Screenshot thread number NEIN (9)

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Waddle
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Re: Screenshot thread number NEIN (9)

Postby Waddle » Sun Jun 26, 2016 4:37 pm

Image

Just a random vanilla thing I decided to make

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Re: Screenshot thread number NEIN (9)

Postby Alucard648 » Sun Jun 26, 2016 4:43 pm

Waddle Derp wrote:Image

Just a random vanilla thing I decided to make
Lots of clash.

Waddle
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Re: Screenshot thread number NEIN (9)

Postby Waddle » Sun Jun 26, 2016 4:45 pm

Do you mean style mixing? Because that's something different than clash, y'know.

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Re: Screenshot thread number NEIN (9)

Postby Enjl » Sun Jun 26, 2016 5:49 pm

Dunno how I like the mushrooms there. Everything else mixes super neatly though.

Alagirez
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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Sun Jun 26, 2016 7:51 pm

Waddle Derp wrote:
Spoiler: show
Image
Just a random vanilla thing I decided to make
Looks nice! now tell me how to take the dragon coin.

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Re: Screenshot thread number NEIN (9)

Postby Yoshi021 » Sun Jun 26, 2016 7:56 pm

Camacho wrote: Looks nice! now tell me how to take the dragon coin.
You jump

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Re: Screenshot thread number NEIN (9)

Postby Waddle » Mon Jun 27, 2016 1:41 am

Yoshi021 wrote:
Camacho wrote: Looks nice! now tell me how to take the dragon coin.
You jump
Almost; you can simply fall off the ledge and move into the space where the dragon coin is; this is a lot easier as small Mario, which is why it's in the beginning of the level.

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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Mon Jun 27, 2016 3:53 am

eww a simple swamp level
Image
nah original
less slopes
less bgos

h2643
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Re: Screenshot thread number NEIN (9)

Postby h2643 » Mon Jun 27, 2016 7:39 am

There's already an overload of them (BGOs).

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Re: Screenshot thread number NEIN (9)

Postby RoundPiplup » Mon Jun 27, 2016 8:24 am

h2643 wrote:There's already an overload of them (BGOs).
It's probably just the fill blocks, unless if the BGOs in the left aren't all-in-one combined.

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Re: Screenshot thread number NEIN (9)

Postby Wind » Mon Jun 27, 2016 10:12 am

Probably not the type of stuff you'd see in this thread, but I finally got my own splash screen to work:

Image

SMBX automatically adds those purple outlines on links. It's weird

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Re: Screenshot thread number NEIN (9)

Postby FireyPaperMario » Mon Jun 27, 2016 10:13 am

Wind wrote:Probably not the type of stuff you'd see in this thread, but I finally got my own splash screen to work:

Image

SMBX automatically adds those purple outlines on links. It's weird
Very neat! :geek:

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Re: Screenshot thread number NEIN (9)

Postby Witchking666 » Mon Jun 27, 2016 10:30 am

Camacho wrote:eww a simple swamp level
Image
nah original
less slopes
less bgos
I don't like the colour palette of my pipes there.
The palette is meant for pipes out in the sun. Give it a slightly darker hue and it works. Also... FOR THE LOVE OF GOD don't recolor the npc's in with the tileset man.
It blends in and makes stuff harder for the wrong reasons.

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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Mon Jun 27, 2016 7:54 pm

witchking666 wrote:
Camacho wrote:eww a simple swamp level
Spoiler: show
Image
nah original
less slopes
less bgos
I don't like the colour palette of my pipes there.
The palette is meant for pipes out in the sun. Give it a slightly darker hue and it works. Also... FOR THE LOVE OF GOD don't recolor the npc's in with the tileset man.
It blends in and makes stuff harder for the wrong reasons.
IMO the color of the pipe looks good, about the NPCs, i will see what can i do with them.
RoundPiplup wrote:
h2643 wrote:There's already an overload of them (BGOs).
It's probably just the fill blocks, unless if the BGOs in the left aren't all-in-one combined.
The BGO is not too much IMO, but RoundPiplup is right, i will remove some fillers.
Edit : 2500th post!

Hasin
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Re: Screenshot thread number NEIN (9)

Postby Hasin » Tue Jun 28, 2016 3:08 pm

I would like to present to you part of the first level of my project. It represents the burning city, from which we must escape as quickly as possible.
This episode will rely on the cooperation of two characters.
The character models are made by me and the user of the nickname NajekK.

Image
Image
Image

Quantix
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Re: Screenshot thread number NEIN (9)

Postby Quantix » Tue Jun 28, 2016 3:15 pm

Hasin wrote:ping
Looks pretty great! Can't wait to see what else you have in store!

Witchking666
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Re: Screenshot thread number NEIN (9)

Postby Witchking666 » Tue Jun 28, 2016 3:29 pm

Hasin wrote:I would like to present to you part of the first level of my project. It represents the burning city, from which we must escape as quickly as possible.
This episode will rely on the cooperation of two characters.
The character models are made by me and the user of the nickname NajekK.

Image
Image
Image
DAMMIT!
I was planning on doing something similar to that.
But neither of us would be the first so it doesnt matter.

Hasin
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Re: Screenshot thread number NEIN (9)

Postby Hasin » Tue Jun 28, 2016 7:59 pm

Quantix wrote: Looks pretty great! Can't wait to see what else you have in store!
Wow, I did not think anyone will like my style of creating levels.
If you want to see more, take a look on the SMBX Video Thread - I put there another level that I created.
Soon a project of this episode will appear on the forum.
witchking666 wrote:DAMMIT!
I was planning on doing something similar to that.
But neither of us would be the first so it doesnt matter.
Well, the only thing I can say is to wish you good luck ;D
PS I gladly will use resources from your GFX Pack, with giving credits, obviously :>
Last edited by Hasin on Tue Jun 28, 2016 8:13 pm, edited 2 times in total.

PlayerYoshi14
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Re: Screenshot thread number NEIN (9)

Postby PlayerYoshi14 » Tue Jun 28, 2016 8:03 pm

Hasin wrote:I would like to present to you part of the first level of my project. It represents the burning city, from which we must escape as quickly as possible.
This episode will rely on the cooperation of two characters.
The character models are made by me and the user of the nickname NajekK.

Image
Image
Image
Good work! It looks really apocalyptically ;)

I have a question:
When will you do topic about this project?

Hasin
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Re: Screenshot thread number NEIN (9)

Postby Hasin » Tue Jun 28, 2016 8:08 pm

PlayerYoshi14 wrote:
Good work! It looks really apocalyptically ;)

I have a question:
When will you do topic about this project?
Well, as I said, in the near future.
First I must finish a few levels, in order to have something to show. :D


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