SMBX Tileset Compiler and Separator

Share and discuss custom SMBX graphics.
ShadowStarX
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Re: SMBX Tileset Compiler and Separator

Postby ShadowStarX » Sat Oct 03, 2015 4:00 pm

I was just trying this out and I already love this thingy! It makes recolorng a lot quicker. I'm going to use it a lot I think.

You seem to be a cool guy, FrozenQuills because your CC placement and this tool. ;)

h2643
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Re: SMBX Tileset Compiler and Separator

Postby h2643 » Sat Oct 03, 2015 4:05 pm

ShadowStarX wrote:You seem to be a cool guy, FrozenQuills because your CC placement
CC placements don't make anyone cool.

TLtimelord
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Re: SMBX Tileset Compiler and Separator

Postby TLtimelord » Sat Oct 03, 2015 5:57 pm

h2643 wrote:
ShadowStarX wrote:You seem to be a cool guy, FrozenQuills because your CC placement
CC placements don't make anyone cool.
I mean look at castlewars.

Gameinsky
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Re: SMBX Tileset Compiler and Separator

Postby Gameinsky » Sun Oct 04, 2015 7:04 am

I'm have issues with the program sadly (using 1.11)
It seems to be having troubles with drawing light colours. Lighter shades and white don't show up at all in the joinedimages.
On top of that the png file won't open at all.

Also, here's a feature request:
Seeing the way the splitter works, do you think you could add a tilesetsplitter GUI to the program? That way you don't have to split new tilesets into separate files and just have your program do it as well!

It's a shame I can't use this program to all of its uses yet, but it will be really useful.

FrozenQuills
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Re: SMBX Tileset Compiler and Separator

Postby FrozenQuills » Sun Oct 04, 2015 7:56 am

Gameinsky wrote:I'm have issues with the program sadly (using 1.11)
It seems to be having troubles with drawing light colours. Lighter shades and white don't show up at all in the joinedimages.
On top of that the png file won't open at all.

Also, here's a feature request:
Seeing the way the splitter works, do you think you could add a tilesetsplitter GUI to the program? That way you don't have to split new tilesets into separate files and just have your program do it as well!

It's a shame I can't use this program to all of its uses yet, but it will be really useful.
Can you post a screenshot of what happens to the colors? It could possibly be an issue with the Python Image library I'm using.
HenryRichard wrote:This is really good, though whenever I join the .gifs together, the first color on the colormap always seems to be replaced with transparency. It's kind of annoying, but it's not too hard for me to fix on my own and it doesn't stop the fact that this program is a massive timesaver. Also, it could just be that I use Gimp instead of paint.net.
I can't seem to reproduce this issue as well, so a screenshot would also help.
Thanks for the feedback btw everyone..!

Gameinsky
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Re: SMBX Tileset Compiler and Separator

Postby Gameinsky » Sun Oct 04, 2015 8:12 am

FrozenQuills wrote:
Gameinsky wrote:I'm have issues with the program sadly (using 1.11)
It seems to be having troubles with drawing light colours. Lighter shades and white don't show up at all in the joinedimages.
On top of that the png file won't open at all.

Also, here's a feature request:
Seeing the way the splitter works, do you think you could add a tilesetsplitter GUI to the program? That way you don't have to split new tilesets into separate files and just have your program do it as well!

It's a shame I can't use this program to all of its uses yet, but it will be really useful.
Can you post a screenshot of what happens to the colors? It could possibly be an issue with the Python Image library I'm using.
HenryRichard wrote:This is really good, though whenever I join the .gifs together, the first color on the colormap always seems to be replaced with transparency. It's kind of annoying, but it's not too hard for me to fix on my own and it doesn't stop the fact that this program is a massive timesaver. Also, it could just be that I use Gimp instead of paint.net.
I can't seem to reproduce this issue as well, so a screenshot would also help.
Thanks for the feedback btw everyone..!
Actually, I believe me and Henrychard have the same issue.
Here's an example picture:
https://www.dropbox.com/s/v0ecv7cjjpy7c ... 8.png?dl=0

[edit]
Including a single graphic that is bigger than the other seems to get rid of that issue.

FrozenQuills
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Re: SMBX Tileset Compiler and Separator

Postby FrozenQuills » Sun Oct 04, 2015 8:27 am

Gameinsky wrote: Actually, I believe me and Henrychard have the same issue.
Here's an example picture:
https://www.dropbox.com/s/v0ecv7cjjpy7c ... 8.png?dl=0

[edit]
Including a single graphic that is bigger than the other seems to get rid of that issue.
Whoa that's REALLY weird that the joinImage.exe just randomly misses a color, but good thing you found a temporary fix. You could also make another layer behind the current one and paintbucket the color that is missing.
And it looks like if I make them all the same size I still can't reproduce the issue, but it might be just python being dumb.
EDIT: When I have only three of those files, I get that issue now, so that's progress.

Gameinsky
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Re: SMBX Tileset Compiler and Separator

Postby Gameinsky » Sun Oct 04, 2015 8:35 am

No need for extra layers if you just use the global paintbucket tool :P
(Seriously, that's the main reason why your program is so useful, recolours in paint net only require a few seconds for the entire tileset, which is amazing)

FrozenQuills
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Re: SMBX Tileset Compiler and Separator

Postby FrozenQuills » Sun Oct 04, 2015 8:42 am

Gameinsky wrote:No need for extra layers if you just use the global paintbucket tool :P
(Seriously, that's the main reason why your program is so useful, recolours in paint net only require a few seconds for the entire tileset, which is amazing)
Oh right I completely forgot that option existed, lol

EDIT: Alright I made a quick fix to V1.11 so you can try redownloading that.

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Re: SMBX Tileset Compiler and Separator

Postby Witchking666 » Sun Oct 04, 2015 1:39 pm

this should be stickied
its just inredibly useful for everyone!

HenryRichard
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Re: SMBX Tileset Compiler and Separator

Postby HenryRichard » Sun Oct 04, 2015 9:24 pm

FrozenQuills wrote:EDIT: Alright I made a quick fix to V1.11 so you can try redownloading that.
I'm no longer having the issue, so this program works perfectly now!

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Re: SMBX Tileset Compiler and Separator

Postby FrozenQuills » Wed Oct 07, 2015 10:33 pm

Good to hear.
This tool should probably be stickied/moved to the graphics subforum now that I think about it, actually...

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Re: SMBX Tileset Compiler and Separator

Postby underFlo » Thu Oct 08, 2015 1:31 am

Well, it's not really a graphic, so I think it's fine in this subforum.

FrozenQuills
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Re: SMBX Tileset Compiler and Separator

Postby FrozenQuills » Sun Nov 15, 2015 9:57 am

Maybe this can be linked in some "general external tools thread" then.

Bryan
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Re: SMBX Tileset Compiler and Separator

Postby Bryan » Sun Nov 15, 2015 10:04 am

I had not seen this before but amazing contribution to the community!

FrozenQuills
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Re: SMBX Tileset Compiler and Separator

Postby FrozenQuills » Fri Nov 27, 2015 10:00 pm

Bryan wrote:I had not seen this before but amazing contribution to the community!
Thanks! I heard this is overpowered.

Marina
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Re: SMBX Tileset Compiler and Separator

Postby Marina » Thu Dec 03, 2015 5:10 pm

I don't know how I've been able to exist without this until now?? This is literally the best thing ever made, thank you so much FQ <3 (also this needs to be stickied bc I don't think it is)

Gameinsky
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Re: SMBX Tileset Compiler and Separator

Postby Gameinsky » Thu Dec 03, 2015 5:46 pm

So why does frozenquills still have no trophy? He should get two! One for making this and one for winning MAFAB

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Re: SMBX Tileset Compiler and Separator

Postby aero » Wed Dec 09, 2015 3:43 am

witchking666 wrote:this should be stickied
its just inredibly useful for everyone!
I second this. I'm just seeing this thread now and agree it's a useful tool. FrozenQuills, you should request the 'programming' medal.

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Re: SMBX Tileset Compiler and Separator

Postby Willhart » Sat Mar 12, 2016 8:42 pm

This tool is still very useful. It saved e a lot of time while recoloring npc.


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