This is certainly not my first SMBX level, but it's the first one I'm sharing onto the SMBX forums.
Arid Desert is a SMW styled Desert Level with SMB2 enemies (mainly) and 3 Dragon Coins that act as Star Coins (kinda).
Can you find the secret exit hidden in the level?
Tileset was made by me. Music by MrStickventures.
That's a nice level, but some little things needs to be fixed.
First, a png file is in the level forlder. It needs to be deleted or it will replace "block-80.gif" if using LunaLua, making appear some white where it must be transparent.
Second, never use the SMB2 palmtree BGO in front of a sizable block if it's for a tree taller than the block itself, because player or npcs walking on it will always be in front of the BGO when the sizable is always behind, and that's weird. So I would advise you to place the tree at the top of the sizable block.
Third and last, you only placed three Dragon coins. Should not there be five?
Edit: Oh wait, you explained for the coins. My bad.
Re: Arid Desert
Posted: Sat Dec 12, 2015 2:30 pm
by SanicHegehog
I am going to play it later, when I log on my PC
What is the music? I am thinking into using it in my own desert level
Re: Arid Desert
Posted: Sat Dec 12, 2015 3:24 pm
by goldmelonmaster
SanicHegehog wrote:I am going to play it later, when I log on my PC
What is the music? I am thinking into using it in my own desert level
Mushroom King wrote:That's a nice level, but some little things needs to be fixed.
First, a png file is in the level forlder. It needs to be deleted or it will replace "block-80.gif" if using LunaLua, making appear some white where it must be transparent.
Second, never use the SMB2 palmtree BGO in front of a sizable block if it's for a tree taller than the block itself, because player or npcs walking on it will always be in front of the BGO when the sizable is always behind, and that's weird. So I would advise you to place the tree at the top of the sizable block.
Third and last, you only placed three Dragon coins. Should not there be five?
Edit: Oh wait, you explained for the coins. My bad.
1. Oops, forgot to take those out.
2. Okay I'll do that. (I never noticed trees went in the foreground)
Re: Arid Desert
Posted: Sat Jan 09, 2016 3:55 pm
by ShadowStarX
Arid Desert review
Design & Gameplay: Okay | This level had an acceptable and decent design to begin with. The level was enjoyable but it wasn't more fun than average, though. The level felt a bit short to play, true, but it still has a decent length. The NPC placement is mostly okay in the level, true sometimes it's a bit spammy. The level is fair, true there could've taken off a powerup. - Why does the level have 3 dragon coins? If you have less than 5 dragon coins, then make them doing something else. There is also a bit too high amount of coins, there should be about 20% less coins. The secret exit could also be placed in a not that questionable place.
Atmosphere & Visuals: Okay + The music fits the level relatively well. | This level had an okay atmosphere. It wasn't all that bad looking, but it wasn't appealing to the eye either. There was minor clash, but it didn't affect the fun factor that much. I didn't find any cutoffs or broken death effects. The bricks are also a bit too realistic and dark for the level1s atmopshere.
Score: 5/10
A relatively enjoyable level with lots of minor but almost no major flaws
Moved to 'Average'
Re: Arid Desert
Posted: Sat Jan 09, 2016 4:17 pm
by TDK
Use score=8 for the dragon coins, so you only need 3 for a 1-up.