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Re: Mice Mice Paradise 5 DAYS STILL NO OFFICIAL REVIEW!

Posted: Sat Sep 12, 2015 4:03 pm
by glitch4
damn inpantiency. I'll review this level another tomorrow.

Re: Mice Mice Paradise 5 DAYS STILL NO OFFICIAL REVIEW!

Posted: Sun Sep 13, 2015 5:03 am
by Mable
I am sure you could have pmed one of the judges and ask nicely for a review of this. But damn thats... ide have words for this anymore.

Re: Mice Mice Paradise 5 DAYS STILL NO OFFICIAL REVIEW!

Posted: Sun Sep 13, 2015 6:47 am
by Erik
If I was a level judge I would not review this on purpose.

Re: Mice Mice Paradise 5 DAYS STILL NO OFFICIAL REVIEW!

Posted: Sun Sep 13, 2015 10:47 am
by Witchking666
Ludwig von Koopa wrote:If I was a level judge I would not review this on purpose.
Fixed it because i agree it was kinda overkill to put that in the title
But can you please next time just send me a pm about the fact you are annoyed by this and not just make a post and making me look like a complete moron

Re: Mice Mice Paradise

Posted: Mon Sep 14, 2015 3:28 pm
by TheKingOfBoos
Still no review. Maybe the judges took Ludwig's advice, that would be sad...

Re: Mice Mice Paradise

Posted: Tue Sep 15, 2015 2:56 am
by ZIkeRIT
I cant play this level (because im reviewing it on phone),but,no body sayd that i can't judje it by screens!
Design 9.8/10,
1.Im realy like fact that this is an one giant section,with a lot of a small secret's
2.Its doesn't look's like some boring desert level,it looks like a very good level!
GFX 100/10
That tileset is just.... awesome!!!Mice's look so fun!Cactus piranha,cactus piranha...

Hmm...What's next?Dorito's mountain?Kinder Surprise land?MUSHROOM KINGDOM?....Oh..That is maked...

Re: Mice Mice Paradise 5 DAYS STILL NO OFFICIAL REVIEW!

Posted: Tue Sep 15, 2015 11:50 am
by glitch4
Don't double post, ZIkeRIT.

Review of Mice Mice Paradise

This level was pretty decent cheese-themed one. The quicksand wasn't necessary if the spikes are placed or they should be removed anyway. Also there's easy 1-up by just entering a pipe and hitting a block to get it. You put the pipe warp number 7 exit in the wrong direction, it should be fixed by setting up 'exit up' (if you know what I mean). Anyway, the gameplay's kinda a bit short. Atmosphere was... okay at some point, sure, the graphics fit good here, but the background objects are a bit of overused in my opinion. The npc variety and placement was okay. The level design was good. Anyway, this level was a bit short, so there's nothing more to say about it, and it gets a pretty good score.

6.5/10

Re: Mice Mice Paradise 5 DAYS STILL NO OFFICIAL REVIEW!

Posted: Tue Sep 15, 2015 12:50 pm
by Witchking666
glitch4 wrote:Don't double post, ZIkeRIT.

Review of Mice Mice Paradise

This level was pretty decent cheese-themed one. The quicksand wasn't necessary if the spikes are placed or they should be removed anyway. Also there's easy 1-up by just entering a pipe and hitting a block to get it. You put the pipe warp number 7 exit in the wrong direction, it should be fixed by setting up 'exit up' (if you know what I mean). Anyway, the gameplay's kinda a bit short. Atmosphere was... okay at some point, sure, the graphics fit good here, but the background objects are a bit of overused in my opinion. The npc variety and placement was okay. The level design was good. Anyway, this level was a bit short, so there's nothing more to say about it, and it gets a pretty good score.

6.5/10
Thanks for the review @glitch4
I dont really get your hatred towards my cacti/quicksand obstacle and i dont get your critisism on the length either
Imo there isn't something as "a too short level"
Sure i could have made it longer But keep in mind it's one of the 100 levels in my episode which i wanted feedback on

Re: Mice Mice Paradise

Posted: Tue Sep 15, 2015 1:10 pm
by Erik
The quicksand is pretty much pointless, that's what he ment, the length is indeed too short andI don't get that you don't believe there's a thing like "too short levels".

Re: Mice Mice Paradise

Posted: Tue Sep 15, 2015 10:17 pm
by PixelPest
Ludwig von Koopa wrote:The quicksand is pretty much pointless, that's what he ment, the length is indeed too short andI don't get that you don't believe there's a thing like "too short levels".
I think the quicksand's probably a method of giving the player a bit of leeway if they fall so that they can jump back up without getting hurt. I kind of liked the look/idea but of course it should also have a "cheesy" graphic.

Re: Mice Mice Paradise

Posted: Tue Sep 15, 2015 11:55 pm
by PROX
Cosmik wrote:
Ludwig von Koopa wrote:The quicksand is pretty much pointless, that's what he ment, the length is indeed too short andI don't get that you don't believe there's a thing like "too short levels".
I think the quicksand's probably a method of giving the player a bit of leeway if they fall so that they can jump back up without getting hurt. I kind of liked the look/idea but of course it should also have a "cheesy" graphic.
IK, IK I should have recolored it lol

Re: Mice Mice Paradise

Posted: Fri Sep 18, 2015 9:06 am
by bossedit8