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Super Mario and the Tower of Biased X -v1.1

Posted: Fri Oct 30, 2015 8:13 pm
by Quill

The final installment in the Tower of Biased series has finally arrived. It is the biggest one yet, containing all the elements that make the Tower of Biased series great. This episode requires LunaLua to avoid crash issues.

For those who are unfamiliar with Tower of Biased, it is a collection of community contest levels with a hub world, story-line and more. This one contains levels from Community Contest 11.

This tower was created by Valtteri, Wind, Ignoritus and I. Special thanks to all the Community Contest 11 participants too!

Download

Patch 1.1

Patch 1.1 is now available. If you downloaded the game before December, please download this patch. Otherwise, you don't need to.

Changelog:
Spoiler: show
Patch 1.1:

- All levels now display the individual scores that judges gave to levels. A toad in Tier 1 will provide more information about this.
- Several new characters will now appear in the Land of the Free.
- Muncher ratings have been added to Tier 10.
- Tier 5's boss now has bomb warp generators instead of bomb projectile generators.
- Tier 8's boss has been expanded a little to increase its length.
- The final boss now has a few more powerups.
- Spam Origins is now an optional level.
- Level 5-3 no longer has an unobtainable second star.
- Acropolis Ascension's star now appears at the end.

Patch 1.0.3:

- Above Under Cave level that was missing from the game added to Tier 2.
- Fixed incorrect event at start of Starry Way Through The Night time Sky.
- Starry Way Through The Night time Sky now has an ending star and doesn't warp to a non-existent hub resulting in a run-time error.
- Acropolis Ascension no longer ends the game.
- Additional graphics to the Tier 1 boss

Patch 1.0.2:

- Chateau De Lava level that was missing from the game added to Tier 7.

Patch 1.0.1:

- Removed some unneeded blocks and background objects to reduce crash chance. (Note: Subscript out of range errors may still occur. I highly suggest using LunaLua as for me it completely removed all crashing entirely. You can download it here
- Tier 2's boss door no longer says there are 16 stars to collect.
- Relocated Green Star 10 location.
- If you have already collected the star in the previous location, you'll have to recollect it to open up the Hall of Champions. Sorry for any inconvenience.
- Collecting the tenth green star and talking to the NPC will no longer end the game.
- The Hall of Champions should now open up upon acquiring the tenth green star.
Biased Index:
Super Mario and the Tower of Biased
Super Mario and the Tower of Biased 2
Super Mario and the Tower of Biased 3
Super Mario and the Tower of Biased 4
Super Mario and the Tower of Biased 5
Super Mario and the Tower of Biased 6
Super Mario and the Tower of Biased 7
Super Mario and the Tower of Biased 8
Super Mario and the Tower of Biased 9
Super Mario and the Tower of Biased X

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 8:16 pm
by Superiorstar
FIRST
Oh my god! I've been waiting for the past 2 months for this!
EDIT: I'd recommend that you people be aware of Error 9, It keeps popping up.

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 8:20 pm
by Enjl
tfw this measly hub containing 100-ish levels is as large as the maglx2 hub

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 8:25 pm
by Valtteri
Enjl wrote:tfw this measly hub containing 100-ish levels is as large as the maglx2 hub
Greater quality comes with greater file size ;)

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 8:36 pm
by Valtteri
MEGA is a bit weird. Click "Download via browser" (or whatever it says below "Download with MEGAsync" or "Import to your Cloud Drive", the site is in Finnish for me) and it will download it to your temp files and after it's done it will ask for a real download location and once you click "Ok" the file will be moved to the desired location from your temp files. I hope this clears out some of the confusion with the download!

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 9:06 pm
by MECHDRAGON777
This looks like the wait! I want to live stream this, but the issue is it is hard to speak! Should I do a voiceless Live stream on All Hallows Eve, or wait? Can someone else answer? (The locked announcement will explain why) [spoiler]I also have a brand new noisy cat[/spoiler] So, should I go on with a voiceless Live stream of this tomorrow night?

EDIT: Every time I play 4 levels, I get runtime error 9, subscript out of range.

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 10:16 pm
by Shinbison-Kof
Someone could please upload this with mediafire or dropbox? because I have problem with this form of download ( because of my computer).

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 10:32 pm
by PixelPest
Quill wrote:The final installment...
What do you mean? Is there going to be a new series after this when the next community contest comes around, or, what? Are there going to be no more community contest based episodes?
Anyway, can't wait to play it. Really looking forward to the plot in this one.

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 10:35 pm
by Shadow Yoshi
TRAILER 2 HYPE

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 10:38 pm
by PixelPest
Joey wrote:TRAILER 2 HYPE
'Cause it's perfectly fine for admins to just go around making 100% useless posts of the same type that they're always calling people on.

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 10:46 pm
by Ness-Wednesday
Right where the sunflora shined!
I'm going to start playing this tomorrow just to play the whole thing!
But what is this runtime error 9 thing?

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 10:50 pm
by MECHDRAGON777
Ness-Wednesday wrote:Right where the sunflora shined!
I'm going to start playing this tomorrow just to play the whole thing!
But what is this runtime error 9 thing?
bassicaly,every few leevls I play, If I collect a green star, or a die, or beat a level, runtime error 9 is given.

EDIT: WHY DID YOU ALL REMOVE THE STARS IN MY LEVEL! I UNDERSTAND IT IS OPTIONAL, BUT THE TWO STARS ARE A REWARD AND ALL! (I went into it with five stars and came out wondering why there were none!) I did my own level just get the stars, and when it comes around, you all removed them for no reason what so ever! I understand the concept of "OPTIONAL" but that is pretty Crude! Especially since removing the stars makes the level even harder! PLEASE EXPLAIN YOUR SELF! THAT AMOUNT OF EFFORT TO BE TREATED LIKE THIS! YOU HAVE TO BE KIDDING ME!

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 11:28 pm
by Enjl
MECHDRAGON777 wrote: for no reason what so ever!
I love mandatory 50 minute long mazes

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 11:37 pm
by MECHDRAGON777
Enjl wrote:
MECHDRAGON777 wrote: for no reason what so ever!
I love mandatory 50 minute long mazes
I said nothing about mandatory, but the lack of a star at the end makes it not even worth it...

Re: Super Mario and the Tower of Biased X

Posted: Fri Oct 30, 2015 11:38 pm
by bossedit8
Another LP spots me up for now!

I love it so far. Definetly gonna play it in the future!

Re: Super Mario and the Tower of Biased X

Posted: Sat Oct 31, 2015 12:08 am
by MECHDRAGON777
bossedit8 wrote:Another LP spots me up for now!

I love it so far. Definetly gonna play it in the future!
I already made it to tier 5, but what is with all of the run-time errors?

Re: Super Mario and the Tower of Biased X

Posted: Sat Oct 31, 2015 12:19 am
by bossedit8
MECHDRAGON777 wrote:I already made it to tier 5, but what is with all of the run-time errors?
Excessive background object placements in the main hub. It uses 7965 background objects and maybe it has to do with multiple loading times that the background objects reaches it's limit of the main SMBX program. It's mostly unknown as of why though...

Re: Super Mario and the Tower of Biased X

Posted: Sat Oct 31, 2015 12:34 am
by Ness-Wednesday
bossedit8 wrote:
MECHDRAGON777 wrote:I already made it to tier 5, but what is with all of the run-time errors?
Excessive background object placements in the main hub. It uses 7965 background objects and maybe it has to do with multiple loading times that the background objects reaches it's limit of the main SMBX program. It's mostly unknown as of why though...
I played Robotics;Shisetsu and it used up to 7985 bgos in total and that level never crashed on me by loading.
Yes.. I just said that.

Re: Super Mario and the Tower of Biased X

Posted: Sat Oct 31, 2015 12:44 am
by MECHDRAGON777
Ness-Wednesday wrote:
bossedit8 wrote:
MECHDRAGON777 wrote:I already made it to tier 5, but what is with all of the run-time errors?
Excessive background object placements in the main hub. It uses 7965 background objects and maybe it has to do with multiple loading times that the background objects reaches it's limit of the main SMBX program. It's mostly unknown as of why though...
I played Robotics;Shisetsu and it used up to 7985 bgos in total and that level never crashed on me by loading.
Yes.. I just said that.
Did you play that from Emral's public release or the actual physical tower?

Re: Super Mario and the Tower of Biased X

Posted: Sat Oct 31, 2015 12:46 am
by bossedit8
Ness-Wednesday wrote:I played Robotics;Shisetsu and it used up to 7985 bgos in total and that level never crashed on me by loading.
Yes.. I just said that.
This is because you're playing this over the editor, not in the main game. There's a difference between the level editor and in the main game!