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Super Mario Bros X: The next Levels (Smaller Update)

Posted: Sun Dec 20, 2015 5:52 am
by Saltlord

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Font by BMatSantos


So, here we go. I'm finally announcing my first project. Let's start off with some basic information:

Story
Bertie has stolen the grand star, the strongest star of all, and wants to destroy the Mushroom Kingdom with its power.

General information
- 2-Player Episode!
- 13 playable characters!
- many different custom music tracks!
- some custom bosses
- difficulty: easy-medium
- long levels
- Some characters will join your team after some progress

Worlds
Spoiler: show
1. Peacefull Hills (3/8)
2. Coconut Beach (1/7)
3. Snowy Snowlands (8/9)
4. Tricky Jungle (3/10)
5. Deadly Desert (0/8)
6. Sakura Valley (1/6)
7. Rocky Mountains (5/10)
8. Windy Clouds (2/8)
9. Fatal Factory (3/6)
10. Lava Lair (2/10)
11. ??? (2/10)
12. ??? (0/3)
Worldmap: 100%
(Villages, Boss Levels and Warps not included)

Total: 5%
Soundtrack (So far planned)
Spoiler: show
Banjo-Kazooie: Grunty's Furnace Fun
Castle Crashers: Mudholes
Castle Crashers: The Show
Donkey Kong Country: Fear Factory
Donkey Kong Country 2: Enchanted Wood/ Forest Interlude
Donkey Kong Country 2: Hot Head Hop
Donkey Kong Country 2: In a Snowbound Land
Donkey Kong Country 2: Lockjaw's Saga
Donkey Kong Country 2: Mining Melanchony
Donkey Kong Country 2: Snakey Chatey
Donkey Kong Country 3: Nuts and Bolts
Donkey Kong Country Tropical Freeze: Scorch N' Torch
Kirby: Butter Building (Dunno which version)
Kirby Mass Attack: Icy Realm
Kirby Mass Attack: Meadow Breeze
Kirby Mass Attack: Ruins Ahead
Kirby's Returnt to Dreamland: Engine Area
Earthbound: Pokey Means Buisness
Earthbound: Twoson
Kirby Super Star Ultra: Cocoa Cave
Kirby Triple Deluxe: Sky at Sunset
Kirby Triple Deluxe: True Arena Boss
Mario Kart Super Circuit: Bowser's Castle
Mario& Luigi: Partners in Time: Thwomp Volcano
Mario& Luigi: Partners in Time: Vim Factory
Mario& Weegee Dream Team: Never let up
Mega Man: Wily Stage Boss
Mega Man 5: Wave Man Stage
Mega Man X: Storm Eagle Stage
Mother 3: Master Porky's Theme
Mother 3: MROB-6720M
Mother 3: Snowman
New Super Mario Bros. U: Underground
Paper Mario: Crystal Palace Crawl
Paper Mario 2: Bowser Battle
Paper Mario 2: Doopliss Theme
Paper Mario 2: Intro Story
Pokemon AS/OR: Mossdeep City
Pokemon Diamond/Pearl: Route 225
Pokemon Mystery Dungeon: Explorers of Time/Darkness: Aegis Cave
Pokemon Mystery Dungeon: Explorers of Time/Darkness: Amp Plains
Pokemon Mystery Dungeon: Explorers of Time/Darkness: Temporal Tower
Phoenix Wright: Ace Attorney: Dual Destinies: Keep Pressing On
Phoenix Wright: Ace Attorney: Justice for All: Hotline of Fate
Phoenix Wright: Ace Attorney: Justice for All: Kurain Village
Phoenix Wright: Ace Attorney: Justice for All: Search ~ In the Midst
Professor Layton and the Unwound Future: The Mobile Fortress
Professor Layton and the Diabolical Box: Folsense
Rayman: Harmony
Rayman Legends: Storming the Castle
Shantae: Boss Theme (Err, probably the GC or Pirate's Curse version)
Shantae and the Pirate's Curse: Rave in the Grave
Sonic Adventure: Tornado & Scramble
Sonic CD: Stardust Speedway (JP/EU, Bad Future)
Sonic Colours: Sweet Mountain Act 2
Sonic Heroes: Grand Metropolis
Sonic Heroes: Ocean Palace
Sonic 2: Oil Ocean Zone
Sonic& Knuckles: Lava Reef Zone
Super Mario 3D World: Simmering Lava Lake
Super Paper Mario: Gloam Valley
Super Paper Mario: Sammer's Kingdom
Super Paper Mario: Whoa Zone
Super Smash Bros: Metal Mario Fight
Undertale: Death by Glamour
Undertale: Here we are
Undertale: sans.
Undertale: Spider Dance
Undertale: Waterfall
Yoshi's Island: Athletic
Zelda Majora's Mask: Stone Tower Temple
Zelda Ocarina of Time: Shadow Temple
Zelda Ocarina of Time: Spirit Temple
Screenshots
Spoiler: show
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New Screen
Spoiler: show
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Level Designer
Koopa-Fan
Prado

If you have any constructive critism, feel free to post it!

Re: Super Mario Bros X: The next Levels

Posted: Sun Dec 20, 2015 9:48 am
by Cedrik
You will make a lot of worlds. This is much work. How many levels will you make in every world?

The name of your project reminds me of SMB: The lost levels.

The screenshots sees like it will be a normal/good episode.

Re: Super Mario Bros X: The next Levels

Posted: Tue Dec 22, 2015 12:29 pm
by zxcv
Looks a great episode. Are you wanting to use the new stuff from SMBX 2.0?

Re: Super Mario Bros X: The next Levels

Posted: Tue Dec 22, 2015 1:10 pm
by Saltlord
Prado wrote:Looks a great episode. Are you wanting to use the new stuff from SMBX 2.0?
I could easily use 2.0's features for the episode. I just have to replace Bowser and think of any logical reason why he should help the other characters...

Re: Super Mario Bros X: The next Levels

Posted: Tue Dec 22, 2015 1:20 pm
by zxcv
Like... SUPER MARIO RPG: THE LEGEND OF THE SEVEN STARS

Re: Super Mario Bros X: The next Levels

Posted: Tue Dec 22, 2015 1:26 pm
by Saltlord
They've worked sometimes together, also in Super Paper Mario, think I'll just make: "If nothing exists, there is nothing to conquer!"-dialogue.

Re: Super Mario Bros X: The next Levels

Posted: Tue Dec 22, 2015 3:02 pm
by TheSaturnyoshi
Well, you don't need to use any of the new characters if you don't want to, but I think the starman would fit good. :)

Anyways, this looks nice so far, but I'll need more screenshots to be sure. ;)

Re: Super Mario Bros X: The next Levels

Posted: Tue Dec 22, 2015 4:16 pm
by zxcv
The Airship Invasion screenshot looks very nice :-)

You don't need to use new characters, this really hasn't too many importance. But using NPC stuff with Lua script could add a better diversity for the levels :)

Re: Super Mario Bros X: The next Levels

Posted: Thu Dec 24, 2015 7:18 am
by Saltlord
I will try to use as many features as possible. I'll try to use the Lua-stuff in differnet ways, changing projectiles, etc.

Re: Super Mario Bros X: The next Levels

Posted: Thu Dec 24, 2015 10:45 am
by zxcv
I would like to have more experience with level design, so I could help you.

Re: Super Mario Bros X: The next Levels

Posted: Thu Dec 24, 2015 10:52 am
by Saltlord
Sure, why not? Thanks for supporting me. If you have finished a level, PM it me. Don't hurry, take your time and experience...

Re: Super Mario Bros X: The next Levels

Posted: Thu Dec 24, 2015 12:09 pm
by zxcv
I'm making a forest level but it isn't that good...

Re: Super Mario Bros X: The next Levels

Posted: Fri Dec 25, 2015 3:00 am
by Saltlord
Don't give up that easily. Nobody made perfect levels from the beginning, everybody had to improve themselves. If you think that your level is not that good, think about it. Why exactly do you think that it's not that good? I could help you, if you want...

Re: Super Mario Bros X: The next Levels

Posted: Fri Dec 25, 2015 7:37 am
by zxcv
Thank you! When I finish my first level, I will post it in the levels section, so everyone could say what I have to improve :)

Re: Super Mario Bros X: The next Levels (Small Update)

Posted: Sat Jan 09, 2016 4:09 pm
by Taker
The "Sans." song is actually called Megalovania by Toby Fox.

Re: Super Mario Bros X: The next Levels (Small Update)

Posted: Tue Jan 12, 2016 8:01 am
by Saltlord
Nope, the sans Song is the song which plays in Grillby's, for example. Pls don't kill me, skeleton-senpai Image Oh boy, more grassy stuff

Re: Super Mario Bros X: The next Levels (Smaller Update)

Posted: Sun Jan 17, 2016 2:19 pm
by Cedrik
1. Can I support the episode?

2. The screenshots sees nice, but the level on the 3rd looks a little bit empty.