Koopa Troopa Liberation
Posted: Fri Nov 27, 2015 9:48 am
by litchh
If you played Mario Forever, you might remember same named level.
Created for Dino Contest #2 and got 7.2 overall points despite it's
linear & flat. Hell yeah!
Screen:
Video playthrough:
Download: http://www.mediafire.com/download/07d8c ... ration.zip
Re: Koopa Troopa Liberation
Posted: Fri Nov 27, 2015 7:03 pm
by PixelPest
This was by far my favourite level of the contest. You did a fine job on it.
Re: Koopa Troopa Liberation
Posted: Sun Nov 29, 2015 2:21 pm
by Reiuji Utsuho
^ Agreed. This level's pretty good and easily one of my favourite so far. ~
Re: Koopa Troopa Liberation
Posted: Sun Dec 20, 2015 3:13 pm
by PixelPest
Official Review of Koopa Troopa Liberation
Level Design and Gameplay (weighed 70%): 7.0/10
This level proves that linear isn't a bad thing. It perfectly captured the SMB1 feel and provided a variety of challenges for the player. Coin placement was fine and there was a fair amount of power-ups. NPC placement could have been a bit better though, as there were a few spots where enemies seemed a bit too clustered and some more behaviours would have made the level more interesting. The length to this level was perfect; it wasn't too long but wasn't too short either, and it never felt boring. The sky section was a nice break from the overworld feel and was an interesting challenge.
Graphic and Music (weighed 30%): 9.2/10
The graphics in this level were hilarious and made the level really fun. Even with the addition of non-SMB1 elements, everything seemed harmonious. The graphics really made this level, which wasn't really a made thing. There could have been a bit more variety to the graphics though, as they seemed to drone on a bit towards the end, however not to the point of absolute boredom.
The music fit perfectly fine. Not much else to say on that note.
Overall: 7.66/10 (Pretty Good)