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Classical Sky Trip
Posted: Mon Oct 12, 2015 8:51 pm
by SecondScolipede
This level is mostly comprised of Vanilla GFX (with the exception of the background) and is a vertical scrolling level with mushrooms and clouds. Most of it uses SMB1 assets, but I put a bit of SMB2 in there just to make it a bit more vibrant. It's a bit of a chaotic level I admit, but I would greatly appreciate feedback. (On what I do wrong, and right)
Screenshots:


Download: https://www.dropbox.com/s/oth23t6n51002 ... p.zip?dl=0
Re: Classical Sky Trip
Posted: Wed Oct 14, 2015 11:03 pm
by TLtimelord
This is all looking actually pretty nice. This really shows things don't have to stay in the same style to look good.
Re: Classical Sky Trip
Posted: Thu Oct 15, 2015 10:12 am
by SecondScolipede
TNTtimelord wrote:This is all looking actually pretty nice. This really shows things don't have to stay in the same style to look good.
Exactly. In my opinion, you can mix SMB1 with SMB2, and SMB2 with SMB3, but not SMB1 and SMB3. (although, when mixing smb2 and 3, you should be careful what you use.)
Re: Classical Sky Trip
Posted: Thu Oct 15, 2015 3:45 pm
by PixelPest
SecondScolipede wrote:Exactly. In my opinion, you can mix SMB1 with SMB2, and SMB2 with SMB3, but not SMB1 and SMB3. (although, when mixing smb2 and 3, you should be careful what you use.)
Although you just mixed SMB1 and SMB2 with SMB3 so that kind of contradicts with what you just said. The layout overall looks nice but I can't say I like the assortment of graphics used.
Re: Classical Sky Trip
Posted: Thu Oct 15, 2015 5:48 pm
by SecondScolipede
Cosmik wrote:SecondScolipede wrote:Exactly. In my opinion, you can mix SMB1 with SMB2, and SMB2 with SMB3, but not SMB1 and SMB3. (although, when mixing smb2 and 3, you should be careful what you use.)
Although you just mixed SMB1 and SMB2 with SMB3 so that kind of contradicts with what you just said. The layout overall looks nice but I can't say I like the assortment of graphics used.
Well, spinies sorta fit and the bullet bill launcher looked mostly the same throuhgout both games. When I said that, I just meant in a general sense.
Re: Classical Sky Trip
Posted: Thu Oct 15, 2015 7:58 pm
by TLtimelord
SecondScolipede wrote:TNTtimelord wrote:This is all looking actually pretty nice. This really shows things don't have to stay in the same style to look good.
Exactly. In my opinion, you can mix SMB1 with SMB2, and SMB2 with SMB3, but not SMB1 and SMB3. (although, when mixing smb2 and 3, you should be careful what you use.)
It really doesn't matter what games the graphics come from as long as they look good together.
Re: Classical Sky Trip
Posted: Thu Oct 15, 2015 10:55 pm
by PROX
Based on what I see, you've improved as a level designer. From what I can tell, you don't try to cram a whole bunch of npcs in one spot in this level. I'll play this and probably review it.
Re: Classical Sky Trip
Posted: Thu Oct 15, 2015 11:08 pm
by SecondScolipede
PROX wrote: From what I can tell, you don't try to cram a whole bunch of npcs in one spot in this level.
Thank you! I tried not to do that but I sorta did at the end.
sorta...
Anyways, there is also my Slime Factory Sneak level, which I recommend you try out sooner or later. Say, do you make any levels? I haven't found any made by you and I would love to play some.
Re: Classical Sky Trip
Posted: Fri Oct 16, 2015 5:32 am
by PROX
sure, I sent you some links to some of them via pm.
Re: Classical Sky Trip
Posted: Fri Oct 16, 2015 8:59 am
by Valentine
REVIEW OF CLASSICAL SKY TRIP BY SECOND SCOLIPEDE
NPC PLACEMENT AND THE END OF THE LEVEL
First things first, DON'T PLACE COINS ON THE FLOOR, IT GETS GLITCHY AND BAD.At the early parts of the level the NPC placement is good, but as the level goes on it starts getting spammy, with random projectile pipes shooting out CHASING and jumping koopa troopas, a random buzzy beetle projectile generator, 4 paratroopas at one point that are 1 block apart from each other. There is also no checkpoint which is not a good thing as the level is pretty long. The end of the level is also pretty stupid as it feels as if you just randomly placed blocks everywhere.
GAMEPLAY OVERALL
Don't get me wrong, the gameplay is actually pretty fun. I never felt as if the level was unfair or cheap. I do really like the start of the level because i feel like that was the best part of the level and because of the NPC placement it got a bit worse further on. The pipe section was stupid because guessing games are NOT fun. All in all the level is actually fun and i'd consider it it to be pretty good, except for the ending bit with the randomly placed blocks that felt really rushed.
SCORE:
6/10
ADDITIONAL NOTES:
don't mix SMB3 and SMB1. It looks bad.
Re: Classical Sky Trip
Posted: Fri Oct 16, 2015 9:39 am
by Darkonius Mavakar
What are you talking about? The smb3 elements don't seem to clash at all in this level imo.
Re: Classical Sky Trip
Posted: Fri Oct 16, 2015 2:29 pm
by PROX
the smb3 enemies don't clash. In some cases, you're right, they do look bad together, but in this case, it's a whole different story. The color schemes all seem to match.
Re: Classical Sky Trip
Posted: Fri Oct 16, 2015 4:59 pm
by Zeldamaster12
I think we need Joey to give another lecture about clash.
Re: Classical Sky Trip
Posted: Fri Oct 16, 2015 6:50 pm
by SecondScolipede
Zeldamaster12 wrote:I think we need Joey to give another lecture about clash.
I really hope that's not aimed at me...
I know full well what clash is, and how to avoid it. In my opinion, this level has none or minimal clash in it. at most, maybe the transition between different types of mushrooms, but is it really that bad? Seriously, what is clashing so badly in this level?
Anyways, thanks for the feedback! I really appreciate it and am glad I am no longer a trash can dweller.
heh...
Does anybody think I should try fixing this level, or just move to my next small project?
Re: Classical Sky Trip
Posted: Sat Oct 17, 2015 11:43 pm
by TLtimelord
SecondScolipede wrote:Zeldamaster12 wrote:I think we need Joey to give another lecture about clash.
I really hope that's not aimed at me...
I know full well what clash is, and how to avoid it. In my opinion, this level has none or minimal clash in it. at most, maybe the transition between different types of mushrooms, but is it really that bad? Seriously, what is clashing so badly in this level?
Anyways, thanks for the feedback! I really appreciate it and am glad I am no longer a trash can dweller.
heh...
Does anybody think I should try fixing this level, or just move to my next small project?
I think I'll restate my view on this:
TNTtimelord wrote:It really doesn't matter what games the graphics come from as long as they look good together.