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Robotic Jungle.

Posted: Thu Nov 05, 2015 9:58 am
by Shinbison-Kof
Hello guys! This is other old graphic (some recolors, also) and I decided to post it. The tematic is a robotic/factory jungle.
Please, any error that I need know, tell me!

Screens
Spoiler: show
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Image
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Download
Spoiler: show
I hope enjoy!

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 10:08 am
by Fawful265
That's very much awesome 0_0 really i must download this but... but... soon... not today :D

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 10:10 am
by Lx Xzit
These graphics looks pretty good! I like the textures and the colors, especially for the jungle tileset, the decoration is great too. Good job! I will see if I can use this soon!

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 10:11 am
by ShadowStarX
Oh my god! Those graphics look amazing, I'm going to make a level with the tileset I think. Good job mate! ;)

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 10:12 am
by Fawful265
DarkMecha wrote:These graphics looks pretty good! I like the textures and the colors, especially for the jungle tileset, the decoration is great too. Good job! I will see if I can use this soon!
Me too :D in my future project... because this gfx must be in Final Level.

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 2:53 pm
by Witchking666
HOLY FUCKING JESUS MOTHER OF GOD
For fucks sake Shinbison-Kof
Thats just Amazing
Using it asap

Props to you man!

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 3:32 pm
by Valtteri
witchking666 wrote:HOLY FUCKING JESUS MOTHER OF GOD
For fucks sake Shinbison-Kof
Thats just Amazing
Using it asap

Props to you man!
Be constructive

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 3:36 pm
by Emral
While the concept is neat, the shading itself is incredibly mediocre. I like the shading on the grass part of that one tileset, but the rest seems kind of arbitraty. For example: Why is the lightbulb of the lantern dithered the same way the metal is? If it's on, it should emit light (have the lightest colour in the center), and otherwise lamps are transparent. Another good example of arbitrary shading is the left NPC in the first screen. Where does the light even come from?

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 5:52 pm
by Shinbison-Kof
Thanks guys, I'm happy with the nice comments!
Enjl wrote:While the concept is neat, the shading itself is incredibly mediocre. I like the shading on the grass part of that one tileset, but the rest seems kind of arbitraty. For example: Why is the lightbulb of the lantern dithered the same way the metal is? If it's on, it should emit light (have the lightest colour in the center), and otherwise lamps are transparent. Another good example of arbitrary shading is the left NPC in the first screen. Where does the light even come from?
Thanks for your tips! this tileset is old, the center of tileset is really strange. About the shadow, I not understand about "shadows" , especially when I did the tileset, I'll learn more about this!

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 7:21 pm
by PROX
I do find the dithering on the lamps to be a bit strange, but aside from that, everything looks good. The color harmony is nice, and it is pretty expansive.

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 7:41 pm
by Ness-Wednesday
Shinbison-Kof wrote:Robotic
Ahhh! How many times does this word need to be used, I think 4 times is enough.
Joking!
Anyways the design is great, but the best part is the Galoomba because it has that cool robotic eye.
Good job on these graphics!

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 8:00 pm
by Shinbison-Kof
Ness-Wednesday wrote:
Shinbison-Kof wrote:Robotic
Ahhh! How many times does this word need to be used, I think 4 times is enough.
Joking!
Anyways the design is great, but the best part is the Galoomba because it has that cool robotic eye.
Good job on these graphics!
Lol, this name don't have none relation with the "famous robotic levels" (coincidence , maybe ?) XD. Thanks for your feedback!
PROX wrote:I do find the dithering on the lamps to be a bit strange, but aside from that, everything looks good. The color harmony is nice, and it is pretty expansive.
Thanks for your tip ! Maybe I'll fix the lamp!

Re: Robotic Jungle.

Posted: Thu Nov 05, 2015 10:45 pm
by Alagirez
Wow finally you release it! i like the cyborg NPCs and recolor thingy! and the tree looks unique and nice shading. i hope this GFX built in PGE

Re: Robotic Jungle.

Posted: Fri Nov 06, 2015 2:06 pm
by Rawr
This is an amazing tileset, definitely. I never thought of futuristic jungles before, a pretty neat idea. The custom NPCs are a nice touch, too. There's a big variety of the tiles and BGOs, which I really like. This is a great custom and I'll find a very good use for it.

Re: Robotic Jungle.

Posted: Sat Nov 07, 2015 6:33 pm
by Cacazk
These graphics are great, very detailed, the bluish color combined well with the white of the factory, I hope to play it on a level you! But the wood of trees is half ugly, burning it.

Re: Robotic Jungle.

Posted: Sat Nov 07, 2015 6:40 pm
by TheKingOfBoos
Cacazk wrote:These graphics are great, very detailed, the bluish color combined well with the white of the factory, I hope to play it on a level you! But the wood of trees is half ugly, burning it.
Cacazk wrote:half ugly, burning it.
Cacazk wrote:half ugly, burning it.
Well then that was dramatic.

Re: Robotic Jungle.

Posted: Sat Nov 07, 2015 6:43 pm
by Emral
Cacazk wrote:But the wood of trees is half ugly, burning it.
IMO that's one of the best textures in this pack.

Re: Robotic Jungle.

Posted: Sun Nov 08, 2015 12:09 pm
by Cacazk
ThePrinceOfBoos wrote:Well then that was dramatic.
Enjjjjjjl wrote:IMO that's one of the best textures in this pack.
I was kidding. Would get better other wood recolored by me:
Spoiler: show
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Re: Robotic Jungle.

Posted: Sun Nov 08, 2015 12:38 pm
by Shinbison-Kof
Thanks all guys for the nice feedback again! :)

@cacazk, about the tree, is strange, because is an airship's tile recolored.

Re: Robotic Jungle.

Posted: Sat Dec 19, 2015 6:45 pm
by ivanmegafanboy
A little cyberpunk-ish, looks great, i would have included some ligths to the trees, like the plants from the megaman x games. But the enemies look awesome. How much time did you worked on this?