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Matrix Tileset + Robot NPCs (UPDATED) (AGAIN)
Posted: Sun Sep 27, 2015 2:00 pm
by SecondScolipede
Just a silly little tileset I made. It includes some random robot npcs. (I will update later and add some more BGOs)
The Background was made by SilverDeoxys

THE SHAPES IN THE BLOCKS ARE NOT FILL BLOCKS.
they are made by putting 4 slope/block corners next to each other.
Download: https://www.dropbox.com/s/brh0j8m0tulch ... t.zip?dl=0
CONTENTS & CHANGELOG: Tileset with slopes and corners + Item blocks, bricks, and note block.
Currently unfinished smw lava
Grayscale Mario (Only for small, super, and fire mario for now)
A few hill bgo's and pillar bgo's
Fences
custom background
Custom Block-Breaking effect
Custom coins and mushroom/fire flower.
NPC's: Goomba, paragoomba, smb1 blooper, pirahna plant, thwomp, spiny, koopa/paratroopa, rolling spiny
Changelog from version 2 to 3: Added rolling spiny, spiny, thwomp, hill BGOs.
Re: Matrix Tileset + Robot NPCs
Posted: Sun Sep 27, 2015 2:23 pm
by h2643
Man, these slope corners sure stand out in the tileset, and not in a good way. I suggest you to make them the same way as you did with slopes, so they'll fit.
Re: Matrix Tileset + Robot NPCs
Posted: Sun Sep 27, 2015 3:00 pm
by SecondScolipede
h2643 wrote:Man, these slope corners sure stand out in the tileset, and not in a good way. I suggest you to make them the same way as you did with slopes, so they'll fit.
Updated em'. You will find the slope corners in the smb3 cave tileset, and the block corners in the wood tileset.
Re: Matrix Tileset + Robot NPCs
Posted: Sun Sep 27, 2015 3:07 pm
by h2643
Oh, now this is more like it

The tileset itself looks p nice though, good work.
Re: Matrix Tileset + Robot NPCs (UPDATED)
Posted: Sun Sep 27, 2015 9:31 pm
by mechamind
I looked at this 5 minutes ago, and come back now for another look only to find out you've changed it.
On a serious note, I think it might help if we can see what the ? block looks like on the white background.
Re: Matrix Tileset + Robot NPCs (UPDATED)
Posted: Sun Sep 27, 2015 10:01 pm
by SecondScolipede
mechamind wrote:I looked at this 5 minutes ago, and come back now for another look only to find out you've changed it.
On a serious note, I think it might help if we can see what the ? block looks like on the white background.
Yeah, I'll be updating this quite a bit for the next few days
Strange that you brought up the ? mark block, and thank you for doing so. I purposefully didn't put it on the white background to make is easier to see.
This is about what it would look like:

Is it too hard to see? For me it looks just fine.
Re: Matrix Tileset + Robot NPCs (UPDATED)
Posted: Sun Sep 27, 2015 11:18 pm
by HenryRichard
honestly I think the background is WAY too bright. They'd be good separately but not together.
Re: Matrix Tileset + Robot NPCs (UPDATED)
Posted: Mon Sep 28, 2015 12:31 am
by SecondScolipede
HenryRichard wrote:honestly I think the background is WAY too bright. They'd be good separately but not together.
I'm basing this tileset off of the Woah Zone from Super Paper Mario, which had mostly the same colors and background. IMO the background fits well but if you don't like it, maybe a dark green background or even black background works just fine. (I didn't even make the background, it's just an edit of one of Silver Deoxys's)
Re: Matrix Tileset + Robot NPCs (UPDATED)
Posted: Mon Sep 28, 2015 3:49 am
by Alagirez
it looks like a neon tileset. The NPCs looks good (especially the koopa ones) and i like the background. Will use this later.
Re: Matrix Tileset + Robot NPCs (UPDATED)
Posted: Mon Sep 28, 2015 12:46 pm
by TheKingOfBoos
This would go well with my glassland tileset methinks
Re: Matrix Tileset + Robot NPCs (UPDATED) (AGAIN)
Posted: Tue Sep 29, 2015 9:01 pm
by SecondScolipede
Another update because why not. This will most likely be the last one.
Re: Matrix Tileset + Robot NPCs (UPDATED) (AGAIN)
Posted: Wed Sep 30, 2015 12:51 am
by PROX
what exactly is the update?
Re: Matrix Tileset + Robot NPCs (UPDATED) (AGAIN)
Posted: Wed Sep 30, 2015 11:54 am
by PixelPest
Would you please provide a changelog as well as links to all of the previous versions of the tileset; I liked the first one best, but like Prox, have absolutely no idea what you changed between the second and third. Doesn't look too bad though, but I'm not sure I would ever use it.
Re: Matrix Tileset + Robot NPCs (UPDATED) (AGAIN)
Posted: Fri Oct 02, 2015 11:30 am
by Rawr
Looks pretty nifty! I really like neon-styled tilesets, it's always good to have more.
Re: Matrix Tileset + Robot NPCs (UPDATED) (AGAIN)
Posted: Sat Jun 09, 2018 7:51 pm
by PurpleExample
The Dropbox page doesn't exist.

Shame. This looked like a really good tileset to use.