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Re: Screenshot thread number NEIN (9)

Posted: Mon Aug 01, 2016 1:56 pm
by super mario galaxy
bossedit8 wrote:Image

Original link: http://i.imgur.com/2SnDB7W.png
mario do not fall!
aaaaaaaaaa SPLAT
mario is dead :|

Re: Screenshot thread number NEIN (9)

Posted: Mon Aug 01, 2016 2:20 pm
by bossedit8
super mario galaxy wrote:mario do not fall!
aaaaaaaaaa SPLAT
mario is dead :|
Mario won't be dead after he's falling down there haha. That pipe is there for a reason to retry it. ;P

Re: Screenshot thread number NEIN (9)

Posted: Mon Aug 01, 2016 2:45 pm
by Mable
I can't believe Mario is dead
Spoiler: show
Image

Re: Screenshot thread number NEIN (9)

Posted: Mon Aug 01, 2016 3:23 pm
by Witchking666
Tinkerbell wrote:I can't believe Mario is dead
Spoiler: show
Image
OMG that level looks so neat. I love the level design. Keep up the good work......

Re: Screenshot thread number NEIN (9)

Posted: Mon Aug 01, 2016 11:12 pm
by Black Mamba
Tinkerbell wrote:I can't believe Mario is dead
Spoiler: show
Image
Spoiler: show
Image

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 1:40 am
by Wohlstand
Tinkerbell wrote:I can't believe Mario is dead
Spoiler: show
Image
I think, he still alive, because it's ONE of his corpses. There are lot of billions of them. From every payer of the world :-P

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 8:34 am
by HeroLinik
Image

I corrupted Zelda

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 8:43 am
by Alagirez
Linik wrote:Image

I corrupted Zelda
omg yes bes lvl evr 10/10
---------------
WIP
Spoiler: show
ImageImage
Ignore the HUD i already change it

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 10:14 am
by Hani
Camacho wrote: WIP
Spoiler: show
ImageImage
Ignore the HUD i already change it
Now that is a level that I have never seen before. Very detailed and nice looking.

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 10:23 am
by Ness-Wednesday
Catastrophe wrote:
Camacho wrote: WIP
Spoiler: show
ImageImage
Ignore the HUD i already change it
Now that is a level that I have never seen before. Very detailed and nice looking.
I agree, that level looks great and I can tell it will be fun to play, I think the red on the tileset looks awesome.

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 10:26 am
by zlaker
Camacho wrote: WIP
Spoiler: show
ImageImage
Ignore the HUD i already change it
Here's a very useful tip from me.

Don't give the Coins the exact same colors as the damn tileset. Especially when you make them look like rocks.

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 10:57 am
by Emral
I wonder what the signs have to say.

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 11:26 am
by bossedit8
Image

Image

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 12:28 pm
by Snessy the duck
bossedit8 wrote:Image
Wow! That's a cool new powerup you implemented there! What does it do exactly?

On topic, I think that the level looks really cool! It reminds me alot of The Invasion 2, with it's many vanilla levels, and I also seem to remember there being part of levels in TI2 where you were sliding down long pathways! I always liked those parts, and this looks cool too!

Lemme guess, this is a level in Airship Attack 2?

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 1:04 pm
by bossedit8
Snessy the duck wrote:Wow! That's a cool new powerup you implemented there! What does it do exactly?
There are no new power ups in this screen... because gif likes to mess up the colors for some odd reason.
Snessy the duck wrote:I think that the level looks really cool! It reminds me alot of The Invasion 2, with it's many vanilla levels, and I also seem to remember there being part of levels in TI2 where you were sliding down long pathways! I always liked those parts, and this looks cool too!
Thanks and yeah... not that many levels seems to go with a sliding based section like this. Sliding based sections are fun to make.
Snessy the duck wrote:Lemme guess, this is a level in Airship Attack 2?
Exactly!

Image

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 1:15 pm
by HeroLinik
Image

Sketches for a level for my episode. Can't even think of a good gimmick to use in it.

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 1:29 pm
by Ness-Wednesday
Linik wrote:Image

Sketches for a level for my episode. Can't even think of a good gimmick to use in it.
The level reminds me of one of the older lava levels, I like how it came out.
For a gimmick however maybe a sort of switching gimmick, platforms into harmful objects.

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 1:31 pm
by HeroLinik
Ness-Wednesday wrote:The level reminds me of one of the older lava levels, I like how it came out.
Ashen Acropolis?

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 1:32 pm
by Ness-Wednesday
Linik wrote:
Ness-Wednesday wrote:The level reminds me of one of the older lava levels, I like how it came out.
Ashen Acropolis?
Something like that (oh shoot we've reached the 100th page!)

Re: Screenshot thread number NEIN (9)

Posted: Tue Aug 02, 2016 1:33 pm
by HeroLinik
Ness-Wednesday wrote:Something like that (oh shoot we've reached the 100th page!)
And I beat you to it. By one minute.