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Re: SMBX 2.0 Open Beta

Posted: Sun Sep 25, 2016 9:16 am
by Lx Xzit
If this was a stupid thing I wouldn't make a whole post about it, the things are getting worse for me and I don't even have the fault. Anyway I just will take a sigh and will try to forget about this, sorry for not contribute something relevant to the main post.

Re: SMBX 2.0 Open Beta

Posted: Sun Sep 25, 2016 9:18 am
by underFlo
Lx Xzit wrote:If this was a stupid thing I wouldn't make a whole post about it, the things are getting worse for me and I don't even have the fault. Anyway I just will take a sigh and will try to forget about this, sorry not contribute something relevant to the main post.
Maybe point out where this alleged hate was happening? I'm in most 2.0 places and I've never once seen anything said about you.

Re: SMBX 2.0 Open Beta

Posted: Sun Sep 25, 2016 11:25 am
by PixelPest
Something that I'm finding is somewhat of an inconvenience, is that when PGE loads (I have the prerelease to Beta 3) there is no way to minimize the loading window. It would be better imo if it was possible to minimize the window while it's loading, or just have it go to the behind another tab if you click out of it. Right now it's a little obtrusive

Re: SMBX 2.0 Open Beta

Posted: Sun Sep 25, 2016 11:36 am
by migueeel
Oh yeah, the splash image that doesn't go off. At least PGE loads fast.

Re: SMBX 2.0 Open Beta

Posted: Sun Sep 25, 2016 12:04 pm
by PixelPest
Funny fact: For fun I searched up "smemebx" on Bing just for fun to see what it would come up with; the first result it returned was this topic

Re: SMBX 2.0 Open Beta

Posted: Sun Sep 25, 2016 12:33 pm
by Enchlore
Hoeloe wrote:Oh hey, what have we here?

Stay tuned for more info, expect some soon!

[video]
That's some Mario Remix-like stuff. It's great to see all this amazing stuff being done with SMBX.

Re: SMBX 2.0 Open Beta

Posted: Sun Sep 25, 2016 1:44 pm
by Yoshi021
PixelPest wrote:Something that I'm finding is somewhat of an inconvenience, is that when PGE loads (I have the prerelease to Beta 3) there is no way to minimize the loading window. It would be better imo if it was possible to minimize the window while it's loading, or just have it go to the behind another tab if you click out of it. Right now it's a little obtrusive
You can do that in the lab version.

Re: SMBX 2.0 Open Beta

Posted: Mon Sep 26, 2016 6:18 am
by Willhart
We solved a very tricky bug today. The costumes will now save between the levels on Mario challenge thanks to it.

Re: SMBX 2.0 Open Beta

Posted: Mon Sep 26, 2016 2:35 pm
by LOUISkovskie
I have a very awesome idea:
One of the things i love so much in smbx, is the 2 Player Mode!! It is SO FUN to play with friends together!! And so i thought, HOW FANTASTIC IT WOULD BE, IF WE COULD PLAY UP TO 4 PLAYERS!!!!

Image

Image

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Re: SMBX 2.0 Open Beta

Posted: Mon Sep 26, 2016 4:54 pm
by migueeel
4 Players would just be cluttery xD

Re: SMBX 2.0 Open Beta

Posted: Mon Sep 26, 2016 5:59 pm
by ctrl_void
I want to ask a thing for the team:

You don't need to do that in 2.0, and I know that this should be extremely easy to implement with Lua, but it would be cool to turn off the collision between 2 players. It's horrible to play a level with a friend and be thrown off a platform when he gets to your side. So this could be an option to enable/disable without using Lua.

Re: SMBX 2.0 Open Beta

Posted: Mon Sep 26, 2016 6:23 pm
by Hoeloe
Prado wrote:I know that this must be extremely easy to implement with Lua
Honestly, you'd be wrong. Messing with internal SMBX collision is one of the hardest things to do, and it's why we aren't officially supporting multiplayer at this point in time. All the new characters will only work in single player mode simply because of this. Eventually, we plan to get more hooks and such to allow this to be possible, but it's not high priority at the moment.

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 27, 2016 7:07 am
by ctrl_void
Prado wrote:I know that this must be extremely easy to implement with Lua
I wasn't going to say "must", but "should", I didn't pay attention to my message.
Hoeloe wrote:
Honestly, you'd be wrong. Messing with internal SMBX collision is one of the hardest things to do, and it's why we aren't officially supporting multiplayer at this point in time. All the new characters will only work in single player mode simply because of this. Eventually, we plan to get more hooks and such to allow this to be possible, but it's not high priority at the moment.
Thanks for the explanation!

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 27, 2016 2:07 pm
by Tobi555
Does 2.0 in the future anytime have any plans for save stating without having to download it separately? Probably not a top priority but thought id bring it up and no not talking about PixelPest's in the works version XP

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 27, 2016 2:31 pm
by Hoeloe
Tobi555 wrote:Does 2.0 in the future anytime have any plans for save stating without having to download it separately? Probably not a top priority but thought id bring it up and no not talking about PixelPest's in the works version XP
Most if not all of the downloadable Lua libraries on the PGE wiki will be standard in 2.0, many with upgraded versions, and there will even be some entirely new ones.

The savestate library does exist in 2.0, but there are issues with using it as a general-purpose savestate system. It does not save the state of everything, and cannot save the state of any Lua.

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 27, 2016 5:40 pm
by loop13
I noticed how in Shogun (one of the test stages) that there are Volcano Lotuses with different behaviors. How would we change its behavior?

Re: SMBX 2.0 Open Beta

Posted: Tue Sep 27, 2016 6:30 pm
by Willhart
Horikawa Otane wrote:
Jayce 777 wrote:I noticed how in Shogun (one of the test stages) that there are Volcano Lotuses with different behaviors. How would we change its behavior?
This will be documented.
There is a thread for it here, though wait for tomorrow for me to update it first. It is currently for old version. Also planning on making a wiki page for it too.
http://www.supermariobrosx.org/forums/v ... 87&t=13826

Re: SMBX 2.0 Open Beta

Posted: Thu Sep 29, 2016 6:31 am
by Hoeloe

ALL ABOARD THE HYPE TRAIN!

Image

SMBX 2.0 BETA 3 WILL RELEASE TOMORROW!

That's September 30th!


Re: SMBX 2.0 Open Beta

Posted: Thu Sep 29, 2016 6:37 am
by PixelPest
This is very exciting

Re: SMBX 2.0 Open Beta

Posted: Thu Sep 29, 2016 6:40 am
by bossedit8
More contents to show soon enough!