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Infinity Rush (ABR2.0)

Posted: Wed Dec 09, 2015 3:02 am
by dagget10
This episode's progress has been delayed to make way for an idea of mine. Wanna know what it is? Too bad its a surprise.

Remember that episode I made? That boss rush? Yea, that one that had a lot of problems like Wario's impossible star problem. Infinity Rush will be the Awesome Boss Rush 2.0. It will have many noticeable changes.
Changes:
Spoiler: show
Map usage instead of the bad design for the hub world.
Bosses compressed (instead of the bosses having a separate level, sections are used for the boss selection room, and the 8 bosses.)
Door and SMW star instead of the SMB3 star.
Instead of exiting level, you will go back to the boss selection room when a boss is defeated.
9th door in boss selection room to unlock path to next castle.
Bonus Fights (Rewards nothing except feeling proud. Bonus Fights are usually near impossible, and/or NPC spam. This is why they are optional, and can be skipped.)
Screenshots:
Spoiler: show
Image
Image
Image
Castle Progress
Spoiler: show
Koopalings: 2/8
Ocean Bosses: 0/8
???: 0/8
Downloads:
None yet.

ABR 1.3 is being salvaged for graphics and bosses.

Re: Infinity Rush (ABR2.0)

Posted: Wed Dec 09, 2015 4:12 am
by Emral
I prefer a cramped, unintuitive hub world over a world map where it takes 20 seconds to walk between certain levels. Especially for boss rushes, in my opinion, working with a hub and making said hub decent is way easier than going through the trouble of trying to make an appropriate world map for it.

Also I hope this won't just be vanilla bosses with minor changes to the arena or their .txt files. There are figuratively a million other boss rushes out there which are like that, so one could just play them instead. Especially since some of them are REALLY long.

Re: Infinity Rush (ABR2.0)

Posted: Wed Dec 09, 2015 4:19 am
by dagget10
Enjl wrote:I prefer a cramped, unintuitive hub world over a world map where it takes 20 seconds to walk between certain levels. Especially for boss rushes, in my opinion, working with a hub and making said hub decent is way easier than going through the trouble of trying to make an appropriate world map for it.

Also I hope this won't just be vanilla bosses with minor changes to the arena or their .txt files. There are figuratively a million other boss rushes out there which are like that, so one could just play them instead. Especially since some of them are REALLY long.
I plan to make this not be a simple modification to a txt file. The map is being used, as the old hub was just annoying after a while. It would have a main hub world, which would take you to another hub where you could choose a boss. Now, the map is used to let to choose a castle. In the castle, is the area where you choose a boss. It's a bit hard to describe, but it will help.

Also, Map is being used because 8 bosses per castle and Infinity Rush is eventually going to get more bosses than ABR had (which was 80).

Re: Infinity Rush (ABR2.0)

Posted: Wed Dec 09, 2015 4:46 am
by Emral
Don't forget to make it enjoyable and fair.

Re: Infinity Rush (ABR2.0)

Posted: Wed Dec 09, 2015 5:44 pm
by Ness-Wednesday
To be honest, I kinda liked the hub but I'm still looking forward to this. :)
This sounds like if it would be better then the old boss rush since it just gets boring when you fight a Ludwig 27 times (just saying :P ).

Re: Infinity Rush (ABR2.0)

Posted: Wed Dec 09, 2015 10:57 pm
by dagget10
Seems people actually liked the original hub style. With the release will be a hub version.

Re: Infinity Rush (ABR2.0)

Posted: Thu Dec 10, 2015 11:44 am
by Mable
I wonder how "awesome" this can be.

Also no offense but, can't you make something different then boss rushes?

Or will this be the last one and then you try making a real episode?

Re: Infinity Rush (ABR2.0)

Posted: Thu Dec 10, 2015 12:52 pm
by dagget10
Tinkerbell wrote:I wonder how "awesome" this can be.

Also no offense but, can't you make something different then boss rushes?

Or will this be the last one and then you try making a real episode?
I make boss rushes because I fail at making real episodes. I have tried many times, then randomly lose all interest the next day, abandon it, and go do something else.

Re: Infinity Rush (ABR2.0)

Posted: Fri Dec 11, 2015 3:59 pm
by Erik
The world map is pretty bland, I'd suggest to put some sceneries on it.