Berry's Day In Subcon(Download for Fixed Version!)
Posted: Sat Sep 05, 2015 3:59 am
by PersonNamedUser
Hello Everyone! This is a level i made that took me 5 days to make. It's a SMB2 level that features Berry!
If you don't know who Berry is then visit this page.
Screenshots:
The playable and using my graphics are good, but it's long and hard with lots of enemies and not a lot of powerups. I died to the first Phanto and then the second because they were close to the key. I stopped playing after that because I would have to start from the first Phanto and key. Also, did you know you can get stuck in the potion section if you make a door and scroll the door off screen? The Wart's Palace graphics are also good.
Re: Berry's Day In Subcon
Posted: Sat Sep 12, 2015 12:26 am
by Alagirez
judging for the screens, the design is okay IMO. The 4th screen has cut-off (see the pillar), you should fix that.
Soooooooooo long????
And pls,remake berry playable,because going into the blocks when you grabbing items isnt normal)))
Re: Berry's Day In Subcon
Posted: Wed Sep 23, 2015 9:11 pm
by PersonNamedUser
ZIkeRIT wrote:Soooooooooo long????
And pls,remake berry playable,because going into the blocks when you grabbing items isnt normal)))
Guess what? I just remade the playable! I'll post the fixed download soon!
Re: Berry's Day In Subcon(Download for Fixed Version!)
Posted: Fri Oct 09, 2015 11:55 am
by PersonNamedUser
I have posted a fixed version of the level! The Playable should be fixed!
Re: Berry's Day In Subcon(Download for Fixed Version!)
Posted: Fri Oct 16, 2015 9:46 am
by glitch4
Official Review
This level was pretty decent, it starts out in the grassland-themed section and ends in Wart's battle room themed section. It would be pretty good, if it wasn't the gameplay, because - it's way too long, maybe about 15 minutes if you don't go on everything, like collecting coins, etc. The checkpoint is also unbalanced, the second half of this level makes the gameplay longer that the first one. The emeny placement isn't good whatsoever, because there's a lot of them and they need to be less more, because they make the difficulty of this level hard, sort of. There's many cutoffs, like the pillar with buried ones. The atmosphere and music fit were pretty fine, but this level was too goddamn long and difficult with some cutoffs.