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Unearthly Stomaches (PATCH)

Posted: Mon Oct 12, 2015 5:36 am
by Alagirez
Just a big flesh level................
This level inspired form Shinbison's CC8 level.
Image
download click here
If the file is invalid, try this one.

Re: Unearthly Stomaches

Posted: Mon Oct 12, 2015 9:43 am
by _Lian_
Could you please put in a bigger screenshot? I can't see shit on that one

Re: Unearthly Stomaches

Posted: Mon Oct 12, 2015 9:58 am
by FireyPaperMario
um... Okay! Good level design though.

^.^')


Re: Unearthly Stomaches

Posted: Mon Oct 12, 2015 1:56 pm
by JupiHornet
LordKofu wrote:Could you please put in a bigger screenshot? I can't see shit on that one
Of course you can't, you need to go further into the digestive system 8)

Re: Unearthly Stomaches

Posted: Sat Oct 17, 2015 4:18 pm
by Witchking666
I just played the level today
And i really like it because i havent seen ANY Meat levels except for this one and the aforemented cc level (not counting valtteri' bladder)
And the design was neat too!

Re: Unearthly Stomaches

Posted: Sun Oct 18, 2015 9:05 am
by Dog of Annoyance
Link doesn't work, when I download it the zip is invalid. :oops:

Re: Unearthly Stomaches

Posted: Tue Oct 20, 2015 2:33 am
by Alagirez
Classic Tails wrote:Link doesn't work, when I download it the zip is invalid. :oops:
uh...... let me to upload the patch.... please wait until i uploaded the patch.
Edit : see the main post.
witchking666 wrote:I just played the level today
And i really like it because i havent seen ANY Meat levels except for this one and the aforemented cc level (not counting valtteri' bladder)
And the design was neat too!
thanks!

Re: Unearthly Stomaches (PATCH)

Posted: Sat Oct 24, 2015 3:59 am
by PROX
PROX's unofficial review:
Spoiler: show
a stomach themed level with grass and trees? O.o aaaanyway lol

Design: This level was nicely designed, I could tell that a lot of effort was put in this. I liked the creativity behind some of the enemies and the gimmicks used in this level. I feel like this level was too gimmicky though. The first switch scared me half to death because I thought the platform was going to disappear and send me in the lava. Thankfully there was a skull raft there, otherwise this level would have probably received an average score lol. I do like the idea behind the arrows launching you up and down to certain areas. The enemy generators were a nice touch as well. I did see traces of cutoff in your level due to background object overlapping. I did find some of the layer usage to be a bit unnecessary such as the bones rising out of the acid and the passage that seemed like a dead end randomly opening up. I thought it was a neat idea and it definitely supported the atmospheric aspect of it, but it has a good chance at confusing the player. Thankfully I was able to figure it out relatively quick, but other players might not be able to as fast. I do find that the level was a bit too lengthy, but the power-up support really helped with that. I also was able to glitch through some of the acid areas due to the skull rafts, but that's not really a big deal since it isn't really your fault. Overall, the design had a few surprises (some pleasant and some not), but it was pretty well designed.
score: 7/10

NPC placement: The npc placement was pretty decent, however I felt like there were some really inconveniently placed bullet bill blasters such as the one at the top of the area directly next to the checkpoint. I jumped up those arrows and was unlucky enough to get hit by it with very little time to react. I do like the abundance of power-ups in your level as they balance out the level's difficulty quite a bit. I did like the variety of npcs in your level. Some areas were a bit cluttered, but I can tell that you were trying to make a somewhat difficult level, so I'll let it slide.
Score: 8/10

Atmosphere: The atmosphere was very nice. The music fit, the gimmicks used to improved the atmosphere worked out well, and there were many npcs that fit the category, but some npcs such as piranha plants didn't really work out imo. Also I have to ask. Why were there grass and trees in a stomach themed level? What on earth did this creature eat? Also the cutoff kind of messed up the atmosphere a bit. You should be a bit more careful as far as placing bgos, because some can overlap and make things look strange. Aside from that, the atmosphere was pretty decent.
Score: 6/10

Overall Score: 7/10
This level was pretty nice. A few errors here and there, but a solid level nonetheless.

Re: Unearthly Stomaches (PATCH)

Posted: Sat Oct 24, 2015 4:22 am
by Alagirez
PROX wrote:PROX's unofficial review:
Spoiler: show
a stomach themed level with grass and trees? O.o aaaanyway lol

Design: This level was nicely designed, I could tell that a lot of effort was put in this. I liked the creativity behind some of the enemies and the gimmicks used in this level. I feel like this level was too gimmicky though. The first switch scared me half to death because I thought the platform was going to disappear and send me in the lava. Thankfully there was a skull raft there, otherwise this level would have probably received an average score lol. I do like the idea behind the arrows launching you up and down to certain areas. The enemy generators were a nice touch as well. I did see traces of cutoff in your level due to background object overlapping. I did find some of the layer usage to be a bit unnecessary such as the bones rising out of the acid and the passage that seemed like a dead end randomly opening up. I thought it was a neat idea and it definitely supported the atmospheric aspect of it, but it has a good chance at confusing the player. Thankfully I was able to figure it out relatively quick, but other players might not be able to as fast. I do find that the level was a bit too lengthy, but the power-up support really helped with that. I also was able to glitch through some of the acid areas due to the skull rafts, but that's not really a big deal since it isn't really your fault. Overall, the design had a few surprises (some pleasant and some not), but it was pretty well designed.
score: 7/10

NPC placement: The npc placement was pretty decent, however I felt like there were some really inconveniently placed bullet bill blasters such as the one at the top of the area directly next to the checkpoint. I jumped up those arrows and was unlucky enough to get hit by it with very little time to react. I do like the abundance of power-ups in your level as they balance out the level's difficulty quite a bit. I did like the variety of npcs in your level. Some areas were a bit cluttered, but I can tell that you were trying to make a somewhat difficult level, so I'll let it slide.
Score: 8/10

Atmosphere: The atmosphere was very nice. The music fit, the gimmicks used to improved the atmosphere worked out well, and there were many npcs that fit the category, but some npcs such as piranha plants didn't really work out imo. Also I have to ask. Why were there grass and trees in a stomach themed level? What on earth did this creature eat? Also the cutoff kind of messed up the atmosphere a bit. You should be a bit more careful as far as placing bgos, because some can overlap and make things look strange. Aside from that, the atmosphere was pretty decent.
Score: 6/10

Overall Score: 7/10
This level was pretty nice. A few errors here and there, but a solid level nonetheless.
thanks for the review! about the cutoffs, blame the GFX designner.

Re: Unearthly Stomaches (PATCH)

Posted: Sat Oct 24, 2015 4:28 am
by PROX
Harvey36Dice wrote:
PROX wrote:PROX's unofficial review:
Spoiler: show
a stomach themed level with grass and trees? O.o aaaanyway lol

Design: This level was nicely designed, I could tell that a lot of effort was put in this. I liked the creativity behind some of the enemies and the gimmicks used in this level. I feel like this level was too gimmicky though. The first switch scared me half to death because I thought the platform was going to disappear and send me in the lava. Thankfully there was a skull raft there, otherwise this level would have probably received an average score lol. I do like the idea behind the arrows launching you up and down to certain areas. The enemy generators were a nice touch as well. I did see traces of cutoff in your level due to background object overlapping. I did find some of the layer usage to be a bit unnecessary such as the bones rising out of the acid and the passage that seemed like a dead end randomly opening up. I thought it was a neat idea and it definitely supported the atmospheric aspect of it, but it has a good chance at confusing the player. Thankfully I was able to figure it out relatively quick, but other players might not be able to as fast. I do find that the level was a bit too lengthy, but the power-up support really helped with that. I also was able to glitch through some of the acid areas due to the skull rafts, but that's not really a big deal since it isn't really your fault. Overall, the design had a few surprises (some pleasant and some not), but it was pretty well designed.
score: 7/10

NPC placement: The npc placement was pretty decent, however I felt like there were some really inconveniently placed bullet bill blasters such as the one at the top of the area directly next to the checkpoint. I jumped up those arrows and was unlucky enough to get hit by it with very little time to react. I do like the abundance of power-ups in your level as they balance out the level's difficulty quite a bit. I did like the variety of npcs in your level. Some areas were a bit cluttered, but I can tell that you were trying to make a somewhat difficult level, so I'll let it slide.
Score: 8/10

Atmosphere: The atmosphere was very nice. The music fit, the gimmicks used to improved the atmosphere worked out well, and there were many npcs that fit the category, but some npcs such as piranha plants didn't really work out imo. Also I have to ask. Why were there grass and trees in a stomach themed level? What on earth did this creature eat? Also the cutoff kind of messed up the atmosphere a bit. You should be a bit more careful as far as placing bgos, because some can overlap and make things look strange. Aside from that, the atmosphere was pretty decent.
Score: 6/10

Overall Score: 7/10
This level was pretty nice. A few errors here and there, but a solid level nonetheless.
thanks for the review! about the cutoffs, blame the GFX designner.
there's still a way to design around it. It's all about where you place it.

Re: Unearthly Stomaches (PATCH)

Posted: Sun Oct 25, 2015 7:23 am
by Erik
This level is pretty great!, I like the fact that you actually explore a stomach. Kinda reminds me of M&LBIS

Re: Unearthly Stomaches (PATCH)

Posted: Sun Oct 25, 2015 6:36 pm
by MECHDRAGON777
This is my video of this level!


Edit: Sorry for the poor quality

Re: Unearthly Stomaches (PATCH)

Posted: Mon Oct 26, 2015 5:40 am
by Alagirez
MECHDRAGON777 wrote:This is my video of this level!


Edit: Sorry for the poor quality
thanks for the video! i think your video has good quality IMO..

Re: Unearthly Stomaches (PATCH)

Posted: Mon Oct 26, 2015 8:42 am
by MECHDRAGON777
Harvey36Dice wrote:
MECHDRAGON777 wrote:This is my video of this level!


Edit: Sorry for the poor quality
thanks for the video! i think your video has good quality IMO..
Thanks for the heads up. I can speed run your levels if you need be...

Re: Unearthly Stomaches (PATCH)

Posted: Wed Nov 04, 2015 10:49 am
by Valentine
REVIEW OF UNHEARTLY STOMACHES BY HARVEY36DICE

UNNECESSARY SWITCHES AND POWER UPS NEXT TO EACH OTHER
The switch blocks in this level just seem really tacked on and unnecesary. If you just completely removed them because they're just slight detours and completely unnecesary. Now, the powers that are next to each other are basically just plainly a bad design choice in general as the leaf kind of breaks this level and if you can get it every time you start and are good enough you can really easily break some parts of the level.

FUN FACTOR AND LENGTH
The fun factor of this level is pretty nice actually even though there's some pretty glitchy things like the platforms in the lava that you can die if they're on their lowest point, other than that the gameplay is good. The length of this level supports the the gameplay because the length is honestly perfect, i never really got tired of the level because the length is pretty nice.

SCORE:
8/10

Re: Unearthly Stomaches (PATCH)

Posted: Wed Nov 04, 2015 1:01 pm
by PROX
Those extra powerups are actually necessary considering how long and difficult the level was.

Re: Unearthly Stomaches (PATCH)

Posted: Thu Nov 05, 2015 12:01 am
by Alagirez
Sanct wrote:REVIEW OF UNHEARTLY STOMACHES BY HARVEY36DICE

UNNECESSARY SWITCHES AND POWER UPS NEXT TO EACH OTHER
The switch blocks in this level just seem really tacked on and unnecesary. If you just completely removed them because they're just slight detours and completely unnecesary. Now, the powers that are next to each other are basically just plainly a bad design choice in general as the leaf kind of breaks this level and if you can get it every time you start and are good enough you can really easily break some parts of the level.

FUN FACTOR AND LENGTH
The fun factor of this level is pretty nice actually even though there's some pretty glitchy things like the platforms in the lava that you can die if they're on their lowest point, other than that the gameplay is good. The length of this level supports the the gameplay because the length is honestly perfect, i never really got tired of the level because the length is pretty nice.

SCORE:
8/10
Thank you for the review! looks a fair score IMO. Well, i'll fix these glitches and other flaws.
also are you Frozen Boo?

Re: Unearthly Stomaches (PATCH)

Posted: Sun Nov 08, 2015 8:34 pm
by MECHDRAGON777
Harvey36Dice wrote:
Sanct wrote:SCORE:
8/10
also are you Frozen Boo?
Yes, he is! Honestly, the level was good and I can agree with Frozen Boo's score but the power up count, I saw nothing wrong with it.