Screenshot thread number NEIN (9)

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StrikeForcer
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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Sat Jul 16, 2016 10:52 pm

Camacho wrote:Omg the tileset looks pretty great! Is that SMWR styled?
I wouldn't say that it is (I don't like calling a graphics being styled from said game when it isn't) but it is largely compatible (just like what FPI does with his rips and what ghettoyouth with his own SMB3 graphics) with other graphics that are styled from said graphics mod of SMW.

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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Sun Jul 17, 2016 5:19 pm

Image

Converted another tileset released on C3 for SMBX use.
Tileset/BG - Skewer

Gameinsky
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Re: Screenshot thread number NEIN (9)

Postby Gameinsky » Sun Jul 17, 2016 5:24 pm

It looks awfully flat despite the aesthetic, but aside from that is great visually.

Ness-Wednesday
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Re: Screenshot thread number NEIN (9)

Postby Ness-Wednesday » Sun Jul 17, 2016 5:27 pm

StrikeForcer wrote:Image

Converted another tileset released on C3 for SMBX use.
Tileset/BG - Skewer
Finally, one of my favorite styles are back!
It's nice to see you making this, I really love this kind of visual look.
It's very amazing on color choices.

StrikeForcer
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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Sun Jul 17, 2016 5:31 pm

Ness-Wednesday wrote:
StrikeForcer wrote:Image

Converted another tileset released on C3 for SMBX use.
Tileset/BG - Skewer
Finally, one of my favorite styles are back!
It's nice to see you making this, I really love this kind of visual look.
It's very amazing on color choices.
I didn't make this. The person who did is Skewer as stated on the bottom of my posts as for proper creditation. I only did was to convert only publically released tilesets for SMBX use. This one is one of them.

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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Sun Jul 17, 2016 6:33 pm

A little more progress...

Image

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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Mon Jul 18, 2016 2:02 am

Image

Ghettoyouth's blockland BG is temporary as I will sprite a new one. The focus is on the tileset I am currently making that is fitting for SMW Redrawn-style graphics.

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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Mon Jul 18, 2016 12:23 pm

Image

Took 2 hours to make.

EDIt: Image
Last edited by StrikeForcer on Mon Jul 18, 2016 12:54 pm, edited 4 times in total.

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Re: Screenshot thread number NEIN (9)

Postby SecondScolipede » Mon Jul 18, 2016 12:47 pm

First time i've posted on the forums in a long time, huh?
Just got some screenshots of an Ice Caverns level i'm working on. If any of you play Spelunky, this is based on that. It even uses the "Yeti Caves" music.
Image
Image
(Yes, that is a store)

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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Mon Jul 18, 2016 1:02 pm

SecondScolipede wrote:First time i've posted on the forums in a long time, huh?
Just got some screenshots of an Ice Caverns level i'm working on. If any of you play Spelunky, this is based on that. It even uses the "Yeti Caves" music.
Image
Image
(Yes, that is a store)
Not exactly a fan of using such a smooth icy tileset for a rocky background.

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Re: Screenshot thread number NEIN (9)

Postby Mudkip » Mon Jul 18, 2016 3:13 pm

Spoiler: show
Image

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Re: Screenshot thread number NEIN (9)

Postby Emral » Mon Jul 18, 2016 3:19 pm

god damn just swap the ceiling and floor tiles already this is disorienting

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Re: Screenshot thread number NEIN (9)

Postby Mudkip » Mon Jul 18, 2016 3:21 pm

No

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Re: Screenshot thread number NEIN (9)

Postby Valentine » Mon Jul 18, 2016 4:05 pm

Spoiler: show
Image

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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Mon Jul 18, 2016 7:48 pm

Image
Image

P much the finished revised background out of criticism from MFGGers I interact with.

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Re: Screenshot thread number NEIN (9)

Postby MECHDRAGON777 » Mon Jul 18, 2016 10:12 pm

Sanct wrote:
Spoiler: show
Image
I would recommend changing the graphic for the Doki-Doki panic blocks the Key is resting on. Otherwise, this looks like a very nice level.

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Re: Screenshot thread number NEIN (9)

Postby Eternity » Wed Jul 20, 2016 8:21 am

I'd recommend black (or at least darker) outlines for the FG blocks, but other than that it looks neat.

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Re: Screenshot thread number NEIN (9)

Postby kojimkj » Wed Jul 20, 2016 8:23 am

Image

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Re: Screenshot thread number NEIN (9)

Postby Sewpah » Wed Jul 20, 2016 1:02 pm

A side-by-side comparison of a new SMW Luigi Overworld Sprites made by a MFGG user named KingGeoshiKoopshi64:
Spoiler: show
Image Image
Left: KGK64's SMW Overworld Luigi; Right: Original SMW Overworld Luigi

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Re: Screenshot thread number NEIN (9)

Postby Darkonius Mavakar » Thu Jul 21, 2016 3:59 pm

Image


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