I just played the level today
And i really like it because i havent seen ANY Meat levels except for this one and the aforemented cc level (not counting valtteri' bladder)
And the design was neat too!
Classic Tails wrote:Link doesn't work, when I download it the zip is invalid.
uh...... let me to upload the patch.... please wait until i uploaded the patch. Edit : see the main post.
witchking666 wrote:I just played the level today
And i really like it because i havent seen ANY Meat levels except for this one and the aforemented cc level (not counting valtteri' bladder)
And the design was neat too!
a stomach themed level with grass and trees? O.o aaaanyway lol
Design: This level was nicely designed, I could tell that a lot of effort was put in this. I liked the creativity behind some of the enemies and the gimmicks used in this level. I feel like this level was too gimmicky though. The first switch scared me half to death because I thought the platform was going to disappear and send me in the lava. Thankfully there was a skull raft there, otherwise this level would have probably received an average score lol. I do like the idea behind the arrows launching you up and down to certain areas. The enemy generators were a nice touch as well. I did see traces of cutoff in your level due to background object overlapping. I did find some of the layer usage to be a bit unnecessary such as the bones rising out of the acid and the passage that seemed like a dead end randomly opening up. I thought it was a neat idea and it definitely supported the atmospheric aspect of it, but it has a good chance at confusing the player. Thankfully I was able to figure it out relatively quick, but other players might not be able to as fast. I do find that the level was a bit too lengthy, but the power-up support really helped with that. I also was able to glitch through some of the acid areas due to the skull rafts, but that's not really a big deal since it isn't really your fault. Overall, the design had a few surprises (some pleasant and some not), but it was pretty well designed.
score: 7/10
NPC placement: The npc placement was pretty decent, however I felt like there were some really inconveniently placed bullet bill blasters such as the one at the top of the area directly next to the checkpoint. I jumped up those arrows and was unlucky enough to get hit by it with very little time to react. I do like the abundance of power-ups in your level as they balance out the level's difficulty quite a bit. I did like the variety of npcs in your level. Some areas were a bit cluttered, but I can tell that you were trying to make a somewhat difficult level, so I'll let it slide.
Score: 8/10
Atmosphere: The atmosphere was very nice. The music fit, the gimmicks used to improved the atmosphere worked out well, and there were many npcs that fit the category, but some npcs such as piranha plants didn't really work out imo. Also I have to ask. Why were there grass and trees in a stomach themed level? What on earth did this creature eat? Also the cutoff kind of messed up the atmosphere a bit. You should be a bit more careful as far as placing bgos, because some can overlap and make things look strange. Aside from that, the atmosphere was pretty decent.
Score: 6/10
Overall Score: 7/10
This level was pretty nice. A few errors here and there, but a solid level nonetheless.
a stomach themed level with grass and trees? O.o aaaanyway lol
Design: This level was nicely designed, I could tell that a lot of effort was put in this. I liked the creativity behind some of the enemies and the gimmicks used in this level. I feel like this level was too gimmicky though. The first switch scared me half to death because I thought the platform was going to disappear and send me in the lava. Thankfully there was a skull raft there, otherwise this level would have probably received an average score lol. I do like the idea behind the arrows launching you up and down to certain areas. The enemy generators were a nice touch as well. I did see traces of cutoff in your level due to background object overlapping. I did find some of the layer usage to be a bit unnecessary such as the bones rising out of the acid and the passage that seemed like a dead end randomly opening up. I thought it was a neat idea and it definitely supported the atmospheric aspect of it, but it has a good chance at confusing the player. Thankfully I was able to figure it out relatively quick, but other players might not be able to as fast. I do find that the level was a bit too lengthy, but the power-up support really helped with that. I also was able to glitch through some of the acid areas due to the skull rafts, but that's not really a big deal since it isn't really your fault. Overall, the design had a few surprises (some pleasant and some not), but it was pretty well designed.
score: 7/10
NPC placement: The npc placement was pretty decent, however I felt like there were some really inconveniently placed bullet bill blasters such as the one at the top of the area directly next to the checkpoint. I jumped up those arrows and was unlucky enough to get hit by it with very little time to react. I do like the abundance of power-ups in your level as they balance out the level's difficulty quite a bit. I did like the variety of npcs in your level. Some areas were a bit cluttered, but I can tell that you were trying to make a somewhat difficult level, so I'll let it slide.
Score: 8/10
Atmosphere: The atmosphere was very nice. The music fit, the gimmicks used to improved the atmosphere worked out well, and there were many npcs that fit the category, but some npcs such as piranha plants didn't really work out imo. Also I have to ask. Why were there grass and trees in a stomach themed level? What on earth did this creature eat? Also the cutoff kind of messed up the atmosphere a bit. You should be a bit more careful as far as placing bgos, because some can overlap and make things look strange. Aside from that, the atmosphere was pretty decent.
Score: 6/10
Overall Score: 7/10
This level was pretty nice. A few errors here and there, but a solid level nonetheless.
thanks for the review! about the cutoffs, blame the GFX designner.
a stomach themed level with grass and trees? O.o aaaanyway lol
Design: This level was nicely designed, I could tell that a lot of effort was put in this. I liked the creativity behind some of the enemies and the gimmicks used in this level. I feel like this level was too gimmicky though. The first switch scared me half to death because I thought the platform was going to disappear and send me in the lava. Thankfully there was a skull raft there, otherwise this level would have probably received an average score lol. I do like the idea behind the arrows launching you up and down to certain areas. The enemy generators were a nice touch as well. I did see traces of cutoff in your level due to background object overlapping. I did find some of the layer usage to be a bit unnecessary such as the bones rising out of the acid and the passage that seemed like a dead end randomly opening up. I thought it was a neat idea and it definitely supported the atmospheric aspect of it, but it has a good chance at confusing the player. Thankfully I was able to figure it out relatively quick, but other players might not be able to as fast. I do find that the level was a bit too lengthy, but the power-up support really helped with that. I also was able to glitch through some of the acid areas due to the skull rafts, but that's not really a big deal since it isn't really your fault. Overall, the design had a few surprises (some pleasant and some not), but it was pretty well designed.
score: 7/10
NPC placement: The npc placement was pretty decent, however I felt like there were some really inconveniently placed bullet bill blasters such as the one at the top of the area directly next to the checkpoint. I jumped up those arrows and was unlucky enough to get hit by it with very little time to react. I do like the abundance of power-ups in your level as they balance out the level's difficulty quite a bit. I did like the variety of npcs in your level. Some areas were a bit cluttered, but I can tell that you were trying to make a somewhat difficult level, so I'll let it slide.
Score: 8/10
Atmosphere: The atmosphere was very nice. The music fit, the gimmicks used to improved the atmosphere worked out well, and there were many npcs that fit the category, but some npcs such as piranha plants didn't really work out imo. Also I have to ask. Why were there grass and trees in a stomach themed level? What on earth did this creature eat? Also the cutoff kind of messed up the atmosphere a bit. You should be a bit more careful as far as placing bgos, because some can overlap and make things look strange. Aside from that, the atmosphere was pretty decent.
Score: 6/10
Overall Score: 7/10
This level was pretty nice. A few errors here and there, but a solid level nonetheless.
thanks for the review! about the cutoffs, blame the GFX designner.
there's still a way to design around it. It's all about where you place it.
UNNECESSARY SWITCHES AND POWER UPS NEXT TO EACH OTHER
The switch blocks in this level just seem really tacked on and unnecesary. If you just completely removed them because they're just slight detours and completely unnecesary. Now, the powers that are next to each other are basically just plainly a bad design choice in general as the leaf kind of breaks this level and if you can get it every time you start and are good enough you can really easily break some parts of the level.
FUN FACTOR AND LENGTH
The fun factor of this level is pretty nice actually even though there's some pretty glitchy things like the platforms in the lava that you can die if they're on their lowest point, other than that the gameplay is good. The length of this level supports the the gameplay because the length is honestly perfect, i never really got tired of the level because the length is pretty nice.
Sanct wrote:REVIEW OF UNHEARTLY STOMACHES BY HARVEY36DICE
UNNECESSARY SWITCHES AND POWER UPS NEXT TO EACH OTHER
The switch blocks in this level just seem really tacked on and unnecesary. If you just completely removed them because they're just slight detours and completely unnecesary. Now, the powers that are next to each other are basically just plainly a bad design choice in general as the leaf kind of breaks this level and if you can get it every time you start and are good enough you can really easily break some parts of the level.
FUN FACTOR AND LENGTH
The fun factor of this level is pretty nice actually even though there's some pretty glitchy things like the platforms in the lava that you can die if they're on their lowest point, other than that the gameplay is good. The length of this level supports the the gameplay because the length is honestly perfect, i never really got tired of the level because the length is pretty nice.
SCORE:
8/10
Thank you for the review! looks a fair score IMO. Well, i'll fix these glitches and other flaws. also are you Frozen Boo?