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I demand a 20% Way Past Cooler Level Editor
Posted: Sat Dec 19, 2015 3:05 pm
by Mumu03
I hope that the Level Editor gets cooler with the editing style of Super Mario Maker. like shaking a Green Koopa to turn into a Red one then a Blue one and then a Yellow one. Works with Shells, however a Rainbow shell. The Wind and Super Spring (It's Green and jumps higher than normal or red for SMW ones) from SMB The Lost Levels, More NSMB Series power-ups (Penguin Suit, Mega Mushroom, Mini Mushroom, Propeller Mushroom, Koopa Shell and Acorn Mushroom) besides the Ice Flower wich needs it's own sound, SMB1 Flagpoles... I think that's all for Power-Ups and Level Editors. OH! and a SMB1 Ghost House, a SMB1 Airship, a SMB3 Ghost House and a SMW Airship (You can find the All-Stars versions of the SMB1 Ghost House, SMB1 Airship, SMB3 Ghost House around YoutubeSMW Airship is already 16 bit.)!
Re: I demand a 20% Way Past Cooler Level Editor
Posted: Sat Dec 19, 2015 3:10 pm
by Marina
I can't even tell if you're talking about Mario Maker or SMBX
Re: I demand a 20% Way Past Cooler Level Editor
Posted: Sat Dec 19, 2015 3:16 pm
by Mable
I can't even take this serious as all of this can be done via 2.0 by now. Also the shaking thing sounds so useless.
Re: I demand a 20% Way Past Cooler Level Editor
Posted: Sat Dec 19, 2015 3:23 pm
by Reiuji Utsuho
Marina wrote:I can't even tell if you're talking about Mario Maker or SMBX
I think they're saying they wish the level editor worked the same way as something like Mario Maker?
Re: I demand a 20% Way Past Cooler Level Editor
Posted: Sat Dec 19, 2015 3:31 pm
by h2643
Everything you suggested is so god damn unnecessary. Want a better editor than SMBX? Get PGE - it has that fancy stuff that Mario Maker has - copy-paste, multi-select, undo and redo buttons, and much, much more. Besides, everything is already possible, with and without LunaLua.
Re: I demand a 20% Way Past Cooler Level Editor
Posted: Sat Dec 19, 2015 3:33 pm
by Enjl
I lost it at 20% cooler.
The thing with Mario Maker UI is that it's counterproductive considering everything SMBX can do. It'd be locking features away behind a shake of the mouse, which slows down production for anyone experienced with the engine.
Re: I demand a 20% Way Past Cooler Level Editor
Posted: Sat Dec 19, 2015 4:28 pm
by Tango
I think you never heard about:
Custom GFX (SMB1 Flagpole)
Custom NPCs and Flags (SMB1 Flagpole, New Power-Ups)
LunaDLL/LunaLua (Everything)
Re: I demand a 20% Way Past Cooler Level Editor
Posted: Sat Dec 19, 2015 10:12 pm
by Mumu03
Miles Troopa wrote:I think you never heard about:
Custom GFX (SMB1 Flagpole)
Custom NPCs and Flags (SMB1 Flagpole, New Power-Ups)
LunaDLL/LunaLua (Everything)
Wait... Goddammit! I don't know how to code! SMB1 Flagpoles code, Propeller Mushroom power-up code and most importantly. I heard about LunaLua.
Re: I demand a 20% Way Past Cooler Level Editor
Posted: Sun Dec 20, 2015 5:12 am
by HeroLinik
Mumu03 wrote:Miles Troopa wrote:I think you never heard about:
Custom GFX (SMB1 Flagpole)
Custom NPCs and Flags (SMB1 Flagpole, New Power-Ups)
LunaDLL/LunaLua (Everything)
Wait... Goddammit! I don't know how to code! SMB1 Flagpoles code, Propeller Mushroom power-up code and most importantly. I heard about LunaLua.
There are lots of tutorials on how to code with Lua. I would advise you look some of them up if you don't know how to code.
Re: I demand a 20% Way Past Cooler Level Editor
Posted: Sun Dec 20, 2015 5:23 am
by Enjl
Linik wrote:Mumu03 wrote:Miles Troopa wrote:I think you never heard about:
Custom GFX (SMB1 Flagpole)
Custom NPCs and Flags (SMB1 Flagpole, New Power-Ups)
LunaDLL/LunaLua (Everything)
Wait... Goddammit! I don't know how to code! SMB1 Flagpoles code, Propeller Mushroom power-up code and most importantly. I heard about LunaLua.
There are lots of tutorials on how to code with Lua. I would advise you look some of them up if you don't know how to code.
I recommend not looking up any Lua tutorials outside the Wohlstand wiki until you got the basics down. Any other tutorial will just toss advanced stuff at you out of nowhere.
http://engine.wohlnet.ru/pgewiki/Category:LunaLua_API