General changes:
- Added New Game+ Mode. After getting 5 stars, as303298 will appear in the hub and allow you to reset stars, inventory and kills in exchange for a chance to get a more positive outcome.
- Sidequests have to be done only once. Afterwards, the specific item will appear in the hub. This does not reset on resetting through New Game+.
- You can now exit any level apart from Grand Chemo 666 after collecting the midpoint.
- A few graphical enhancements.
Changes to Level 1:
- Giving Enjl soda to Valtteri no longer causes Emral soda to vanish if you had it in your inventory.
- The player no longer transforms into Merio. This fixes the glitch-through-floor bug.
- Tweaked audio volume in the beach section.
- Fixed "I should get the soda first" message triggering too often.
Changes to Level 2:
- Marina now has an inventory icon.
Changes to Level 3:
- Warps until Section 3 go in both directions, to make finding the prism easier.
- Fixed Water Gun being unobtainable.
- Added windup animation to Merio fight. He can't ambush you anymore.
- Fixed being able to find and sell the prism when the shop has no keys to sell.
- Merio's projectiles don't linger after death.
Changes to Level 4:
- Fixed a bug related to respawning.
- Waddle Derp is now tied to his own life, rather than Murphmario's.
- Changed a wall of invisible blocks to disappear 1 event sooner.
- RudeGuy's projectiles don't linger after death.
Changes to Level 5:
- Horikawa and MNIE aren't immortal anymore.
- Horikawa and MNIE now die at random.
-- Horikawa and MNIE don't die at random anymore.
- Fixed dialogue in Section 5.
- Made plot slightly more consistent.
- The Bad Ending now fades to credits.
- The Ending you got is now displayed after finishing this level.
Changes to Level 6:
- The boss can't be jumped against anymore.
- The boss now triggers credits.
The Team:
Enjl - Level Design
SnoruntPyro - Postgame
Kevsoft - LunaLua help and testing
-sound effects persisting after death [related to the sound mixer]
-mudkip on the loading screen [caused by the custom hitbox]
-link in outro.lvl [caused by the custom hitbox]
-music will sometimes stop if you click outside the window [related to the sound mixer]
PS:
There are a bunch of secrets. Can you find them?
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 5:57 pm
by Marina
First.
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 6:00 pm
by bossedit8
Marina wrote:First.
Then I'm second!
Of course I'm gonna play it aswell... and of course I'm gonna do a let's play at the future! Looks very interesting so far though.
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 6:01 pm
by Darkonius Mavakar
I hope this is spoopy enough!
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 6:09 pm
by HenryRichard
Marina wrote:First.
Last.
Sweet, this uses lunalua! Definitely gonna play this!
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 6:16 pm
by Ethereality
The project is very interesting. I'll play later.
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 6:37 pm
by underFlo
still using the best boss theme ever i see.
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 6:41 pm
by Marina
HenryRichard wrote:
Marina wrote:First.
Last.
Sweet, this uses lunalua! Definitely gonna play this!
as if that's an indicator of quality
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 6:46 pm
by Emral
Marina wrote:First.
omg you're right this is like the first lunalua episode
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 7:38 pm
by PersonNamedUser
There's missing text everywhere. I can't fix it.
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 7:41 pm
by Ness-Wednesday
Wait?
Why use the same song and name it a different name if it was used in Summer Takeover (NDETDL - Attack!)?
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 7:44 pm
by Emral
Ness-Wednesday wrote:Wait?
Why use the same song and name it a different name if it was used in Summer Takeover (NDETDL - Attack!)?
Until 1 hour before I uploaded this, this was "Ultimate Meme.mp3". You're welcome.
SuperMario12345 wrote:There's missing text everywhere. I can't fix it.
Can you elaborate? Where does it happen specifically? Do you have lunalua 0.7.2? (it came out like yesterday)
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 7:46 pm
by PersonNamedUser
Enjl wrote:
Ness-Wednesday wrote:Wait?
Why use the same song and name it a different name if it was used in Summer Takeover (NDETDL - Attack!)?
Until 1 hour before I uploaded this, this was "Ultimate Meme.mp3". You're welcome.
SuperMario12345 wrote:There's missing text everywhere. I can't fix it.
Can you elaborate? Where does it happen specifically? Do you have lunalua 0.7.2? (it came out like yesterday)
The text, as well also events, are missing. And Yes i have lunalua 0.7.2 but also the vertical loop won't work either.
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 7:47 pm
by Emral
SuperMario12345 wrote:
Enjl wrote:
SuperMario12345 wrote:There's missing text everywhere. I can't fix it.
Can you elaborate? Where does it happen specifically? Do you have lunalua 0.7.2? (it came out like yesterday)
The text, as well also events, are missing. And Yes i have lunalua 0.7.2 but also the vertical loop won't work either.
If the vertical loop doesn't work, your lunalua doesn't work. Which version of SMBX are you using? 1.3.0.2 is required for lunalua. It can be downloaded on the page I linked in the first post.
If you already have 1.3.0.2, try placing
windowDebug("Works") in the beginning of onLoad() or onLoop() of lunaworld.lua
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 7:49 pm
by PersonNamedUser
Enjl wrote:
If the vertical loop doesn't work, your lunalua doesn't work. Which version of SMBX are you using? 1.3.0.2 is required for lunalua. It can be downloaded on the page I linked in the first post.
The vertical loop worked on the first level, but not the final level. And I'm using SMBX 1.3.0.2.
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 7:51 pm
by Emral
SuperMario12345 wrote:
Enjl wrote:
If the vertical loop doesn't work, your lunalua doesn't work. Which version of SMBX are you using? 1.3.0.2 is required for lunalua. It can be downloaded on the page I linked in the first post.
The vertical loop worked on the first level, but not the final level. And I'm using SMBX 1.3.0.2.
I'll look into it. This is weird. For the time being, can you try exiting the level and re-entering it and then jump down into the abyss again?
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 8:06 pm
by PersonNamedUser
Enjl wrote:
SuperMario12345 wrote:
Enjl wrote:
If the vertical loop doesn't work, your lunalua doesn't work. Which version of SMBX are you using? 1.3.0.2 is required for lunalua. It can be downloaded on the page I linked in the first post.
The vertical loop worked on the first level, but not the final level. And I'm using SMBX 1.3.0.2.
I'll look into it. This is weird. For the time being, can you try exiting the level and re-entering it and then jump down into the abyss again?
I can't do that yet, maybe later.
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 8:31 pm
by Emral
Is there a crash log in the beginning of the level? Can you post it?
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 8:42 pm
by HenryRichard
Is the screen supposed to go black and the game just freeze up when you make "the choice"?
Because if so that fits, but I wanted to make sure.
Re: 2k15 Halloween Hypnosis - The Purge
Posted: Sat Oct 31, 2015 8:44 pm
by Emral
HenryRichard wrote:Is the screen supposed to go black and the game just freeze up when you make "the choice"?
Because if so that fits, but I wanted to make sure.
It's listed as a known bug. It should go to the credits.