[center]Ghost Cave - Made by h2643 - Reviewed by Kep[/center]
"Should my level be approved?" You are about to find out.
Initially...
When I first played this, my thought was how much you've improved in general level designing skills. You very well impressed me, and you deserve the following score fairly.
Generally Level Summary and Flaws/Bugs/Issues...
You pulled off an extraordinarily Super Mario World-esque ghostly cave level, proper evidence you actually know what you're doing. However, particularly with the second section, there were some, uhh... issues, but allow me to respectably start with section 1. So you start off immediately experiencing a variation of Ninjis and Boos. This brings our first problem; the fact that you put some of those wooden-of-some-sort background objects behind you, but really spread them around absentmindedly; it looks sloppy, I'd either put them in a certain pattern or just fill up the whole section with them instead of putting the wholes.
Next, you are falling down to the second ledge while descending and grab two question mark blocks; one a coin and then a mushroom. Now you are navigation cautiously to the left, stumbling upon three blue blocks that you can grab. To your advantage you could use them to kill Boos, but typically instead you'd just continue to fall down to the next ledge. Though, to thee far left on the second ledge, there stands a Ninji on yet the third blue block, and if you kill him and pick up the blue block you fall down to a first dragon coin, then you'll come up through the bottom to reach the third ledge an alternative way. There you go, straightforwardly going to the right and then falling down to the fourth downward ledge.
Briskly, you are at immense risk of getting killed by a Ninji if you're not cautious. Ignoring it and attempting to kill it, you find yourself grabbing two question blocks including coins; pretty generic. Anyway, you're still going to the left to kill the other Ninji and falling to some crates onto the fifth ledge; next thing you know you're going more the right, with a very obvious Boo. Now you fall to the sixth ledge, and then if you maintain the mushroom you received at the beginning you can spin jump the yellow block and go down to grab the second dragon coin. And then you are yet continuously heading right, then left, then right, until you're at the very bottom with Boos and Ninjis along the pathway. There's a mushroom block on the right, but if you're already big you still are forced to get another mushroom? That's fairly cheap, considering the fact that this could be a fairly difficult level. Now, you are entering yet the first pipe...
The second section particularly has the most flaws, which I will go through gradually as the time comes. So now you are heading right throughout here, not going left, up or down at all, fortunately I believe. So you experience a Boo, and then comes the Roto-Disk guarding the third dragon coin. Simplistic to get, but it's neat. So you jump up and hit the question block while you're at it and get another coin. After getting the pitiful, innocent coin, you are traveling right and stumble upon two Eeries and a Boo along with three question blocks. They're so complicated to get to and to maneuver, but all you get is a... coin in each. Still heading right, you next see a dragon coin that is very easy to get. So now, a few steps later, lies a blue block that you break and under it contains a question block which contains your third mushroom of the level, signifying the fact that you added way too many power-ups I believe, so I'd remove the second one thus far.
The fourth dragon coin comes guarded by an additional Roto-Disk and then to escape you set aside the blue block yet again. And then, the time comes, the colossal game-breaking issue; presented in the screen below which applies an explanation:
Yeah, not technically game-breaking but cheap for speed-runners. Basically from the ledge I'm standing on you can make a nerve-wracking jump and make it into the pipe without having to hit the yellow switch. I am very surprised I even noticed this, it just came to thought abruptly.
After that rant, you keeping going right until you find yourself a switch with Eeries and Boos somewhat around it, then a mushroom block, and on the far right of the screen a hidden 1-up which was cleverly hidden exceptionally. After hitting the yellow switch, you're expected to backtrack approximately ten steps and then enter the pipe... which includes the ending! I feel the section including the ending though should have more scenery, and maybe a pipe or two with some other general NPCs for... decoration?
Overall...
I am very happy you have gotten back into level designing, and I loved your level and even though I dislike SMW you made me like SMW at least in SMBX now. A short, fun, and entertaining level and frankly you made my day.
Score...
8.50/10
If you don't believe me about this score, play the level and you'll then feel it deserved its placement.
Moved to Pretty Good Levels.