Snowy Hills

Levels posted here need a lot of work before they're ready to be played.

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Ethereality
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Snowy Hills

Postby Ethereality » Sun Dec 06, 2015 1:38 pm

Hello guys! I've done the level, but there are no problems and errors.
Spoiler: show
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Credits:

The Community GFX Pack
Nintendo
SMW Central

Download link:

http://www.mediafire.com/download/oyyl4 ... s+v1.4.zip

Good playing this level!
Last edited by Ethereality on Sun Dec 06, 2015 2:21 pm, edited 2 times in total.

Emral
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Re: Snowy Hills

Postby Emral » Sun Dec 06, 2015 1:43 pm

One problem with the level is that it's far too repetitive. Try mixing stuff up a bit, and add something other than "you have to jump over this OTHER enemy now".

Mable
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Re: Snowy Hills

Postby Mable » Sun Dec 06, 2015 1:53 pm

Time to list problems:

- No music
- Can't reach the second Dragon Coin. I really couldn't reach the other tiles it's either a) bc the ground is slippery or b) the venus plant or c) 2faraway4me or d) all three
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Spoiler: show
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- Message Block is totally useless the so called bonus is another Dragon Coin.
- This is probably only me there aren't any other Pipe obstacles thats why the Block is useless. It's the only pipe in the whole level so people may have a brain and think"Oh theres probably something down there"
- The checkpoint is way to far at the start

Do you actually test any of these? Do you hate using music? Do you improve?

Ethereality
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Re: Snowy Hills

Postby Ethereality » Sun Dec 06, 2015 2:05 pm

I've fixed the song called "SMW overworld" is better! :D

And here's fixed version:

http://www.mediafire.com/download/oyyl4 ... s+v1.4.zip

Now a fixed level:

Image

EDIT: Fixed version 1.3
EDIT2: Fixed version 1.4

Reiuji Utsuho
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Re: Snowy Hills

Postby Reiuji Utsuho » Wed Dec 09, 2015 6:17 am

Izturo Mashiro wrote:
Spoiler: show
I've fixed the song called "SMW overworld" is better! :D

And here's fixed version:

http://www.mediafire.com/download/oyyl4 ... s+v1.4.zip

Now a fixed level:

Image

EDIT: Fixed version 1.3
EDIT2: Fixed version 1.4
If you're making an update to things like screenshots and links, please edit the OP, thank you. ~

Reiuji Utsuho
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Re: Snowy Hills

Postby Reiuji Utsuho » Wed Dec 09, 2015 6:36 am

Review: Snowy Hills by Izturo Mashiro
{Gameplay: 10Pts | Scenery/Music: 10Pts}

Gameplay:
1 out of 10
Hn. I hate being rude, but Izturo, it really feels like you release the same exact thing every time you post a level up. Seriously, I really have nothing new to say about this one either and really it's frustrating because this seems to be another sign of you being unwilling to improve... oh well, I'll just give the list of issues with this now:

~ This level is too long for what it is. All you do is ump over enemies for a couple minutes until the end.
~ Overall design isn't terrible but bland, mostly flat, and uninspired.
~ Level feels and looks empty, does not present it's setting to it's fullest and scenery is below average at best.
~ Level doesn't feel fun or different at all.
~ NPC placement feels exactly the same and static.
~ Large patches of the level really have little going on and really kills off appeal.

That's it. Pretty much everything wrong with this level right here and I've explained it at least twice before. ~


Scenery/Music:
1.5 out of 10 {.5Pts Scenery | 1Pts Music}
Scenery usage is there, but is also quite poorly done. I don't get the impression of a place really snowy, maybe a place where a half-inch fell the other night and some melted away or something, but as far as a snow level could look, it's really shallow and unappealing.

The SMW music absolutely does not fit with this level. This is where I would recommend custom music. ~


Conclusion:
2.5 out of 20Pts {1Pts Overall {Rounded from 1.25}}
Neko-san wrote:~ This level is too long for what it is. All you do is ump over enemies for a couple minutes until the end.
~ Overall design isn't terrible but bland, mostly flat, and uninspired.
~ Level feels and looks empty, does not present it's setting to it's fullest and scenery is below average at best.
~ Level doesn't feel fun or different at all.
~ NPC placement feels exactly the same and static.
~ Large patches of the level really have little going on and really kills off appeal.

That's it. Pretty much everything wrong with this level right here and I've explained it at least twice before. ~
*Moved to The Trash Can


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