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Zombie Enemies
Posted: Wed Sep 30, 2015 11:09 pm
by JamminJelly
I'm making an episode that (jokingly) features Zombies as enemies, and figured somebody else might want to use them, so here they are.
Disclaimer: Fish can not swim in lava.
http://www.mediafire.com/download/6795u ... nJelly.zip
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 12:15 am
by SecondScolipede
I love the rex.
Also, you should have the blaarg and fish outside of the water so we can get a better view of 'em.
Anyways, about the pack in general, I feel like they should have some kind of wounds or blood on them (Blood in a Mario game! *Gasp*)
With the exception of that magnificent rex, all of these look like you just changed the hue and saturation settings. Which, to be fair, is what I used to do with everything.
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 12:31 am
by JamminJelly
Yeah, I didn't really put in that much effort, but I figured the fact that there are
zombie ghosts would make up for that
Also I fixed the thing
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 9:26 am
by mechamind
I would think that ghosts and Thwomps are already supposed to be "unholy" in their normal forms. But they do look good in these colors anyway.
My only real concern is with the mole.
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 11:27 am
by litchh
They look like dark green colored but not zombie enemies. Zombie enemies were created few years ago by zephyr.
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 11:48 am
by Zeldamaster12
These don't even look like zombies. All you did was recolored them green and removed some of the eyes.
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 12:44 pm
by JamminJelly
Once again, I didn't put in that much effort. These are just some dumb recolors I made for my episode and thought somebody else might be want to use them.
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 1:15 pm
by PixelPest
JamminJelly wrote:Once again, I didn't put in that much effort. These are just some dumb recolors I made for my episode and thought somebody else might be want to use them.
If anyone wanted to do dark green recolours they would just do them themselves. Do these even use a palette or did you just change the hue?
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 1:54 pm
by Mable
SecondScolipede wrote:I love the rex.
Also, you should have the blaarg and fish outside of the water so we can get a better view of 'em.
But thats lava not water.. or am i blind.
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 2:29 pm
by mechamind
The most recent edit to the original post was 19 minutes after the comment about water was posted, though I only saw this image after the edit as well.
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 6:35 pm
by HenryRichard
I personally think the koopas are really good, and I like all of them a lot more than I would if they were coated in blood.
Re: Zombie Enemies
Posted: Thu Oct 01, 2015 6:47 pm
by SecondScolipede
Tinkerbell wrote:SecondScolipede wrote:I love the rex.
Also, you should have the blaarg and fish outside of the water so we can get a better view of 'em.
But thats lava not water.. or am i blind.
I just said water by accident, I meant lava. (It was always lava, before and after the update.)
Re: Zombie Enemies
Posted: Sun Oct 04, 2015 3:16 am
by Wkay
They're just recolored green and edited to look emotionless, sadly.
You could've switched their palette to make it look raw and added blood, but it's still good-ish.
Re: Zombie Enemies
Posted: Sun Oct 04, 2015 11:37 am
by BarbarianKabbage
I like the idea, but it just seems like you changed the color, not even by hand. Just the hue and saturation. I think a cool thing to do would to is crossing the enemies' eyes outward.
Re: Zombie Enemies
Posted: Sun Oct 04, 2015 1:49 pm
by BukkitmanPlaysMC
LOL
I like the Idea! i was expecting like bones, torn flesh, ect but also because they are green doesn't mean they are zombies. but still! I like the Idea!
You should make a power up that makes the player into a zombie
Re: Zombie Enemies
Posted: Sun Oct 04, 2015 11:14 pm
by Artemis008
These would work better as radioactive enemies!
Re: Zombie Enemies
Posted: Wed Oct 07, 2015 11:38 pm
by BarbarianKabbage
litchh wrote:They look like dark green colored but not zombie enemies. Zombie enemies were created few years ago by zephyr.
Yeah, I thought I remembered playing a level with zombie enemies, I think it was an SMB3 Tank stage.
Re: Zombie Enemies
Posted: Thu Oct 08, 2015 1:05 am
by mechamind
BukkitmanPlaysMC wrote:You should make a power up that makes the player into a zombie
I've played too much Final Fantasy to regard a zombie power as an "upgrade". But here's what I think would happen:
1. Enemies that
can be killed will be hurt (for the same damage as a shell) if your zombie merely touches them. Anything that doesn't disappear will kill you instantly.
2. Poison mushrooms have no effect, while power-ups kill you instantly.
3. You can't dash, ride Yoshi, or equip shoes. But you can still grab items and ride rainbow shells.
4. You can't listen to anybody or read messages as a zombie.
5. Water kills you instantly as a zombie would fall apart. On the other hand, damage blocks (such as spikes and munchers) have no effect.
This can be a problem if you used fire for a damage floor.
6. If you're a zombie, what gives you a 1-Up will instead remove zombie status and turn you back to super whoever (or Link with 2 hearts). The 1-Up/2-Up pattern begins
after you get rid of zombie.
7. Of course, losing a life will also remove zombie status.
The best thing to do is design levels where you need to become a zombie to complete the level, but you can't take the zombie "power" out of the level.
Re: Zombie Enemies
Posted: Thu Oct 08, 2015 3:31 am
by PROX
Something similar was made. Flying Brick made some horror themed npcs a while back.
http://www.smbxgame.com/forums/v ... =31&t=5566