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Shifting Sky Sands

Posted: Tue Nov 24, 2015 4:46 am
by Waddle
Woah, I'm releasing another level.
Spoiler: show
Image
http://www.mediafire.com/download/gbje2 ... +Sands.zip
Edited some stuff, like not being able to backtrack if you entered the level through the checkpoint.

Re: Shifting Sky Sands

Posted: Tue Nov 24, 2015 12:24 pm
by TheKingOfBoos
That gray sand = very ugly. The blue fences don't quite match either.

Re: Shifting Sky Sands

Posted: Tue Nov 24, 2015 12:41 pm
by Marina
TheKingOfBoos wrote:That gray sand = very ugly.
Why don't you tell that Nintendo lmao, that gray sand appeared just like that in SMB3

Re: Shifting Sky Sands

Posted: Tue Nov 24, 2015 1:04 pm
by Valentine
Oh boy.

REVIEW OF SHIFTING SKY SANDS BY WADDLE DERP

WAITING & POWER-UPS TOO HIDDEN
There's quite a lot of waiting and it drags the gameplay down because of it. I understand you can't really make the shifting (Mini-Block Rooms i guess?) move any faster, but you could have made them smaller like 5x5 or something, it would've made the level quite a lot better. Also this is kind of off point but, the level just kinda ends and you don't see it coming.

ATMOSPHERE & PUZZLES
The puzzles in this level are good if there was no waiting, they're fun to figure out and interesting, the last one suprisingly is the biggest one AND requires the least waiting, that part of the level was quite possibly the best part of the level. The atmosphere of this level is amazing, there's nothing really to critique about the atmosphere.

SCORE:
6/10