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Back to the classic grasslands
Posted: Mon Oct 19, 2015 2:28 pm
by PopYoshi
Hello! I'm back with another level
I did this level to send a message to some designers:
Remember SMBX comes with its common graphics and you have to use them, yeah, you can put Custom Graphics but not mean that you should leave to use those graphics
The level say, "A good level does not need custom graphics, maybe look better but remember that with the list of graphics of there down below you can create a pretty decent level"
Download
Click the tanooki Mario
Re: Back to the classic grasslands
Posted: Mon Oct 19, 2015 2:36 pm
by ShadowStarX
I lock this thread because it doesn't have screenshots.
PM a level judge or a global moderator with a screenshot to make this thread unlocked!
Screenshots provided, topic unlocked!
Re: Back to the classic grasslands
Posted: Wed Oct 21, 2015 2:21 am
by Witchking666
Judging from the screen, this is a pretty okay vanilla level without clash and cutoff!w
Well done!
Re: Back to the classic grasslands
Posted: Wed Oct 21, 2015 8:27 am
by HeroLinik
witchking666 wrote:Judging from the screen, this is a pretty okay vanilla level without clash and cutoff!w
That pipe in the screenshot would like to have a word with you.
Re: Back to the classic grasslands
Posted: Wed Oct 21, 2015 10:55 am
by Mable
Linik wrote:witchking666 wrote:Judging from the screen, this is a pretty okay vanilla level without clash and cutoff!w
That pipe in the screenshot would like to have a word with you.
Does it bother you that much? The Invasion 1 had that also until people figured out using custom gfx to fix that.
No i am not using the nintendo excuse.
Re: Back to the classic grasslands
Posted: Wed Oct 21, 2015 11:24 am
by Valentine
REVIEW OF BACK TO THE CLASSIC GRASSLANDS BY POP YOSHI BROS
NPC PLACEMENT & BLAND
I just have to say that your NPC placement is really spammy and bad, the 1-up and slide at the begginging that gives you a fire flower is overly generous for a level that looks like a world 1 level but plays like a world 5 level. There's always like 3 koopa troopas on every platform. The way that you made the level look for the most part actually makes it even worse.
GAMEPLAY
The gameplay is okay enough to be enjoyable as the platforming is pretty interesting and challenging enough. The level is relatively short and doesn't have a checkpoint which i mean, isn't ever a good thing (EVER). But still the level is perfectly playable and enjoyable so it's okay i guess. There's really not that much to talk about with this level, it's short and simple so i really had a problem finding enough words for the review
SCORE:
4.5/10
Re: Back to the classic grasslands
Posted: Wed Oct 21, 2015 12:14 pm
by RudeGuy
Frozen Boo wrote:The level is relatively short and doesn't have a checkpoint which i mean, isn't ever a good thing (EVER).
I don't get why a short level still needs a midpoint even if it's short.
Re: Back to the classic grasslands
Posted: Wed Oct 21, 2015 11:35 pm
by PopYoshi
Frozen Boo wrote:REVIEW OF BACK TO THE CLASSIC GRASSLANDS BY POP YOSHI BROS
NPC PLACEMENT & BLAND
I just have to say that your NPC placement is really spammy and bad, the 1-up and slide at the begginging that gives you a fire flower is overly generous for a level that looks like a world 1 level but plays like a world 5 level. There's always like 3 koopa troopas on every platform. The way that you made the level look for the most part actually makes it even worse.
GAMEPLAY
The gameplay is okay enough to be enjoyable as the platforming is pretty interesting and challenging enough. The level is relatively short and doesn't have a checkpoint which i mean, isn't ever a good thing (EVER). But still the level is perfectly playable and enjoyable so it's okay i guess. There's really not that much to talk about with this level, it's short and simple so i really had a problem finding enough words for the review
SCORE:
4.5/10
Thank for the review, I have a while without play SMBX)