Screenshot thread number NEIN (9)

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Alagirez
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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Sat Jul 09, 2016 4:10 am

hikki_power222 wrote:
Camacho wrote: Pleae dont use realistic backgrounds in smbx, they never look fit.
It is a background from rpg-maker-made game Eternal Senia, lol.
Also, I'm trying to fix that problem with background, but at the moment I only have this one. My project isn't complete even by half, u know.
Oh ok, its good to hear that you will fix it, also sorry i didn't know anything about ur project.

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Re: Screenshot thread number NEIN (9)

Postby Sewpah » Sat Jul 09, 2016 2:44 pm

Here's an unused object in the original Super Mario Bros., which is a flagpole top that functions like a vine.

Here's the object: Image [Source: The Cutting Room Floor]
(The color of the ball changes depending on the theme, like, for example, placing it in an underground level using a level editor can make it blue)

So, I thought I would make a 16-bit version of it by taking one of Dr. SVH's ripped SMB1 GFX and recoloring three of them depending on the themes. (There are 4 themes in SMB1, but placing something like this underwater would make no sense, even by Mario standards in my opinion).

Here are the results: (I made a quite hardcore mini level out of it because why not)
Spoiler: show
Image
Image
Image
Last edited by Sewpah on Sat Jul 09, 2016 5:39 pm, edited 1 time in total.

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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Sat Jul 09, 2016 3:01 pm

Huh... interesting unused object. Never thought of having something like that and actually discover it and make a use out of it. It does look alright as I see even though it's also a bit weird how dots are climbables but eh, it's Mario so it's not supposed to make sense in a way. Nice one~.

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Re: Screenshot thread number NEIN (9)

Postby Mudkip » Sat Jul 09, 2016 6:20 pm

hikki_power222 wrote:Image
Is that Senia I'm seeing?
IS THAT SENIA I'M SEEING?

Unfortunately not in 2x2 pixels

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Re: Screenshot thread number NEIN (9)

Postby hikki_power222 » Sun Jul 10, 2016 1:39 am

Mudkip wrote:
hikki_power222 wrote:Image
Is that Senia I'm seeing?
IS THAT SENIA I'M SEEING?
Yup, that's Senia.
Mudkip wrote: Unfortunately not in 2x2 pixels
But it wasn't that simple to make her even in 1x1, u know. I'll fix it later, maybe.

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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Tue Jul 12, 2016 10:58 am

Cave
Spoiler: show
Image
Image

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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Tue Jul 12, 2016 11:31 am

AIRSHIPS ARE ATTACKING!!!

Image

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Re: Screenshot thread number NEIN (9)

Postby Shinbison-Kof » Wed Jul 13, 2016 3:48 am

Canyon/Snow graphics.
Spoiler: show
Image

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Re: Screenshot thread number NEIN (9)

Postby Mudkip » Wed Jul 13, 2016 4:26 am

That snow sure looks fluffy. Also nice background.
However, I think these steel cheins or whatever these gray things are supposed to be, need some more shading.

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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Wed Jul 13, 2016 10:55 am

Shinbison-Kof wrote:Canyon/Snow graphics.
Spoiler: show
Image
A woooo ur tileset looks great, reminds me to YI.

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Re: Screenshot thread number NEIN (9)

Postby Witchking666 » Wed Jul 13, 2016 12:06 pm

bossedit8 wrote:AIRSHIPS ARE ATTACKING!!!

Image
Oh hey. A standard snow wood level. Weirdly these no longer appear that often. Also nice episode title pun.

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Re: Screenshot thread number NEIN (9)

Postby FireyPaperMario » Wed Jul 13, 2016 12:09 pm

witchking666 wrote:
bossedit8 wrote:AIRSHIPS ARE ATTACKING!!!

Image
Oh hey. A standard snow wood level. Weirdly these no longer appear that often. Also nice episode title pun.
I agree, nice pun :lol:

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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Wed Jul 13, 2016 12:20 pm

NintendoOtaku93 wrote:
witchking666 wrote:Oh hey. A standard snow wood level. Weirdly these no longer appear that often. Also nice episode title pun.
I agree, nice pun
Yeah hehe. Concept wise will be interesting... but so far it's far from being finished by that one level that I showed here. Prepare!

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Re: Screenshot thread number NEIN (9)

Postby HVMetal » Wed Jul 13, 2016 12:37 pm

Image

Trying out scrolling effect for BGOs and FGOs

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Re: Screenshot thread number NEIN (9)

Postby Snessy the duck » Wed Jul 13, 2016 1:52 pm

bossedit8 wrote:AIRSHIPS ARE ATTACKING!!!

Image
That looks really cool! I think making the level a little darker would help with the atmosphere though! Other that that, I'm super hyped for AA2!

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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Wed Jul 13, 2016 1:59 pm

HVMetal wrote:
Spoiler: show
Image
This is a nice gray airship level you have right there. Looks very challenging from the screens alone. Let's hope I can see more progress on this in the future...
Snessy the duck wrote:I think making the level a little darker would help with the atmosphere though! Other that that, I'm super hyped for AA2!
To me I think it's already dark enough for the atmosphere since after this level it gets even darker for sure... at least that's how I planned in my Airship Attack 2 Episode.

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Re: Screenshot thread number NEIN (9)

Postby Mudkip » Wed Jul 13, 2016 3:33 pm

Welcome to the Lost Capital of Erehwyna!
Spoiler: show
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Re: Screenshot thread number NEIN (9)

Postby underFlo » Wed Jul 13, 2016 3:57 pm

you misspelled "Emral"

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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Wed Jul 13, 2016 4:39 pm

This looks like an interesting city to go through. I wonder who that character is aswell. Anyway, looks pretty cool...

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Re: Screenshot thread number NEIN (9)

Postby Mudkip » Wed Jul 13, 2016 4:44 pm

bossedit8 wrote:This looks like an interesting city to go through. I wonder who that character is aswell. Anyway, looks pretty cool...
It's


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