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(Warning Demon Level) Rotten Flesh Spell

Posted: Tue Dec 08, 2015 9:06 am
by Alagirez
Warning : This level is really creepy level, it may give you a nightmare. For someone who fear with bloods, don't play this level. jk
Spoiler: show
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:twisted: Warning demon level :twisted:

Re: Rotten Flesh Spell

Posted: Tue Dec 08, 2015 9:58 am
by MECHDRAGON777
Harvey36Dice wrote:Warning : This level is really creepy level, it may give you a nightmare. For someone who fear with bloods, don't play this level. jk
Spoiler: show
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vbuherjcnreihcbfhercxnrixfhtrvuxir vguibcfhdcrenui
I did not find it really that creepy, but the music is not good, I will get my review out.
霊烏路空 wrote:Okay andailfbetaria, I liked the level a lot, but their is a lot of issues here. For one, their is cutoff in a few places. If you freeze a Chain Chomp, you can bring it's chain with it which looks very weird. You meantioned the Ghost being hit will turn into a red shell; however, if you hit it with the tail you profide, it turns into a normal SMW Koopa. To fix this, you could of just made the koopa and shell have "Jumphurt=1" "nohurt=1" and "blockcollision=0" "noplayerblock=1" "noplayerblocktop=1" and make the graphics and effects invisible. During the part before the Check-point, the last Chain Chomp was not set to "donot move" which makes it look like it is having a seizure. I also would not recomend making the player go through a pipe with an upsidedown pirhana plant. Please, the pirhana plant that is upsidedown will give no warning and does not stay in they pipe if you are under it. Also, the Rex was a little weird for the fact that it had no gravity when it is small. The music added to the attmospheric condition to make it creepy though!

*What is listed here is not taken off for.
  • If you stand on a skull raft while it is being pushed into a wall,you can either not jump at all, or jump straight though the wall.
4/10

Re: Rotten Flesh Spell

Posted: Tue Dec 08, 2015 10:08 am
by Enjl
MECHDRAGON777 wrote:
霊烏路空 wrote: 4
out of?

Re: Rotten Flesh Spell

Posted: Tue Dec 08, 2015 10:19 am
by MECHDRAGON777
Enjl wrote:
MECHDRAGON777 wrote:
霊烏路空 wrote: 4
out of?
Out of ten. I just copied this from my review of the level in the contest! The Thomp King removed the "/10" on four of the five reviews, so sorry! I should of pre-read my post first...

Re: Rotten Flesh Spell

Posted: Tue Dec 08, 2015 10:37 am
by Enjl
My review:

Well uh, this level overall was a bit all over the place. Let me try to get this sorted out a bit..

First off, I liked the setting you were going for. Adding ghost house enemies to an otherwise volcanic setting is neat and can make for some unique gameplay. Focus on "can". It was executed.. decently, though I felt overall it tried to be a bit too edgy. The music especially didn't have any impact on me besides annoying me, due to it essentially being a 2 second loop of some kind of gong instrument.

Returning to what I mean by "this level was a bit all over the place": There's, in my opinion, a bit too much going on at all times. While the gimmicks you did introduce were nice for the most part (/me angry glare at the "hit a switch and a random wall disappears gimmick"), all of them except the one I despise were very short-lived, with the skull raft elevator just getting a short 10 seconds of spotlight. I feel like there is way more you could have done with a select few of the gimmicks, especially if they were more focused on the theme.

Speaking of theme, I don't think I ever understood it. Is it a volcano? Is it a ghost house? Is it a mix? Is it some kind of gory scenario? Enemies hint at the ghost house, but the gimmicks were all typical volcano level gimmicks, which just seems kinda flat to me. I would've hoped for a bit more creativity here, like falling blocks of flesh or climbing the stem of an eyeball. You already had a lot of blood in the level, so making it more icky wouldn't be too big of a deal imo :P

Design-wise this level is good. Block chunks are shaped as you'd expect from 90% of levels in this community, but there was a lot of random stuff going on which unfortunately distracted from the actual gameplay. Also, it'd help if the brightness of the level was a bit more uniform. Here an example:
Spoiler: show
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Notice the difference in brightness between the ghost house slope and the ghost house itself, the way the BGOs are brighter than the blocks, and the way the lava tileset is just eyebleeding in comparison.
Lastly, in terms of NPC placement: It was all over the place. You could definitely tune it down a bit to avoid unfair deaths (the sparky behind a boo, a venus fire trap and a regular piranha plant at the very beginning comes to mind). There were also several oversights in the level which could've easily been fixed with proper testing:
Spoiler: show
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The grinder will never reach the top part of the rails.
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Weird skull raft x moving layers shenanigans.
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Omg cutoff.
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This hammer brother falls down from the sizeable, which makes it significantly more dangerous.
Regarding the paratroopa boo replacements: If you replaced paraGOOMBAS and made the walking goomba sprite invisible, gave it nohurt and noblockcollision, they'd work just fine.

Overall, this level was decent, although it lacks a significant amount of polish, especially in terms of difficulty and asthetics.
5.8/10

Re: Rotten Flesh Spell

Posted: Wed Dec 09, 2015 8:51 pm
by Alagirez
Thanks for the review, enjl! I will fix the flaws, especially the cut-off. And it looks you didn't understood with the theme : i was mixed between ghost house and volcano.
Question : what is shenanigan?

Re: Rotten Flesh Spell

Posted: Thu Dec 10, 2015 6:35 pm
by Ness-Wednesday
My review of Rotten Flesh Spell:

I didn't really get scared with this level so yeah...
But this level was missing somethings here and there like, couldn't you add something over the SMW Koopas?
The graphics were nice for a mixture of a ghost house and a volcano but were a little too simple since most of them were recolors of graphics that were already made in SMBX.
The gimmicks were cool like the death blocks that kill you upon thouching them and the moving bgos which I clearly didn't understand.
But I'd never think that someone would spam blood like that, the music was kinda weird and yet I still wasn't scared....
It was a little bit strange that the Skull raft will loose one that is attached but the other two manage to stay throughout the ride of the rising lava block.
I don't recommend having Skull raft rides end by simply stopping at a wall since they could cause the player to glitch through the wall if the player stays there.
Anyways, it was great and good for a creepy level but like I said it was missing a few things overall so I give this a 9.2/10 the rest of it was still great.

Re: Rotten Flesh Spell

Posted: Tue Dec 22, 2015 4:01 am
by stageleft
The level is nice and open I like stages like this. The colors are very good, I'd play this if it were in a demo game.