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Industrial Works

Posted: Sat Feb 15, 2014 5:41 pm
by sardonicsteve
Hello everyone,

Just a couple of quick things before you play:

- This is not a long episode (4 levels)
- Levels are not long
- Textures/NPCs are not consistant with one theme

I want my episodes to have a fun and nostalgic feel of all the classic Mario games to them (i.e the different textures/NPCs)

Now for the introduction...

This is my first submission :mrgreen:
Basically this episode has a city/industrial setting with a Mario-esqu feel to it.

Screens:
Spoiler: show
Image
Image
I hope you guys like it!

- Steve

Download

http://www.mediafire.com/?tc5vsnwxo1g9s

Re: Industrial Works

Posted: Sat Feb 15, 2014 6:02 pm
by Emral
I'm going to lock this for now because you didn't provide a screenshot of your level. PM me or another level judge a screenshot and this'll get unlocked, k?
Screens provided, unlocked.

Re: Industrial Works

Posted: Sun Feb 23, 2014 9:23 am
by silent_
You seem to have an episode here with numerous stages, so I'll move it to the correct board. Bear in mind the system changed; nowadays even normal users can post in episodes and you initially don't need to post them in levels for them to get approved and such.

Re: Industrial Works

Posted: Tue Feb 25, 2014 2:27 pm
by Kley
I really hate to say it, but this episode was just purely awful
The levels were almost completely flat with nothing but enemies coming at you a lot.
There needs to be a lot more obstacles, replay value, and scenery before this could even be considered kind of good.

I'm not trying to be mean, but this seriously needs some major work done before it could ever be considered good...

Re: Industrial Works

Posted: Wed Feb 26, 2014 12:03 am
by sardonicsteve
Kley wrote:I really hate to say it, but this episode was just purely awful
The levels were almost completely flat with nothing but enemies coming at you a lot.
There needs to be a lot more obstacles, replay value, and scenery before this could even be considered kind of good.

I'm not trying to be mean, but this seriously needs some major work done before it could ever be considered good...
Kinda figured (hence, my first SMBX thing i'v ever created) I'll change this episode soon so it will be better.

Re: Industrial Works

Posted: Thu Feb 27, 2014 7:46 pm
by Kley
sardonicsteve wrote:
Kley wrote:I really hate to say it, but this episode was just purely awful
The levels were almost completely flat with nothing but enemies coming at you a lot.
There needs to be a lot more obstacles, replay value, and scenery before this could even be considered kind of good.

I'm not trying to be mean, but this seriously needs some major work done before it could ever be considered good...
Kinda figured (hence, my first SMBX thing i'v ever created) I'll change this episode soon so it will be better.
My best word of advice to you when it comes to seeing ideal design is playing other levels or play the invasion 2.
You'll quickly see what we strive and look for in levels :P

Re: Industrial Works

Posted: Sat Mar 18, 2017 10:29 am
by Devan2002
Kley wrote:
sardonicsteve wrote:
Kley wrote:I really hate to say it, but this episode was just purely awful
The levels were almost completely flat with nothing but enemies coming at you a lot.
There needs to be a lot more obstacles, replay value, and scenery before this could even be considered kind of good.

I'm not trying to be mean, but this seriously needs some major work done before it could ever be considered good...
Kinda figured (hence, my first SMBX thing i'v ever created) I'll change this episode soon so it will be better.
My best word of advice to you when it comes to seeing ideal design is playing other levels or play the invasion 2.
You'll quickly see what we strive and look for in levels :P
Seems like some good advice for a new SMBX player. I try to add obstacles, scenery, and even some puzzles once in a while. Especially because mine is a Zelda project.