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Frigid Fortitude

Posted: Wed Feb 19, 2014 10:21 am
by ElTipsta
Hello,

Sorry I have been very inactive as of late, however I have been working on stuff which I may reveal soon but until then, I give you a rerelase (along with a couple of other stuffs)This was my level for the SMBX Revived community contest back in 2013, which managed to get 8th place in the competition, which is my personal best, so I've decided to re-release this level. It's essentially a SMW-styled snow/ice castle with underwater sections, and a boss at the end. There is a secret exit that can be found within the level. I previously got Wraith to play it where some issues were pointed out that have been fixed in this update.

Here are some screenshots:
Spoiler: show
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Download Link:
http://www.sendspace.com/file/vhn2ac

I hope you enjoy my level! :)

Re: Frigid Fortitude

Posted: Wed Feb 19, 2014 11:55 am
by HeroLinik
The review from the contest:
Spoiler: show
Frigid Fortitude - 8/10 (Level Status: Pretty Good)
This is a great level. Clever design, varying gimmicks, and brilliant tileset combinations such as cave and castle really made this level enjoyable. Everything fits in perfectly with each other, and I like how it started as an overworld area, transitioning into a castle and then going underwater. All the sections had their own gimmicks to keep the player entertained and the level is nonlinear as a result. However, I found in some underwater sections that it's possible to swim under the tiles for part the way, but it's only a small way in before the gap is too large to go under. Also, there are parts in section 2 where the player can be trapped in the water as there are no blocks placed to allow escape. The bossfight at the end was also too long, because it's hard to aim at the Koopa Paratroopas with a powerful enemy in its vicinity. Also, this has to be repeated something like 32 times, and in section 11, it's possible to walk on the ceiling, but gameplay isn't affected.

Re: Frigid Fortitude

Posted: Wed Feb 19, 2014 12:07 pm
by ElTipsta
castlewars wrote:The review from the contest:
Spoiler: show
Frigid Fortitude - 8/10 (Level Status: Pretty Good)
This is a great level. Clever design, varying gimmicks, and brilliant tileset combinations such as cave and castle really made this level enjoyable. Everything fits in perfectly with each other, and I like how it started as an overworld area, transitioning into a castle and then going underwater. All the sections had their own gimmicks to keep the player entertained and the level is nonlinear as a result. However, I found in some underwater sections that it's possible to swim under the tiles for part the way, but it's only a small way in before the gap is too large to go under. Also, there are parts in section 2 where the player can be trapped in the water as there are no blocks placed to allow escape. The bossfight at the end was also too long, because it's hard to aim at the Koopa Paratroopas with a powerful enemy in its vicinity. Also, this has to be repeated something like 32 times, and in section 11, it's possible to walk on the ceiling, but gameplay isn't affected.
I bleieve I fixed these issues mentioned, namely the bossfight.