HOW TO USE: SMBX 2.0 Starman + New Characters

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HenryRichard
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby HenryRichard » Sat Jan 23, 2016 12:00 am

The Enoch wrote:I'm way too suspicious about SMBX 2.0, though. I recently got a new PC and I wanna know if it's safe. Help?
If it was a virus, do you honestly think asking about it on the forum it's posted on would get you "yes?"

Also, it's not a virus.

The Enoch
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby The Enoch » Sat Jan 23, 2016 12:02 am

HenryRichard wrote:
The Enoch wrote:I'm way too suspicious about SMBX 2.0, though. I recently got a new PC and I wanna know if it's safe. Help?
If it was a virus, do you honestly think asking about it on the forum it's posted on would get you "yes?"

Also, it's not a virus.
I-

Good point.
I might download it.

zxcv
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby zxcv » Sat Jan 23, 2016 5:14 am

This is SMBX, in it's official site. Joey and others would NEVER allow to post a version of SMBX with viruses here. While you download SMBX from here, you are totally safe.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby icemario12 » Mon Jan 25, 2016 2:01 pm

...the day has cas come. Come hither, oh followers of the Mario clan! We shall reunite and perfect what our creators have begun!...

...but in all seriousness, I've been ACHING to see this finally happen =3

zxcv
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby zxcv » Mon Jan 25, 2016 4:26 pm

icemario12 wrote:...the day has cas come. Come hither, oh followers of the Mario clan! We shall reunite and perfect what our creators have begun!...

...but in all seriousness, I've been ACHING to see this finally happen =3
... And we have the great job Wohlstand is doing with PGE.

Creepermon
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Creepermon » Thu Feb 04, 2016 1:50 pm

Whenever I launch my episode with link as bowser, I get this message:
Error: Cannot open C: Users\~\Desktop\SMBX Stuff\SMBX 2.0\worlds\~\lunaworld.lua
~ = Placeholder

timocomsmbx2345
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby timocomsmbx2345 » Sat Feb 06, 2016 3:48 pm

Oone more thing, how do you create episode folders?

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby RudeGuy » Sat Feb 06, 2016 4:42 pm

timocomsmbx2345 wrote:Oone more thing, how do you create episode folders?
Just create a new folder in world. You could have searched a bit the answer before posting though.

sword1918
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby sword1918 » Tue Feb 09, 2016 4:32 am

And Windows xp??? :v

ben
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby ben » Wed Feb 10, 2016 3:13 pm

sword1918 wrote:And Windows xp??? :v
Horikawa Otane wrote:
sword1918 wrote:And Windows xp??? :v
Windows XP should work still. To the best of my knowledge anyway.
Windows 10 Pro, 64 Bit? ;) ( I have it). :)

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby ben » Wed Feb 10, 2016 5:53 pm

Horikawa Otane wrote:
ben wrote:
sword1918 wrote:And Windows xp??? :v
Horikawa Otane wrote:
Windows XP should work still. To the best of my knowledge anyway.
Windows 10 Pro, 64 Bit? ;) ( I have it). :)
Well that's what I use so I imagine it'll work just fine.
Thank you Horikawa Otane. :)

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby lotus006 » Wed Feb 10, 2016 6:56 pm

Horikawa Otane wrote:With the new player API using the characters will become much, MUCH easier. Just wait.
and maybe the new hud I've done maybe this should be in the 2.0 , but just few tweaks to do and should be good to run , or
just make it optional if someone want to enable it then like the other api I mean :D

If some one want it :D

MarioMaster7771
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby MarioMaster7771 » Fri Feb 12, 2016 11:48 am

This beta version is a good start but I'd suggest some Mario characters in the game (Waluigi and maybe Mallow or Geno from Super Mario RPG).
What I liked the most about it was the star power up without a doubt!

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Mable » Fri Feb 12, 2016 2:33 pm

But, why so many mario centered ones? There's already like 6 Mario universe ones and a low point of non mario ones. Smbx shouldn't be just mario imo.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby zxcv » Fri Feb 12, 2016 3:26 pm

But I would like to see Waluigi :(

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby MarioMaster7771 » Fri Feb 12, 2016 4:33 pm

Tinkerbell wrote:But, why so many mario centered ones? There's already like 6 Mario universe ones and a low point of non mario ones. Smbx shouldn't be just mario imo.
Well this new version got quite a lot of non-related Mario characters but some of them don't make sense (come on, Solid Snake in a Mario game?), besides the game has Mario in the title so why not a few more Mario related characters?
But that's just my opinion tho.
Last edited by MarioMaster7771 on Fri May 27, 2016 9:02 am, edited 1 time in total.

HenryRichard
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby HenryRichard » Fri Feb 12, 2016 4:35 pm

Personally I'd rather get new gameplay elements (like powerups, enemies, even just a few new tilesets) than more new characters that I'd have to make my levels work with.

MarioMaster7771
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby MarioMaster7771 » Fri Feb 12, 2016 4:40 pm

HenryRichard wrote:Personally I'd rather get new gameplay elements (like powerups, enemies, even just a few new tilesets) than more new characters that I'd have to make my levels work with.
Could not agree more.
That would be sweet.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Emral » Sat Feb 13, 2016 5:53 am

HenryRichard wrote:Personally I'd rather get new gameplay elements (like powerups, enemies, even just a few new tilesets) than more new characters that I'd have to make my levels work with.
As someone who understands lua you should know that there are a ton of new gameplay elements made available to the public (who previously stood back from upgrading to lua) by default with this update.

The issue with tilesets and new powerups/npcs is that SMBX can't recognise block ids above 638, NPC ids above 300 and powerup states higher than 7. There hasn't been done enough research yet to simply "add" stuff to the game without doing everything through lua. Technically you are able to place entire tile chunks by just using Lua. Apart from that we got neat APIs like paralX for parallaxing, pipecannon for pipecannons, and cinematX for cutscenes, boss fights and towns.

HenryRichard
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby HenryRichard » Sat Feb 13, 2016 2:28 pm

I know new elements are possible, I've used most of those things. But I'd still rather get more things that aren't playable characters right now since we have like three times as many as we used to.

It's a bummer we can't get much more NPCs and tilesets, it really seems like that should be possible.

(Also, I'm working on code that lets you add new powerups, but it still needs work)


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