I like how every world (save for the last one) has a tasty name. ^^
Since I know your level-design, I am not worried in the slightest that your new project will be a succsess.
You and your team already did a great job with the first installment, and this one could become even better,but also hopefully longer too, as the first one was a little bit (but not too) short. :-)
Also, don't pay attention to these people that play your episode in their silly way. They just play it with cheats, to save them time for their let's play, but people still see that your game is of great quality anyways. ;-D
They remember me onto those "Game Grumps" which I once saw by coincidence, and I highly disliked their concept of let's playing.
PROX wrote:Yay this is finally being posted. The level design is awesome so far. I hope the venus fire traps' hitbox has been fixed.
I guess it's hitbox is not the real problem (in case you are talking about the second level). Unfortunately you cannot change the hitbox of any plant-type NPC other than the fire lotus, without changing it's framebox too, because the graphics will chop off otherwise. :-/
Cosmik wrote:So is this going to have a hub this time? Good luck, looks promising!
I rather think that it uses a world as a kind of HUB, but not a HUB-level, which is an interesting detail for me.