Topics that have reached 100 pages.
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Waddle
- Tellah

- Posts: 1569
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- Flair: hi!!!
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Postby Waddle » Sun Jun 26, 2016 4:37 pm
Just a random vanilla thing I decided to make
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Alucard648
- Hoopster

- Posts: 114
- Joined: Sun Aug 16, 2015 3:45 am
Postby Alucard648 » Sun Jun 26, 2016 4:43 pm
Waddle Derp wrote:
Just a random vanilla thing I decided to make
Lots of clash.
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Waddle
- Tellah

- Posts: 1569
- Joined: Sun Sep 07, 2014 4:59 am
- Flair: hi!!!
- Pronouns: He/Him
Postby Waddle » Sun Jun 26, 2016 4:45 pm
Do you mean style mixing? Because that's something different than clash, y'know.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sun Jun 26, 2016 5:49 pm
Dunno how I like the mushrooms there. Everything else mixes super neatly though.
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Alagirez
- Boom Boom

- Posts: 3370
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Postby Alagirez » Sun Jun 26, 2016 7:51 pm
Waddle Derp wrote:
Just a random vanilla thing I decided to make
Looks nice! now tell me how to take the dragon coin.
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Yoshi021
- Gold Yoshi Egg

- Posts: 687
- Joined: Thu Jan 21, 2016 9:06 pm
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- Pronouns: He/Him
Postby Yoshi021 » Sun Jun 26, 2016 7:56 pm
Camacho wrote:
Looks nice! now tell me how to take the dragon coin.
You jump
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Waddle
- Tellah

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Postby Waddle » Mon Jun 27, 2016 1:41 am
Yoshi021 wrote:Camacho wrote:
Looks nice! now tell me how to take the dragon coin.
You jump
Almost; you can simply fall off the ledge and move into the space where the dragon coin is; this is a lot easier as small Mario, which is why it's in the beginning of the level.
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Alagirez
- Boom Boom

- Posts: 3370
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Postby Alagirez » Mon Jun 27, 2016 3:53 am
eww a simple swamp level

nah original
less slopes
less bgos
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h2643
- Birdo

- Posts: 2890
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Postby h2643 » Mon Jun 27, 2016 7:39 am
There's already an overload of them (BGOs).
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RoundPiplup
- Fuzzy

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Mon Jun 27, 2016 8:24 am
h2643 wrote:There's already an overload of them (BGOs).
It's probably just the fill blocks, unless if the BGOs in the left aren't all-in-one combined.
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Wind
- Ripper II

- Posts: 315
- Joined: Fri Dec 20, 2013 12:38 pm
Postby Wind » Mon Jun 27, 2016 10:12 am
Probably not the type of stuff you'd see in this thread, but I finally got my own splash screen to work:
SMBX automatically adds those purple outlines on links. It's weird
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FireyPaperMario
- Wart

- Posts: 6206
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Postby FireyPaperMario » Mon Jun 27, 2016 10:13 am
Wind wrote:Probably not the type of stuff you'd see in this thread, but I finally got my own splash screen to work:
SMBX automatically adds those purple outlines on links. It's weird
Very neat! 
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Mon Jun 27, 2016 10:30 am
Camacho wrote:eww a simple swamp level

nah original
less slopes
less bgos
I don't like the colour palette of my pipes there.
The palette is meant for pipes out in the sun. Give it a slightly darker hue and it works. Also... FOR THE LOVE OF GOD don't recolor the npc's in with the tileset man.
It blends in and makes stuff harder for the wrong reasons.
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Alagirez
- Boom Boom

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Postby Alagirez » Mon Jun 27, 2016 7:54 pm
witchking666 wrote:Camacho wrote:eww a simple swamp level
nah original
less slopes
less bgos
I don't like the colour palette of my pipes there.
The palette is meant for pipes out in the sun. Give it a slightly darker hue and it works. Also... FOR THE LOVE OF GOD don't recolor the npc's in with the tileset man.
It blends in and makes stuff harder for the wrong reasons.
IMO the color of the pipe looks good, about the NPCs, i will see what can i do with them.
RoundPiplup wrote:h2643 wrote:There's already an overload of them (BGOs).
It's probably just the fill blocks, unless if the BGOs in the left aren't all-in-one combined.
The BGO is not too much IMO, but RoundPiplup is right, i will remove some fillers.
Edit : 2500th post!
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Hasin
- Koopa

- Posts: 18
- Joined: Wed Jun 22, 2016 7:53 pm
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Postby Hasin » Tue Jun 28, 2016 3:08 pm
I would like to present to you part of the first level of my project. It represents the burning city, from which we must escape as quickly as possible.
This episode will rely on the cooperation of two characters.
The character models are made by me and the user of the nickname NajekK.

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Quantix
- Ripper II

- Posts: 331
- Joined: Tue Jan 26, 2016 5:04 pm
Postby Quantix » Tue Jun 28, 2016 3:15 pm
Hasin wrote:ping
Looks pretty great! Can't wait to see what else you have in store!
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Tue Jun 28, 2016 3:29 pm
Hasin wrote:I would like to present to you part of the first level of my project. It represents the burning city, from which we must escape as quickly as possible.
This episode will rely on the cooperation of two characters.
The character models are made by me and the user of the nickname NajekK.

DAMMIT!
I was planning on doing something similar to that.
But neither of us would be the first so it doesnt matter.
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Hasin
- Koopa

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Postby Hasin » Tue Jun 28, 2016 7:59 pm
Quantix wrote:
Looks pretty great! Can't wait to see what else you have in store!
Wow, I did not think anyone will like my style of creating levels.
If you want to see more, take a look on the SMBX Video Thread - I put there another level that I created.
Soon a project of this episode will appear on the forum.
witchking666 wrote:DAMMIT!
I was planning on doing something similar to that.
But neither of us would be the first so it doesnt matter.
Well, the only thing I can say is to wish you good luck ;D
PS I gladly will use resources from your GFX Pack, with giving credits, obviously :>
Last edited by Hasin on Tue Jun 28, 2016 8:13 pm, edited 2 times in total.
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PlayerYoshi14
- Spiny

- Posts: 26
- Joined: Wed Jun 15, 2016 1:43 pm
Postby PlayerYoshi14 » Tue Jun 28, 2016 8:03 pm
Hasin wrote:I would like to present to you part of the first level of my project. It represents the burning city, from which we must escape as quickly as possible.
This episode will rely on the cooperation of two characters.
The character models are made by me and the user of the nickname NajekK.

Good work! It looks really apocalyptically
I have a question:
When will you do topic about this project?
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Hasin
- Koopa

- Posts: 18
- Joined: Wed Jun 22, 2016 7:53 pm
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Contact:
Postby Hasin » Tue Jun 28, 2016 8:08 pm
PlayerYoshi14 wrote:
Good work! It looks really apocalyptically
I have a question:
When will you do topic about this project?
Well, as I said, in the near future.
First I must finish a few levels, in order to have something to show. 
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