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Power-up Madness - Updated to fix an issue

Posted: Sat Nov 28, 2015 3:50 am
by CopyLeft
Here's some level I made.

Power-up Madness.zip

Screenshots
Spoiler: show
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This has been updated to fix an issue with the level, where if you collected the checkpoint and then died, you could not beat the level legitimately.

Re: Power-up Madness

Posted: Sun Nov 29, 2015 4:59 am
by litchh
How do you think a player would get away from the cave if he restarts on checkpoint?
BTW, I didn't expected form challenge here, it was surprisingly.

Re: Power-up Madness

Posted: Mon Nov 30, 2015 8:55 pm
by Reiuji Utsuho
Power-up Madness by EpicMarioBros
{Gameplay: 10Pts | Scenery/Music: 10Pts}

Gameplay:
8 out of 10
Hehe, I was pleasantly surprised. This level had more than I had expected especially in that mini-boss room, that challenge was really good. (*and don't be silly, all levels are worth my time. ~)

Anyway, I loved it. It had a little puzzle work, straight out challenges to beat, and overall the level was still fun and fair. One complaint I do have is the shell puzzle, concerning the colored exclamation boxes. I feel they should be put close together, because the time to react was quite fast, but then again it was meant to be challenging so It's not a major complaint.


Scenery/Music:
5.5 out of 10 {1.5Pts Scenery | 4Pts Music}
The scenery honestly also felt lacking both in the overworld and cave parts of this level and I think more could be put in to add onto the appearance, however it's not a major issue.

Music choice is good, especially for the cave part. I have no complaints about it.


Conclusion:
11.5 out of 20Pts {6Pts Overall {Rounded from 6.75}}
Really I didn't have any issues with this level, what's present is pretty good and I especially really like the challenges that were included near the end. It's fun, keeps you moving and I would say it's surely worth playing.


*Moved to Pretty Good