Luigi's Adventure

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Masterchief
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Luigi's Adventure

Postby Masterchief » Tue Oct 27, 2015 8:13 pm

My First Project :mrgreen:
Story
Spoiler: show
Mario has gone for a Vacation with Yoshi and Peach, Bowser has captured 7 Toad's and Princess Daisy
Luigi must travel to the Mushroom kingdom to Dark land and save his mushroom friends and Daisy
World 1: Mushroom Kingdom
World 2: Birabuto Kingdom
World 3: Sliver Kingdom
World 4: The Sea Paradox
World 5: Koopahari Jungle
World 6: Rocky mines
World 7: Meringe Clouds
World 8: Dark World
World 9: ???
Spoiler: show
Image[
Image
There's a tree in the water, can you figure out why?
Level's have not been designed yet, only 1 has
if you want to be a level designer, please PM me- thank you
There is a special boss at the end of world 9 (still to be unknown)
Is it Bowser? or another boss?
At the end of every world, there is a star, Collect 8 Star's for access to World 9
There is no plot twist because, I don't feel like it and It could be my first Project
Now, if you have good eyes and can read these level names, suitiable for any world then that's good
1-1 Luigi likes walks
1-2 The skies of Mushroom kingdom
1-3 Spiny Cavern's
1-4 No stop astrometic
1-5 Fishfull Debreit
1-6 Night has come
Last edited by Masterchief on Tue Oct 27, 2015 10:28 pm, edited 4 times in total.

PixelPest
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Re: Luigi's Adventure

Postby PixelPest » Tue Oct 27, 2015 8:22 pm

Masterchief wrote:There's a tree in the water, can you figure out why?
It just wants to feel special.

Could you give us some more info on your episode such as #of stars, levels, etc. Are you working on this by yourself or are you looking for help from level designers/beta testers or are you doing the process all by yourself? What makes this project/episode unique or different from others; are there any plot twists, use of some special star system, special bosses, etc.?

Masterchief
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Re: Luigi's Adventure

Postby Masterchief » Tue Oct 27, 2015 8:23 pm

PixelPest wrote:
Masterchief wrote:There's a tree in the water, can you figure out why?
It just wants to feel special.

Could you give us some more info on your episode such as #of stars, levels, etc. Are you working on this by yourself or are you looking for help from level designers/beta testers or are you doing the process all by yourself? What makes this project/episode unique or different from others; are there any plot twists, use of some special star system, special bosses, etc.?
Okay

Shadow Yoshi
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Re: Luigi's Adventure

Postby Shadow Yoshi » Tue Oct 27, 2015 9:03 pm

Please don't make useless posts, Masterchief.

Erik
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Re: Luigi's Adventure

Postby Erik » Wed Oct 28, 2015 12:57 pm

For a first project this looks pretty good, keep up the decent work you're doing!

Masterchief
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Re: Luigi's Adventure

Postby Masterchief » Wed Oct 28, 2015 1:11 pm

Ludwig von Koopa wrote:For a first project this looks pretty good, keep up the decent work you're doing!
Thanks :mrgreen: , this could be the first last project I ever do, or I might make a sequel or prequel

TheKingOfBoos
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Re: Luigi's Adventure

Postby TheKingOfBoos » Thu Oct 29, 2015 2:50 pm

Oh man. You're going to regret 9 worlds, that's a lot of work for a first project :/ Oh well. Looks good! I wish you the best of luck!

Masterchief
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Re: Luigi's Adventure

Postby Masterchief » Fri Oct 30, 2015 9:39 pm

Urm, okay... I like 9 worlds, Just like NSMB2 And NSMBU
maybe

mariofan 64
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Re: Luigi's Adventure

Postby mariofan 64 » Thu Nov 05, 2015 4:06 pm

That map screenshot makes it look like Luigi is going to get lost during his walks. (Makes sense, actually)
Also, the first level screenshot seems very bland, but also makes sense based on the name of said level. Maybe more NPCs and BGOs could fix it?

Mable
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Re: Luigi's Adventure

Postby Mable » Thu Nov 05, 2015 4:57 pm

Masterchief wrote:
Spoiler: show
Image
Why is the one tree in the water?
Why is one tree in one of the other trees?
Why can people go down after the uhm water level? Whats the purpose to go down if you got to beat the Fort anyway? Is it a bonus level?

TheKingOfBoos
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Re: Luigi's Adventure

Postby TheKingOfBoos » Thu Nov 05, 2015 4:59 pm

Tinkerbell wrote:
Masterchief wrote:
Spoiler: show
Image
Why is the one tree in the water?
Why is one tree in one of the other trees?
Why can people go down after the uhm water level? Whats the purpose to go down if you got to beat the Fort anyway? Is it a bonus level?
Tinkerbell asking the real questions up in here

Masterchief
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Re: Luigi's Adventure

Postby Masterchief » Fri Nov 06, 2015 4:26 pm

Tinkerbell wrote:
Masterchief wrote:
Spoiler: show
Image
Why is the one tree in the water?
Why is one tree in one of the other trees?
Why can people go down after the uhm water level? Whats the purpose to go down if you got to beat the Fort anyway? Is it a bonus level?
1. The 2nd poster had the answer
2. Where?
3. Im using the same type of map in NSMB, Enough sense?

Mable
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Re: Luigi's Adventure

Postby Mable » Fri Nov 06, 2015 4:30 pm

1. It looks bad though
2. Look on the map better
3. But in NSMB you didn't had the choice to beat another level but still had to beat the Fort. If you wanna do that do it like it really was.
Spoiler: show
Image

Masterchief
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Re: Luigi's Adventure

Postby Masterchief » Fri Nov 06, 2015 4:33 pm

Tinkerbell wrote:1. It looks bad though
2. Look on the map better
3. But in NSMB you didn't had the choice to beat another level but still had to beat the Fort. If you wanna do that do it like it really was.
Spoiler: show
Image
The final level under the castle is a Bonus coin level
Also, the tree has been removed while I was making.
also, I Played NSMB When I had a Nintendo DS and only got to world 8...
never knew about the bosses, just bothered about gameplay


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