Downpour Paradise

Levels that have good quality and are worth playing.
SecondScolipede
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Downpour Paradise

Postby SecondScolipede » Fri Dec 11, 2015 11:23 pm

Rain bgos are hard to use.
Spoiler: show
ImageImage
Downloody-toody:
https://www.dropbox.com/s/46mbczyb6ewt8 ... e.zip?dl=0
EDIT: Oh yeah forgot credits:
Tileset-silverdeoxys
bonus room tileset- green stache
broozer- registered_person and squishy rex.
para-beetle- squishy rex
Last edited by SecondScolipede on Sat Dec 12, 2015 10:53 am, edited 1 time in total.

PaperMarioFan
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Re: Downpour Paradise

Postby PaperMarioFan » Sat Dec 12, 2015 2:27 am

Luigi fight of Mushroom Kingdom style)))

Enjl
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Re: Downpour Paradise

Postby Enjl » Sat Dec 12, 2015 1:22 pm

A little hint: You can use an animated background instead of 7820 rain background objects/several huge npcs.

SecondScolipede
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Re: Downpour Paradise

Postby SecondScolipede » Thu Dec 24, 2015 1:09 pm

I used BGO's because I wanted the rain to move at the same speed as the forground. Is there a way to add a "Layer" to a background, so multiple parts of the background scroll slower than each other?

Enjl
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Re: Downpour Paradise

Postby Enjl » Sat Feb 13, 2016 5:48 am

SecondScolipede wrote:I used BGO's because I wanted the rain to move at the same speed as the forground. Is there a way to add a "Layer" to a background, so multiple parts of the background scroll slower than each other?
You can use LunaLua for that.

Anyways, review time!

This level was nice. I think that's the best word to describe it. The atmosphere was nice; the music was.. at first questionable, but ultimately it did contribute to the overall feel of the level, so, nice; the bounus section was.. probably my favourite part. It's all really standard, but for the most part well-executed. And by level I mean the first half.

The beginning of the level, up until the bonus section, reminded me heavily of a level from the New Super Mario Bros. games. Not solely because of the graphical choices, but also in terms of design. I wish you'd have carried this theme further throughout the level, because the latter half feels significantly blander than the first.
I can't actually harp on this level too much, as, due to its length and the fact the sins it commits are very specific things, there is not a whole lot to talk about. Here's a graph because I feel that's the best way how I can convey my impression of how this level just fell off near the end:
[rimg]http://i.imgur.com/ilNf3Mw.png[/rimg]
(I forgot to mark this but the bonus section is where the peak on the black graph is)

I don't know, the end just feels rather.. rushed. You seem to resort too much on those deadly pitfalls, barely adding anything new to the mix each run. It just gets stale. Speaking of deadly pitfalls...
[rimg]http://i.imgur.com/hMVehhL.png[/rimg][rimg]http://i.imgur.com/Icw7D4n.png[/rimg]

I didn't really like them. I think placing an invisible block to the very left of each pit to allow the player to get out is necessary, as falling and landing in a puddle of water where you can't get out is more insulting than just falling into a bottomless pit.

Also where are the star coins? I thought this was NSMB?!?

Overall this level could be better. By fixing up the second half's largely rushed (imo) design, and maybe prolonging it a bit, you can easily turn this into a good level. However, as it stands, it's just.. "heh I guess this part was neat, what comes next? Oh. Less neat stuff." It just bothers me, as many people tend to really rush the end to their levels, which just tends to ruin the experience as a whole. Either they rush them, or they make them so long that players will be frustrated to death by the time they reach the end.
At the same time, the level did pull off the first half well, so I don't want to give it too low of a score, since the 2nd half drags it down. Heck, even the exit object is just kinda thrown onto the corner of the cliff because you didn't wanna extend the section a bit to give it a proper place. I guess what I'll do is give each half an individual score, and punch them together into one.
First half: 7.4/10
2nd half: 5.2/10

I'm gonna deduct a decimal point for the sudden drop in quality. 6.2/10 Moved to Pretty Good. Here's a picture of Jimmy from class 3B.
[rimg]http://i.imgur.com/XKz2WJh.png[/rimg]


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