SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.
Enjl
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Re: SMBX 2.0 Open Beta

Postby Enjl » Mon Aug 29, 2016 9:49 pm

Your last post doesn't mention the mario challenge, nor does any other post that was made after Horikawa posted the temporary leak.

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Tue Aug 30, 2016 10:28 am

Love the mario challenge idea! Random levels challenge :D

i wonder, can we get 'universal springs' like in Mario Maker? Springs that make anything bounce.
The ones we have right now are only for the player..

Springs are hte kind of little stuff that you add and enhance levels drastically. Blue koopas kicking shells into springs anyone?

Willhart
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Re: SMBX 2.0 Open Beta

Postby Willhart » Tue Aug 30, 2016 11:25 am

Jayce 777 wrote:ImageThis reminds me of SMB3. The spade block. Anyway, great job on the version beta!! :mrgreen:
Thanks. That one is used to cycle between costumes.

Enchlore
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Re: SMBX 2.0 Open Beta

Postby Enchlore » Tue Aug 30, 2016 12:25 pm

Enjl wrote:Your last post doesn't mention the mario challenge, nor does any other post that was made after Horikawa posted the temporary leak.
I meant that I went away after posting. I told Horikawa on Discord that the mario challenge wasn't working for me. Anyway, thanks.

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Tue Aug 30, 2016 1:17 pm

Horikawa Otane wrote:
migueeel wrote:Love the mario challenge idea! Random levels challenge :D

i wonder, can we get 'universal springs' like in Mario Maker? Springs that make anything bounce.
The ones we have right now are only for the player..

Springs are hte kind of little stuff that you add and enhance levels drastically. Blue koopas kicking shells into springs anyone?
It's certainly a possibility actually. First thing we need to do though is extend the NPC array.
Alright! And many thanks for keeping the game alive :D

FanofSMBX
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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Tue Aug 30, 2016 3:54 pm

I'm proud of so many costumes. The Lucina over Uncle Broad Sword is unfinished just in case you forget. Also, two dumb costume questions:

1. Are sprites still limited to 100x100?
2. Can Link be made to ride Yoshi for the purposes of a costume (I may update my Breath of the Wild Link one if it is possible then)?

Julia Pseudo
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Re: SMBX 2.0 Open Beta

Postby Julia Pseudo » Tue Aug 30, 2016 6:00 pm

Whoa cool

In that case can Toad and Peach be made to ride Yoshi or does the same thing happen?

Hoeloe
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Tue Aug 30, 2016 6:07 pm

FanofSMBX wrote:The Lucina over Uncle Broad Sword is unfinished just in case you forget.
That should have been removed a while ago, it's SO unfinished, and kind of experimental in how it works. It's odd it's still there.

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Wed Aug 31, 2016 5:21 am

I guess you could somewhen break the autospinjump, but then you'd have to code the entire yoshi part...
...which kinda sounds like a copypaste.

Now then, we don't have source code ;_;

PixelPest
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Wed Aug 31, 2016 7:13 am

It might be possible to code new Yoshi NPCs after the NPC array is extended. It would be cool if they had flutter jump like in NSMBWii and had tongues included in the spritesheet

FanofSMBX
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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Wed Aug 31, 2016 7:51 pm

PixelPest wrote:It might be possible to code new Yoshi NPCs after the NPC array is extended. It would be cool if they had flutter jump like in NSMBWii and had tongues included in the spritesheet
Well, tongues are editable anyways with PNGs, and I think that flutterjump could be a tweak.

FanofSMBX
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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Thu Sep 01, 2016 10:05 am

Horikawa Otane wrote:
FanofSMBX wrote:
PixelPest wrote:It might be possible to code new Yoshi NPCs after the NPC array is extended. It would be cool if they had flutter jump like in NSMBWii and had tongues included in the spritesheet
Well, tongues are editable anyways with PNGs, and I think that flutterjump could be a tweak.
New Yoshi's would require us to extend the mount array too. Possible, but SUPER not a priority.
True, but what I meant was using the original mounts and just making flutter jump a lua tweak file tweak like PixelPest is making.

Matt_The_Slime
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Re: SMBX 2.0 Open Beta

Postby Matt_The_Slime » Thu Sep 01, 2016 5:35 pm

Question: When this comes out, will there be stages explaining the new characters like the Beta?

Uriziel
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Re: SMBX 2.0 Open Beta

Postby Uriziel » Fri Sep 02, 2016 9:46 am

There are two bugs in this game:

First, if you leave and rejoin an episode or level, all sound effects will be replaced by the sounds of the tortured souls in hell.
Second, if you leave an episode without closing the window, and then re-enter the episode with another character, the new character will still be in the overworld, but as soon as you enter a level, it will turn into the old one.
Last edited by Uriziel on Fri Sep 02, 2016 9:54 am, edited 2 times in total.

fireflower30
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Re: SMBX 2.0 Open Beta

Postby fireflower30 » Fri Sep 02, 2016 9:48 am

Is there anyplace I can show of my Project with 2.0?

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Fri Sep 02, 2016 10:40 am

fireflower30 wrote:Is there anyplace I can show of my Project with 2.0?
In the project section?

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Fri Sep 02, 2016 12:29 pm

Where did you get that "not allowed to post projects" thing? As far as i can read it only says levels. Plus there are people who already posted projects made with 2.0.

Enjl
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Re: SMBX 2.0 Open Beta

Postby Enjl » Fri Sep 02, 2016 12:30 pm

SnifitGuy wrote:
Tinkerbell wrote:
fireflower30 wrote:Is there anyplace I can show of my Project with 2.0?
In the project section?
You're not allowed to post any projects/levels with 2.0 on the forums.
VVinter Redemption

Kekkres
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Re: SMBX 2.0 Open Beta

Postby Kekkres » Fri Sep 02, 2016 1:11 pm

So how many if any of the new characters can ride yoshi?

Ljw1765
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Re: SMBX 2.0 Open Beta

Postby Ljw1765 » Fri Sep 02, 2016 1:30 pm

I had been wondering about this for a bit.. Are all of the characters 2-player compatible? Like for instance can we have (for whatever reason) pairs of characters like Link and Klonoa (in that order) or Bowser and Wario? I remember that in the beta release that came before the "early-access beta 3" there were some things that would not work. For instance, in order for the mechanics of the new characters to work, they would have to be player 1, and pairing them with other new characters typically ended up with only player 1's mechanics in effect.


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