Re: My researches of an engine: Level section intercross
Posted: Sun Feb 16, 2014 11:15 am
by Shadow Yoshi
...wow, this is really interesting. Is there a certain place each section starts? Like, are the green squares realistic or did you just put them there for convenience?
Re: My researches of an engine: Level section intercross
Posted: Sun Feb 16, 2014 11:22 am
by Wohlstand
Joey, Green squares - designation of standard boundaries of sections, as a reference point. Place of start of each section - center of the appropriate green square. At first I thought that sections are rigidly restricted to the ranges - those green squares. But it appears, it is possible to get out for these green boundaries, having created big section. I wrote about it in my PDF-file.
Re: My researches of an engine: Level section intercross
Posted: Sun Feb 16, 2014 12:05 pm
by Julia Pseudo
Redigit actually used this capability in the original Invasion, interestingly. In the final level, after Bowser is defeated for the first time, he was supposed to fall down into a different section (directly adjacent to the current one) and you would follow him and defeat him with a Billy Gun. This actually worked in earlier versions of SMBX, but it doesn't in 1.3 and you'll die if you try to follow him. In fact, all level sections in the Invasion seem to be directly adjacent to each other. I'm not sure if this is how SMBX 1.0 handled sections or if he did it manually, but it's interesting to see.
Re: My researches of an engine: Level section intercross
Posted: Sun Feb 16, 2014 2:55 pm
by Emral
The drop-into-another-section thing might be useful.
Also, here's a list showing where each section starts (upper left corner):
As you can see the end of Section 20 is almost symmetrical to 0|0 to the beginning of Section 1.
Every section is 20000 pixels wide and high.
Re: My researches of an engine: Level section intercross
Posted: Sun Feb 16, 2014 3:12 pm
by Wohlstand
Sceptrum, Not bad, not bad , but as you see, I did concerning the lower left corner, center of standard boundaries of sections
Re: My researches of an engine: Level section intercross
Posted: Sun Feb 16, 2014 3:50 pm
by Wohlstand
Sceptrum wrote:As you can see the end of Section 20 is almost symmetrical to 0|0 to the beginning of Section 1.
Every section is 20000 pixels wide and high.
Don't forgot: sections is 21, The 11th section is coordinate system center.
The 20th section is symmetric on a diagonal of the 2nd section: