SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.
Willhart
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Re: Debug message from SMBX 2.0 and Lua SMBX

Postby Willhart » Sat Dec 12, 2015 3:00 pm

Prado wrote:-In The Invasion 3 Beta, I can play just as Link, and EVERY sound effect is replaced by a strange shout
Spoiler: show
Remove the lunaworld.lua and sounds.ini from episode folder if you want to play it normally. It's there to show that we can replace sound effects now easily too.

Enjl
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Re: Debug message from SMBX 2.0 and Lua SMBX

Postby Enjl » Sat Dec 12, 2015 3:13 pm

Horikawa Otane wrote:
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:

What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen

HeroLinik
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Sat Dec 12, 2015 3:16 pm

OK, so coming back to this issue about the sounds, I managed to fix the sounds, and my sounds play. However, whenever you do something in a level that would normally make a sound, there's a slight delay of something like 0.3 seconds before the sound actually plays. Intentional, or a bug? If so, how can it be fixed?

FanofSMBX
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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Sat Dec 12, 2015 3:21 pm

When I put Megaman's files into TI2, I got a black screen with Megaman on the lower right corner instead of Mario's Pad, and an Error 13 Type Mismatch. What am I doing wrong?

ben
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Re: SMBX 2.0 Open Beta

Postby ben » Sat Dec 12, 2015 3:39 pm

I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.

I have a question:

Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Dec 12, 2015 3:54 pm

ben wrote:I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.

I have a question:

Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?
Yes.

ctrl_void
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Re: SMBX 2.0 Open Beta

Postby ctrl_void » Sat Dec 12, 2015 3:55 pm

Enjl wrote:
Horikawa Otane wrote:
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:

What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen
My computer specs:

Windows 7 Professional 32 bits

Intel Core 2 CPU T5500 1.66 GHz

2 GB RAM

0 MB video card

I don't think that my computer is so old

ben
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Re: SMBX 2.0 Open Beta

Postby ben » Sat Dec 12, 2015 3:58 pm

Tinkerbell wrote:
ben wrote:I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.

I have a question:

Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?
Yes.
Thank you Tinkerbell. :)

smb64
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Re: SMBX 2.0 Open Beta

Postby smb64 » Sat Dec 19, 2015 2:03 am

just downloaded 2.0, but I keep getting this graphics bug and I don't know why...
Image

bossedit8
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Re: SMBX 2.0 Open Beta

Postby bossedit8 » Sat Dec 19, 2015 2:19 am

Playthrough of SMBX 2.0 Beta Trial Version 2:



Original link: http://www.youtube.com/watch?v=EcoJw9vOYI8

ctrl_void
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Re: SMBX 2.0 Open Beta

Postby ctrl_void » Sat Dec 19, 2015 6:15 am

bossedit8 wrote:Playthrough of SMBX 2.0 Beta Trial Version 2:



Original link: http://www.youtube.com/watch?v=EcoJw9vOYI8
What is new in this version?

Hoeloe
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sat Dec 19, 2015 7:10 am

This was lost when the server went down, so I'll repost this here.

A sample of something you can look forward to in future releases...


andreepika11233
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Re: SMBX 2.0 Open Beta

Postby andreepika11233 » Sat Dec 19, 2015 10:07 am

So hey, where is the smbx 1.4.1 stuff in smbx 2.0? Are they included too?

Ness-Wednesday
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Re: SMBX 2.0 Open Beta

Postby Ness-Wednesday » Sat Dec 19, 2015 10:12 am

FanofSMBX wrote:Error 13 Type Mismatch
I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.
Unfortunately, you'll have to go through the txt file for that npc an separate all of the npc codings.

Enjl
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Re: SMBX 2.0 Open Beta

Postby Enjl » Sat Dec 19, 2015 10:13 am

andreepika11233 wrote:So hey, where is the smbx 1.4.1 stuff in smbx 2.0? Are they included too?
SMBX 1.4.1 is not a sequel to SMBX 1.3.0.1. It's its own thing and most, if not all features from it can be recreated by anyone in SMBX since version 1.3.0.2. However, they'll most likely not going to be included in 2.0 because we're occupied with polishing what we announced so far.

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Dec 19, 2015 11:19 am

Ness-Wednesday wrote:
FanofSMBX wrote:Error 13 Type Mismatch
I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.
Unfortunately, you'll have to go through the txt file for that npc an separate all of the npc codings.
Idk what you're talking about to me it looks like this

Image

Metroidologist X7
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Re: SMBX 2.0 Open Beta

Postby Metroidologist X7 » Sat Dec 19, 2015 11:24 am

SMBX 2.0 Open Beta? Are you kidding me? I thought it was abandoned!
That are good news!

HeroLinik
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Sat Dec 19, 2015 12:03 pm

Metroidologist X7 wrote:SMBX 2.0 Open Beta? Are you kidding me? I thought it was abandoned!
That are good news!
The only difference is that this isn't a Redigit version. It's a completely new version with new functionality, built off the original 1.3 version.

ben
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Re: SMBX 2.0 Open Beta

Postby ben » Sat Dec 19, 2015 1:05 pm

Hello,

is it okay, if I ask when the final version of SMBX 2.0 is probably ready to download or it is not okay?
Last edited by ben on Mon Dec 28, 2015 12:47 pm, edited 1 time in total.

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 19, 2015 1:33 pm

ben wrote:Hello,

is it okay, if I ask when the final Version of SMBX 2.0 is probably ready to download or it is not okay?
It will be released once all the bugs will be fixed (I think). Simple as that.


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