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SMB1 NES Shading Boost
Posted: Wed Sep 16, 2015 6:53 pm
by bigpotato
Here's most of the blocks from SMB1 (NES) with more shading. They still fit the palette limit though.
Use over this pack here:
http://www.smbxgame.com/forums/v ... f=31&t=456
Screenshots:
Screen1.png
Screen2.png
Download:
SMB1 NES Shading Boost.zip
Re: SMB1 NES Shading Boost
Posted: Wed Sep 16, 2015 9:26 pm
by FanofSMBX
Wow, clever idea! I like how you still use 3 colors per block.
Re: SMB1 NES Shading Boost
Posted: Thu Sep 17, 2015 8:02 am
by h2643
There's something wrong with that green mushroom platform, but other than that, nice graphics.
Re: SMB1 NES Shading Boost
Posted: Thu Sep 17, 2015 11:16 am
by mechamind
Is there going to be another adjustment for the background? And if so, is there going to be a way to distinguish it from the platforming?
Re: SMB1 NES Shading Boost
Posted: Thu Sep 17, 2015 9:43 pm
by Destiny
h2643 wrote:There's something wrong with that green mushroom platform
It's a tree, not a mushroom. BTW I agree, it looks strange.
Re: SMB1 NES Shading Boost
Posted: Thu Sep 17, 2015 11:39 pm
by bigpotato
Okay, I've adapted the mushroom/tree thing, now it looks like this:
block-287.gif
Problem is, it's a sizable. so I cant add a border without putting one in the middle as well.
Re: SMB1 NES Shading Boost
Posted: Fri Sep 18, 2015 9:24 am
by RudeGuy
This looks really cool. I really like the castle and the yellow mushrooms!
Re: SMB1 NES Shading Boost
Posted: Fri Sep 18, 2015 9:52 pm
by Liraxus
Looks pretty, some NES games liked to use that for their means of shading. It actually makes the graphics pop out more.