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Old Super Mario Bros

Posted: Sun Dec 20, 2015 10:47 pm
by DarkWolf658
So, since Super Yoshi Adventure is on hold for the moment, I decided to start with a remake of New Super Mario Bros. Not much else to say except, you know. New Super Mario Bros 16 bit. So, stuff!

Story
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Blah blah blah Peach gets captured blah blah blah
Screens
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ImageImageImageImageImageImage
Progress
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World Map 50%
World 1 50%
World 2 0%
World 3 0%
World 4 0%
World 5 0%
World 6 0%
World 7 0%
World 8 0%
Credits
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Ok, I don't remember who made most of these sprites, so here.
TheNinjaCake - Grass and Underground Stuff
DracoYoshi - The Overworld Background
MarioWizzerd - The Goombas and Koopas
The Nintendo Bros - Mario and Luigi
Elbow - Mushroom Blocks
DarkWolf658 - That NSMB Cement Block or whatever
For any others:
NONE OF THESE SPRITES BELONG TO ME! All credit goes to the original creators.
The Team:
-DarkWolf658
-CraftedPbody
-
-
-
I will accept level designers if you wish, but for them, i ask that you use the same tilesets and use a map of the level for reference (like from vgmaps) as i am making a block by block remake (with some changes necessary of course). PM me for more info.

Re: Old Super Mario Bros

Posted: Mon Dec 21, 2015 11:11 am
by CraftedPbody
I'm interested in contributing. What requirements are there aside from making it block for block?

Re: Old Super Mario Bros

Posted: Mon Dec 21, 2015 11:38 am
by DarkWolf658
CraftedPbody wrote:I'm interested in contributing. What requirements are there aside from making it block for block?
It depends on what levels you want to make. I already have some npcs and tilesets i prefer were used, but i don't have all of them, like the desert set. So really only at very least use the same npcs, ? blocks, and bricks, most of which can be found in the community graphics pack. PM me for more info.

Re: Old Super Mario Bros

Posted: Fri Dec 25, 2015 3:02 am
by Cedrik
Seens like a big project.
Did you want to make new levels or a new world?

Re: Old Super Mario Bros

Posted: Sat Dec 26, 2015 6:14 pm
by DarkWolf658
Cedrik wrote:Seens like a big project.
Did you want to make new levels or a new world?
I am not planning on it, but i might add an extra world, provided i have time and inspiration.

Re: Old Super Mario Bros

Posted: Sun Dec 27, 2015 12:48 pm
by Rawr
Hmm, I was never really keen on remake levels, but I could be a beta tester if you'd like. NSMB is one of my favourite DS games, and it'll be great to play it again, since I kinda broke my DS and my PC is just horrible with emulators. ^^'

Re: Old Super Mario Bros

Posted: Sun Dec 27, 2015 12:55 pm
by CynicHost
Same here, I'd be very interested in beta-testing this :)

Re: Old Super Mario Bros

Posted: Mon Dec 28, 2015 6:51 pm
by DarkWolf658
Rawr wrote:Hmm, I was never really keen on remake levels, but I could be a beta tester if you'd like. NSMB is one of my favourite DS games, and it'll be great to play it again, since I kinda broke my DS and my PC is just horrible with emulators. ^^'
I know that feeling. Thats actually the main reason for me doing this. Im not taking beta testers now, but I will release a demo after I finish world 1.

Re: Old Super Mario Bros

Posted: Mon Dec 28, 2015 9:54 pm
by JupiHornet
The level with the mushrooms could use more decorations. Other than than that, this looks pretty sweet :D

Re: Old Super Mario Bros

Posted: Wed Dec 30, 2015 5:43 pm
by goombaguy
This is really cool. I was working on something like this when I was 10, but never finished it. It probably would have turned out absolutely terrible since I had no experience with SMBX at the time. Good luck!

Re: Old Super Mario Bros

Posted: Wed Dec 30, 2015 5:44 pm
by VaatiWindMage
NSMB was my first mario game, and I would be happy to recreate it here.

Re: Old Super Mario Bros

Posted: Wed Dec 30, 2015 5:47 pm
by DarkWolf658
VaatiWindMage wrote:NSMB was my first mario game, and I would be happy to recreate it here.
If you want to help, just pm me and tell me what levels you are going to take.
goombaguy wrote:This is really cool. I was working on something like this when I was 10, but never finished it. It probably would have turned out absolutely terrible since I had no experience with SMBX at the time. Good luck!
Thanks! Im going to try to see this project through, so yeah.