Topics that have reached 100 pages.
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed Jun 29, 2016 2:50 pm
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Thu Jun 30, 2016 12:58 am
RudeGuy07 wrote:
Although the visual doesn't pretty appealing (sorry, this just my opinion), the level looks fun to play, i like the climbing gimmick. (is the water moving up and down?)
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Jul 01, 2016 8:34 am
From the june hypnosis update!

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Snessy the duck
- Birdo

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Fri Jul 01, 2016 11:29 am
Enjl wrote:From the june hypnosis update!

Looks great! But i think the boos clash with the rest of the level. (They're SMW, and the rest of the level looks like SMB3/Custom)
Also, I herd u liek Mudkipz.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Jul 01, 2016 12:24 pm
So the boos are bad but the SMW spikes and the Pokemon Mystery Dungeon Mudkip and SMB3 Background are fine?
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Gameinsky
- Snifit

- Posts: 240
- Joined: Thu Dec 11, 2014 10:59 am
Postby Gameinsky » Fri Jul 01, 2016 6:35 pm
The whole clash mindset is like, so 2014!
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Fri Jul 01, 2016 9:40 pm
Snessy the duck wrote:Enjl wrote:From the june hypnosis update!

Looks great! But i think the boos clash with the rest of the level. (They're SMW, and the rest of the level looks like SMB3/Custom)
Also, I herd u liek Mudkipz.
Imo it looks pretty nice
I didnt see any clashes.
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Sun Jul 03, 2016 12:22 am
Have a special surprise and a special remake for you guys~ ^_^
Top is old. Bottom is new.
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HeroLinik
- Boom Boom

- Posts: 3458
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Sun Jul 03, 2016 5:19 am
Catastrophe wrote:Have a special surprise and a special remake for you guys~ ^_^
Top is old. Bottom is new.
Y U STEEL SEDNAIUR'S GFX HELL TEL ON YA
But it looks pretty nice. The HD graphics blend in very nicely.
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Sun Jul 03, 2016 1:31 pm
Linik wrote:Catastrophe wrote:Have a special surprise and a special remake for you guys~ ^_^
Top is old. Bottom is new.
Y U STEEL SEDNAIUR'S GFX HELL TEL ON YA
But it looks pretty nice. The HD graphics blend in very nicely.
I didn't. O_o
It actually does look similar. LOL
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lotus006
- Spike

- Posts: 284
- Joined: Thu Sep 24, 2015 12:59 am
Postby lotus006 » Mon Jul 04, 2016 12:43 am
Alucard648 wrote:Dolphin Island
Nice but I think you want to mean more Delphino plaza ? or Delphino Island !?
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Snessy the duck
- Birdo

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Mon Jul 04, 2016 8:59 am
Alucard648 wrote:Dolphin Island
That looks really cool dude! It looks really vanilla, but at the same not. Only complaints i have is that the switch blocks (The blocks near the cave on the left, and the transparent ones above the city) clash with the rest of the level in my opinion (They're from SMW, and the rest of the level is SMB3 styled). I recommend you use some SMB3 Switch Blocks instead.
Also, the Piantas (I think thats how they were named) look more 8-Bit than 16-Bit (They lack shading and details).
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HeroLinik
- Boom Boom

- Posts: 3458
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Mon Jul 04, 2016 11:04 am
This is a screenshot of the basement section in Stone Castle for the TGCA Remake (where the lost Yoshi is first encountered). The darkness is imprisoning me!
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Zipper
- Flurry

- Posts: 354
- Joined: Wed Aug 12, 2015 11:31 am
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Contact:
Postby Zipper » Mon Jul 04, 2016 3:21 pm
if you look carefully you can pinpoint the part where I stopped caring about graphical compatibility
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Mon Jul 04, 2016 3:23 pm
Zipper wrote:
if you look carefully you can pinpoint the part where I stopped caring about graphical compatibility
Goodbye 2x2 pixels!
Hello 1x1 pixels!
It looks really nice IMO. Will this be a level or a project. O_O?
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Zipper
- Flurry

- Posts: 354
- Joined: Wed Aug 12, 2015 11:31 am
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Contact:
Postby Zipper » Mon Jul 04, 2016 3:33 pm
Catastrophe wrote:
It looks really nice IMO. Will this be a level or a project. O_O?
second stage in my project of approximately....15 levels? I dunno it's not set in stone yet.
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Mon Jul 04, 2016 8:26 pm
Sneak Peak of my first graphic pack~ No HD because you guys hate it. :/

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HeroLinik
- Boom Boom

- Posts: 3458
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Tue Jul 05, 2016 3:58 am
Catastrophe wrote:Sneak Peak of my first graphic pack~ No HD because you guys hate it. :/

The lava looks amazing and realistic! I'm glad this wasn't made into an actual level, because this would be a nightmare to "navi"gate with the fairy pendant.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Tue Jul 05, 2016 6:39 am
It's impossible to navigate, there are no gaps. The tileset doesn't do a good job at indicating the lava's hitbox.
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