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SVLC 3rd place

Posted: Sat Aug 29, 2015 7:06 pm
by Imaynotbehere4long
Uzendayo posted his, so I decided to post mine, too.
The year is 1942. The Japanese, having developed Rinka-based weaponry, have launched a surprise attack on U.S. soil, heavily crippling the army, navy, and air force in the process. It is up to you, a lone soldier with naught but a single fairy pendant (and a friend, if you have one), to fly across the Pacific Ocean, fight against the enemy, and protect the states--nay, the world!--from falling into fascist hands.

Super exciting screenshot!
Spoiler: show
WHOA, NICE GRAFX!!!!11
Image
Download:
http://www.mediafire.com/download/or45h ... e4long.lvl

Reviews:
Spoiler: show
Marina: 8/10 WOW THIS WAS REALLY COOL once I actually figured what was happening. I don't think I've ever seen an SMBX level like this, and since I'm a huge fan of Space Invader-type things, this was really refreshing compared to normal Mario levels. This really shows what you can do with just Vanilla SMBX. If just the looks weren't so tacky.

SuperMario7: 6/10: Interesting level. I thought the concept was cool, and the use of vanilla graphics for this theme was quite clever. The only thing I didn't understand was the flying sand BGOs. What are those supposed to be? The graphics didn't look great, but they did their job. Also, was that music made with sound effects in the background? If so, that's pretty clever, even though the music wasn't the best in the world. You really should have added real in-game music, though, to enhance the experience of the level. Overall cool concept. It just didn't fit together so well for me.

FallingSnow: If there's a creativity award, this level wins it hands down. This is something I've never seen done before, and I'm impressed. There's not much you can do with a fairy power-up, and I think you could've come up with more gimmicks, but that's for later. Parallax??? I'm just so impressed. The music could've been improved upon, but the idea of doing it is interesting.
Back to level design: it's kind of boring and repetetive, but for what it is, it's pretty cool. Nice job.
Design: 6
Creativity: 5
Fun: 4
Bonus: 0
Total: 15 -> 7.5

TOTAL SCORE = 7.2/10.0
P.S. Will SVLC levels be treated like Community Contest levels, or like normal levels?

Re: SVLC 3rd place

Posted: Sat Aug 29, 2015 7:25 pm
by HenryRichard
I honestly think this should have won - It really proves you can make something really unique and unconventional without custom graphics.

Re: SVLC 3rd place

Posted: Sat Aug 29, 2015 7:35 pm
by Enjl
HenryRichard wrote:I honestly think this should have won - It really proves you can make something really unique and unconventional without custom graphics.
*COUGH* CATCH THAT STAR (99% VANILLA) *COUGH*

Re: SVLC 3rd place

Posted: Sat Oct 24, 2015 1:15 pm
by ShadowStarX
IMNBH4L's SVLC entry review

This level was really unique, I loved the idea. The gameplay is fun and really enjoyable. The level also has replay value. The difficulty is fair, I didn't have any problems with beating the level. There is also a decent amount of decoration in the level. Overall, this level is unique and fun, I didn't find any major problems. I also like the way you wanted to execute the islands and other stuff. ;)
The level is a bit too short in my opinion, it could've been a bit longer.

7.5/10
Fun and creative vanilla level without major problems

Re: SVLC 3rd place

Posted: Sat Oct 24, 2015 10:24 pm
by HenryRichard
Enjl wrote:
HenryRichard wrote:I honestly think this should have won - It really proves you can make something really unique and unconventional without custom graphics.
*COUGH* CATCH THAT STAR (99% VANILLA) *COUGH*
This makes Catch That Star! look like an everyday level. Sure, it's kinda difficult, but not THAT hard (especially considering I beat it).