in SMBX exist a variety of levels, but the kaizos, the levels with a elevated(sometimes much) difficulty, are a special case, the question, are this levels are good or not? or it depends of the level? the ability of the player too are a factor, if the player cant win the level he or she can calificate a level with "bad, i cant win it, its a kaizo". what do you think? (sorry for the fault spellings, i speak spanish)
Re: kaizo levels, good, bad or both?
Posted: Mon Nov 16, 2015 3:23 pm
by Emral
The question should rather be "Kaizo level creators in this community, good, bad or both"? To which I reply: 85% bad, 15% good.
Re: kaizo levels, good, bad or both?
Posted: Mon Nov 16, 2015 3:41 pm
by bossedit8
Depends of the execution as of designing a Kaizo level, they can be good but other times they can be horrible. Other times, not that many peoples do play Kaizo levels. They only mostly watch other peoples playing kaizo levels via video to have a good laugh about it.
No, no and no. The only reason Kaizo levels were remotely acceptable back in SMW is that save states existed AND were encouraged. SMBX does NOT feature those, so every death is a pain-trip back to the start, with no reliable way of improving since you keep DYING on the first obstacle forever and ever.