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SMB:Koopaling Take Over

Posted: Tue Sep 08, 2015 2:15 pm
by Lukas Old Account
Hello everyone! What? Lukas, witchking666 and Ludwig von koopa are making a episode? One that won't be cancelled!? Well yes, so, a few days ago, Emral told me not to make a project thread, but then more people wanted to see it, so here it is again. AND WHAT!? It's not a smb3 project, lmao! anway, back on track.

Story
Spoiler: show
So, with the Mario brothers being on vacation, Bowser got lazy and decided to go on a vacation to, however, the Koopalings got bored aswell so they invaded the mushroom kingdom seaside and took over the seven legendary islands. When Mario and Luigi took notice of this happening, they returned to the mushroom kingdom, but when they got there, everything was in ruin.
Ok, now it's time for some Screenshots:
Spoiler: show
Image Image Image Image
Well yeah, more is coming soon, also here is the list of beta testers:
Spoiler: show
Ludwig=Mario Suckerman7 GM=Luigi Toad=Witchking666
Level designers
Spoiler: show
Herolink64 Ludwig von koopa witchking666
If you want to beta test, just give me a sign! Also, this project almost uses "NONE" custom tilesets, only tilesets stright from the original SMW. This is sort of my gift to Mario's 30's anniversary. Anyway, enjoy.
worldmap designer: shadow starx

Re: SMB:Koopaling Take Over

Posted: Tue Sep 08, 2015 2:18 pm
by Erik
This looks p. good, I like the design, keep it up!

Re: SMB:Koopaling Take Over

Posted: Tue Sep 08, 2015 2:20 pm
by Waddle
People have a strange obsession with Koopalings these days. Oh well. This looks prettyyy good! From what I can see, the levels all look well-designed. One thing; Coins on the ground are.. uh.. I just don't think it looks.. right. Aside from that, I'm looking forward to this <3

Re: SMB:Koopaling Take Over

Posted: Tue Sep 08, 2015 2:27 pm
by Suckerman7 GM
Can I beta-test Luigi or Toad?

Re: SMB:Koopaling Take Over

Posted: Tue Sep 08, 2015 3:39 pm
by Witchking666
Is toad a playable? (because hè wasn't in the Original smw)
If so, can i bèta test this because i also really like smw XD

Re: SMB:Koopaling Take Over

Posted: Wed Sep 09, 2015 2:26 am
by Lukas Old Account
Sure, but know howver that he won't be in the final version.

Re: SMB:Koopaling Take Over

Posted: Fri Sep 11, 2015 3:54 pm
by Witchking666
Okay
Are you also exepting ld's or not
Because if so, expect a bunch of vintage smw levels from me XD

Re: SMB:Koopaling Take Over

Posted: Fri Sep 11, 2015 5:01 pm
by NathanBros
The screens are looking good, lovely SMW style!

Re: SMB:Koopaling Take Over

Posted: Sat Sep 12, 2015 2:03 am
by Lukas Old Account
UPDATE:
HeroLink64 wrote:I am happy to announce that Witchking666 and Ludwig von Koopa are now part of the team!

Re: SMB:Koopaling Take Over

Posted: Mon Sep 14, 2015 12:12 pm
by Witchking666
Currently working on a basic forest level for this
Hope you will like itXD

Re: SMB:Koopaling Take Over

Posted: Wed Sep 16, 2015 4:57 pm
by Enchlore
The design itself is alright and manages to evoke a SMW feeling, but in the third screenshot (second cave), I'm afraid the space above the two piranha pipes might be too cramped.

Re: SMB:Koopaling Take Over

Posted: Tue Oct 13, 2015 1:12 pm
by Lukas Old Account
hello everyone, this project won't be cancelled but merged with mystery of bowser's castle. It's kind of repetitive to me to always use the same styles.

Re: SMB:Koopaling Take Over

Posted: Tue Oct 13, 2015 1:14 pm
by ShadowStarX
I'm locking this thread because the project leader's request!