Frames limit (WARNING) tips for smbx animation on npcs
Posted: Tue Sep 08, 2015 1:07 pm
The exact frame limit is approximatley 100 frames (I think).
I was making this npc and it crashed the game with "Run Time error-6 overflow".
It was an animated short thing I made and it has 148 frames in total and no framestyle.
The framespeed wasn't set and why would I do it for this?
In conclusion: Don't make an npc use too many frames or it will crash the game.
(Am I the first to discover this?)
EDIT: I'll try to expiriment some things to see what is the frame limit.
EDIT 2: 100 is the frame limit, but it will mess the npc extremley hard!
I am still unaware about how 100 frames is a good way to mess up an npc harshly.
I was making this npc and it crashed the game with "Run Time error-6 overflow".
It was an animated short thing I made and it has 148 frames in total and no framestyle.
The framespeed wasn't set and why would I do it for this?
In conclusion: Don't make an npc use too many frames or it will crash the game.
(Am I the first to discover this?)
EDIT: I'll try to expiriment some things to see what is the frame limit.
EDIT 2: 100 is the frame limit, but it will mess the npc extremley hard!
I am still unaware about how 100 frames is a good way to mess up an npc harshly.