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SMB3 Desert Enemies (Update!)
Posted: Fri Aug 28, 2015 6:11 pm
by bigpotato
Inspired by Airship's Mummy goombas, (
http://www.smbxgame.com/forums/v ... =31&t=6187) I've created a bunch of SMB3 Desert/Egyptian themed enemies:
The aforementioned Mummy Goombas, now SMB3-Styled:
Some Cactus Pirranhas:
Some Sarcophaguys:
An SMB3-Recoloured Pokey:
A Sand Blargg:
Mummikoopas (Hit 'em and they hide in their Shell Coffins):
And finally, a pyramid tileset:
Update! Some Sniphigi, more Cactus Piranhas, and a sand bones!
Update.png
Here's the download:
SMB3 Desert Enemies.zip
Now go make some desert levels!
Re: SMB3 Desert Enemies
Posted: Fri Aug 28, 2015 7:10 pm
by SecondScolipede
Even for palatte swaps, these are gorgeous! Essential for anyone who wants to make a great Desert level. I might use these in my Cheese canyon remake.
(Also, the pyramid looks nice, but the shading from the left side blocks and right side blocks doesn't blend smoothly. If you could make it do that, it would be perfect)
Re: SMB3 Desert Enemies
Posted: Fri Aug 28, 2015 8:53 pm
by PixelPest
I love the Sarcophaguys, and not just the name. Very useful for an SMB2 desert level.
Re: SMB3 Desert Enemies
Posted: Fri Aug 28, 2015 10:05 pm
by Emral
Sweet pyramid!
Re: SMB3 Desert Enemies
Posted: Fri Aug 28, 2015 11:23 pm
by bigpotato
SecondScolipede wrote:Even for palatte swaps, these are gorgeous! Essential for anyone who wants to make a great Desert level. I might use these in my Cheese canyon remake.
(Also, the pyramid looks nice, but the shading from the left side blocks and right side blocks doesn't blend smoothly. If you could make it do that, it would be perfect)
Actually, the idea was that you would be looking at 2 sides of the pyramid at once, like this:
I've added two more blocks to make that apparent.
Re: SMB3 Desert Enemies
Posted: Sat Aug 29, 2015 12:10 am
by SecondScolipede
bigpotato wrote:SecondScolipede wrote:Even for palatte swaps, these are gorgeous! Essential for anyone who wants to make a great Desert level. I might use these in my Cheese canyon remake.
(Also, the pyramid looks nice, but the shading from the left side blocks and right side blocks doesn't blend smoothly. If you could make it do that, it would be perfect)
Actually, the idea was that you would be looking at 2 sides of the pyramid at once, like this:
I've added two more blocks to make that apparent.
Oohh okay. That clears things up for me. Thank you!
Re: SMB3 Desert Enemies
Posted: Sat Aug 29, 2015 12:17 am
by AirShip
This pyramid is very beautiful, and the other NPCs are very creative, very well
Re: SMB3 Desert Enemies
Posted: Sat Aug 29, 2015 6:26 am
by RudeGuy
All of these is really good. I especially like the sand blaarg and the pyramid tileset.
Re: SMB3 Desert Enemies
Posted: Sun Aug 30, 2015 6:56 pm
by Rawr
My goodness this is beautiful. I really love the Sarcophaguys and the pyramid. Great job!
Re: SMB3 Desert Enemies
Posted: Sun Aug 30, 2015 7:53 pm
by Cacazk
I loved it! Quite liked this pyramid and the color you used to it. The NPCs are very beautiful and creative too!
Re: SMB3 Desert Enemies
Posted: Mon Aug 31, 2015 2:29 pm
by PROX
This is actually a huge help to me. Nice work
Re: SMB3 Desert Enemies
Posted: Mon Aug 31, 2015 3:02 pm
by bigpotato
Thank you to everybody for the positive feedback!
Re: SMB3 Desert Enemies
Posted: Tue Sep 01, 2015 8:05 pm
by PersonNamedUser
Maybe next you should make a Pharaoh Bowser!
Re: SMB3 Desert Enemies
Posted: Sat Sep 05, 2015 2:41 pm
by Witchking666
Hey
Would you mind me making more cacti piranha's
Because right now we only have one, but what of we also had vertical, ceiling and Venus fire traps (i really like the cacti piranha of you havent noticed) and then the sarcophaguys, they are cool and all, but you could add more types (just by a simple recolor)
You see your whole concept is just 11/10 but you just didnt extract all the goodness out of it
If you want to, i can make the remaining piranha plants, because i am also expanding @prox cheese land tileset
Which is also kinda desert themed, so i can pretty much do it both at the same time lol
Re: SMB3 Desert Enemies
Posted: Sat Sep 05, 2015 3:46 pm
by bigpotato
witchking666 wrote:Hey
Would you mind me making more cacti piranha's
Because right now we only have one, but what of we also had vertical, ceiling and Venus fire traps (i really like the cacti piranha of you havent noticed) and then the sarcophaguys, they are cool and all, but you could add more types (just by a simple recolor)
You see your whole concept is just 11/10 but you just didnt extract all the goodness out of it
If you want to, i can make the remaining piranha plants, because i am also expanding @prox cheese land tileset
Which is also kinda desert themed, so i can pretty much do it both at the same time lol
Thanks for the offer, but I'm currently working on an update for this pack.
Re: SMB3 Desert Enemies
Posted: Sat Sep 05, 2015 3:50 pm
by Witchking666
Okay
Well i dont mind if i make them or if you do
As long as there will be more of those awesome cacti piranha's
Re: SMB3 Desert Enemies
Posted: Sat Sep 05, 2015 6:41 pm
by NathanBros
Good work, your Sarcophaguys style is awesome!
Re: SMB3 Desert Enemies
Posted: Sun Sep 06, 2015 3:01 am
by Arceus88
Are there more Desert Enemies, more might be useful for my project.
Re: SMB3 Desert Enemies (Update!)
Posted: Sun Sep 06, 2015 6:35 pm
by bigpotato
We have an update! Check the main post!
Re: SMB3 Desert Enemies (Update!)
Posted: Sun Sep 06, 2015 9:33 pm
by SecondScolipede
Oh my goodness these are even better! I particularly like the snifit-pharoah-things.