I've made a few levels so far. It had been a long time since I designed my last level in either SMBX or Lunar Magic when I made these, so I hope they aren't too bad.
This was the first level I made/uploaded in SMM. It was unfortunately also the victim of several re-uploads, thanks to a few cheeky players getting on top of the trees. Don't worry, the current level ID is final
ID: 0071-0000-00A4-4371
The second level I created. This is an aesthetically Icy-boneyard hybrid. The main flaw with this level is that I did not pay enough attention to gameplay aspects; causing some pretty high and downright unfair difficulty at times. I ended up leaving a bunch of comments on it in an attempt to help players out which, to be honest, is a pretty good indication of how bad this level really is. Personally, I would recommend just visiting my miiverse page to look at the pretty screenshots, since that's unfortunately the only good thing about it. It is flawed & awful... flawful
ID: AFFC-0000-0078-B079
Miiverse Page: https://miiverse.nintendo.net/posts/AYM ... VHke-mA4Qw
I was bored one day so I decided to do somewhat of a remake of the level featured in this genius YouTube video by made by Valtteri
There's not really much to say about this one. Just a remake of one of Valtteri's levels where most everything you can interact with screams. It's funny for the first 30 seconds or so, but after that the novelty wears off. Despite that it was still fun to make and the level itself is made by Valtteri, so how could you go wrong? Valtteri, thank you for your hilarious inspiration.
ID: E6A4-0000-0077-0BF8
My most popular level so far. This level is a near faithful recreation of the final castle from SMB3 with a frosty twist.
ID: 6CC7-0000-00C0-9BC7
Of course, you can always check my Miiverse for any new levels that I upload: https://miiverse.nintendo.net/users/ngmpcc9901/posts
Feel free to comment on any of those levels letting me know how I can improve them.
Here, all of my levels updated with checkpoints and tiered powerups and in the case of World of Wigglers and Chain-Chomp's Creepy Castle have been updated with balance tweaks to make the level easier.
Since interest in this thread seems to have renewed a little, I might as well post an updated list, because I did what some others did and made a mass checkpoint revamp of everything. Feel free to just completely erase my old list and paste this new one in as is:
Furious Flame-Jet Fort no longer exists, Underneath the Airship and Walljump Express are unchanged due to short length (but included here anyway to make pasting less of a pain), and the last six haven't been posted here before. Most levels have virtually no changes besides the checkpoints, but the old codes are most certainly invalid now.
It's been approximately two months since Super Mario Maker was released. Out of boredom, I've decided to make some statistics on level codes that have been submitted to this thread thus far. Approximate Number of Submitted Levels: 203
Member Who Has Submitted the Most Levels: Chad, with a total of 21 levels submitted
-Followed closely by Luigimario280, at 19 levels, and Quill, at 17 levels
Most Reoccurring Number of Submitted Levels Per User: 1 and 4 (it was a tie, at 6 people each submitting either only 1 or only 4 levels)
Most Reoccurring Word in the Titles of Levels: Invasion, at 14 uses of the word
Average Number of Levels Submitted Per User (who submitted): 6
Also, I wanted to ask a question to all of you. Should someone create a thread specifically for explaining/showcasing tips and tricks in the Super Mario Maker editor?
Three more of my levels have received checkpoint updates:
Underneath the Airship: 4C22-0000-0129-2D10
Walljump Express: E226-0000-0129-48F3
Soaring Depths: D498-0000-0129-33CC
I don't want to leave invalid/outdated codes on my list, so please replace the old ones with these. The levels are otherwise unchanged, so if you've played them before, nothing new is really brought to the table.
War-torn Skies
ID:DA6F-0000-00FA-D065 Bookmark
Description: Out of all the levels I have created so far, this is by far my favorite! War-torn Skies is a pretty traditional course where you must board a Hot-air-balloon-esque Airship and take down its captain. This level features Hot-air balloons constructed out of mushroom platforms & various other level elements, as well as 2 checkpoints, a custom boss, and 3 collectible 8-bit Big Mushrooms that I used as a substitute for star coins, as they are not present in Super Mario Maker.
Screenshots: (There are A LOT of these)
House of Mirrors
ID:D990-0000-00FF-B3F0 Bookmark
Description: This is my attempt at creating a ghost house level with an original puzzle mechanic/gimmick. Basically, the room you are in is mirrored on opposite sides of the screen. Hard blocks shown in the mirror indicate the location of a hidden block. This is kind of a tough mechanic to explain. I was actually inspired by the mechanics shown off in this level. I don't have any screenshots for you, so you'll just have to play the level to find out what it looks like
Screenshots: Nope