PGE thread [Archive 2015-07-31]

Topics that have reached 100 pages.
Veudekato
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Re: My Research of SMBX

Postby Veudekato » Tue Apr 01, 2014 4:23 am

SnifitGuy69, work just started. wohlstand and me still dont creat all docs tables.
If anyone want to help register to forums. Thanks you from support!

Wohlstand
Van De Graf
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Re: My Research of SMBX

Postby Wohlstand » Sun Apr 06, 2014 4:30 am

New update!
Pre-Alpha 0.0.5
http://engine.wohlnet.ru/docs/EXE_tests ... _0.0.5.zip

Changelog 0.0.5
-Added "Export to image"
-Added Level Properties read support (Level Title, if it set in LVL file)
Screenshots
Spoiler: show
Image

Image
Exported test images:
http://engine.wohlnet.ru/docs/Images/Export%20test/

Don't forgot about backgrounds - now it is experimental. And therefore it is ALWAYS TILED.
Last edited by Wohlstand on Tue Apr 08, 2014 2:10 am, edited 1 time in total.

Wohlstand
Van De Graf
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Re: My Research of SMBX

Postby Wohlstand » Tue Apr 08, 2014 2:09 am

Ooops, I forgot to add link to 0.0.5 into main post, fixed.

Fuyu
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Re: My Research of SMBX

Postby Fuyu » Tue Apr 08, 2014 8:56 am

I wanted to ask you something but forgot to do so, so I'm asking you now, what are those numbers over the level editor screen? Are they like layers where you can place graphics?

RudeGuy
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Re: My Research of SMBX

Postby RudeGuy » Tue Apr 08, 2014 9:07 am

Natsu wrote:I wanted to ask you something but forgot to do so, so I'm asking you now, what are those numbers over the level editor screen? Are they like layers where you can place graphics?
May they are the sections.

Fuyu
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Re: My Research of SMBX

Postby Fuyu » Tue Apr 08, 2014 9:08 am

Christian07 wrote:
Natsu wrote:I wanted to ask you something but forgot to do so, so I'm asking you now, what are those numbers over the level editor screen? Are they like layers where you can place graphics?
May they are the sections.
*facepalm, dunno how could I miss something as obvious as that. =P

yoshi64
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Re: My Research of SMBX

Postby yoshi64 » Tue Apr 08, 2014 12:06 pm

this got potential, looking forward of this

FutureNyanCat
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Re: My Research of SMBX

Postby FutureNyanCat » Thu Apr 10, 2014 10:22 am

I'm really glad that someone is going for an open-source engine of SMBX. You can do it!

Fuyu
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Re: My Research of SMBX

Postby Fuyu » Thu Apr 10, 2014 11:02 am

Would you like to suggest anything for this new engine? You can do it going to the following link: http://engine.wohlnet.ru/forum/viewtopic.php?f=11&t=71

Wohlstand, if you don't care could you copy this link into your main page, we could gather far more suggestions of what to add to the engine.

Wohlstand
Van De Graf
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Re: My Research of SMBX

Postby Wohlstand » Thu Apr 10, 2014 1:53 pm

Natsu wrote:Would you like to suggest anything for this new engine? You can do it going to the following link: http://engine.wohlnet.ru/forum/viewtopic.php?f=11&t=71

Wohlstand, if you don't care could you copy this link into your main page, we could gather far more suggestions of what to add to the engine.
Okay, I will add link into main post ;)

Wohlstand
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WARNING! Technical works on main server machine!

Postby Wohlstand » Fri Apr 11, 2014 1:51 pm

I must make some technical works on my server machine, sorry.

My news post:
http://wohlnet.ru/news/TechWorks_2014-04-11

!!! All works finished!

Veudekato
Guest

Re: My Research of SMBX

Postby Veudekato » Tue Apr 15, 2014 2:31 am

Wohlstand improved the quality of logo and redrew into vector graphic:
Get SVG
Huge image with mechanical
Huge image Mushroom only

Image

Main logo
Image
Small logo
Image

Axiom
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Re: My Research of SMBX

Postby Axiom » Wed Apr 16, 2014 4:48 pm

They look nice, did you do it in Inkscape or Adobe Illustrator

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Wed Apr 16, 2014 4:50 pm

Luigifan2010 wrote:They look nice, did you do it in Inkscape or Adobe Illustrator
Inkscape

Wohlstand
Van De Graf
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New update!

Postby Wohlstand » Wed Apr 16, 2014 8:30 pm

Pre-Alpha 0.0.6

Windows build
http://engine.wohlnet.ru/docs/EXE_tests ... _0.0.6.zip (51 MB), included SMBX music and graphics, Qt5 libraries.

Changelog 0.0.6
Spoiler: show
-Added blocks support
-Added Music player, you can enable section settings view, and press "play" for start music playing.
-Added custom music selection dialog
-Data loading process are improved
-New logo and icon
-Added water view (if Quicksand bit enabled, displayed in Yellow color)
-Added doors view
Image

Image

Image

Image

Veudekato
Guest

Re: My Research of SMBX

Postby Veudekato » Thu Apr 17, 2014 2:55 am

Tested.All it works

Veudekato
Guest

Re: My Research of SMBX

Postby Veudekato » Thu Apr 17, 2014 4:06 am

My official video review PlatGEnWohl 0.0.6 .




Wohlstand, add this to main post

Sednaiur
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Re: My Research of SMBX

Postby Sednaiur » Thu Apr 17, 2014 12:57 pm

I wish you all the Best for this Project, as it looks promising to me ^^

I have read a long Time ago, that the most difficult Part will be, to make an working Game out of it. I really hope, you can get this done.
Best of Luck to you :-)

Shadow Yoshi
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Re: My Research of SMBX

Postby Shadow Yoshi » Thu Apr 17, 2014 5:52 pm

So, I see that you've created a program that can read the SMBX level file and draw stuff to the screen. However, Veudekato's video didn't show anything about if the objects actually work.

Veudekato
Guest

Re: My Research of SMBX

Postby Veudekato » Fri Apr 18, 2014 4:55 am

Joey, new video show what you can make in the new version. functions of 0.0.5 here:http://www.youtube.com/watch?v=80ZLZVQ2V0o


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