Curse of the Seven Stars

Share your completed SMBX episodes or play and discuss others.
KorayD
Rex
Rex
Posts: 39
Joined: Mon Nov 23, 2015 2:30 am

Re: Curse of the Seven Stars v1.2

Postby KorayD » Thu Feb 11, 2016 11:39 pm

Hello, I just wanted to tell you that the level Old School's question mark blocks are turned into a corner terrain tile when hit, I don't think this was intentional.

Also, in the second level, the pit just above the midway point is too deep to get out of if you do not have a spring. I think you need an invisible block to get out of the pit because you have to quit the game one you're in there. Not a fair gameplay mechanic and a nuisance.

chillairship
Cheep-Cheep
Cheep-Cheep
Posts: 11
Joined: Tue Jan 19, 2016 12:35 pm

Re: Curse of the Seven Stars v1.2

Postby chillairship » Thu Feb 25, 2016 4:06 pm

In Toxic Forest the bone coaster drops off the track right before Grinder comes at you. However that same coaster is needed to advance as right past that is toxic water

Arceus88
Blooper
Blooper
Posts: 190
Joined: Sat Jan 24, 2015 7:00 am

Re: Curse of the Seven Stars v1.2

Postby Arceus88 » Fri Mar 04, 2016 3:31 am

the second level screenshot is from adventure island. I kina missed that game. Ahh old times...

I'll be trying this episode if Saturday comes.

chuckster
Ninji
Ninji
Posts: 923
Joined: Fri Apr 15, 2016 1:41 am
Flair: formerly theloaflord

Re: Curse of the Seven Stars v1.2

Postby chuckster » Sat Apr 30, 2016 5:11 am

You want me to describe this episode? Alrighty then. Awesome. Frekin Awesome.

SomeRandomGuy
Monty Mole
Monty Mole
Posts: 132
Joined: Sat Apr 30, 2016 10:20 am

Re: Curse of the Seven Stars v1.2

Postby SomeRandomGuy » Sat Apr 30, 2016 11:28 am

Dat world map.. It is the absolute best thing in the universe.
Last edited by SomeRandomGuy on Sat Apr 30, 2016 12:12 pm, edited 1 time in total.

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9491
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: Curse of the Seven Stars v1.2

Postby Enjl » Sat Apr 30, 2016 11:33 am

SomeRandomGuy wrote:Dat world map..
Please be more constructive. What exactly do you like about it? Is there something that could've made it better?

loop13
Ninji
Ninji
Posts: 980
Joined: Sun Apr 17, 2016 5:56 pm
Flair: professional moron

Re: Curse of the Seven Stars v1.2

Postby loop13 » Sat Jun 04, 2016 10:46 am

Does this use LunaLUA? Loafy-Shrooms and I have the same avatar. Complete coincidence. XD

braineat
Hoopster
Hoopster
Posts: 110
Joined: Mon Aug 24, 2015 10:08 am
Contact:

Re: Curse of the Seven Stars v1.2

Postby braineat » Sat Jun 04, 2016 11:48 am

Jayce 777 wrote:Does this use LunaLUA? Loafy-Shrooms and I have the same avatar. Complete coincidence. XD
No don't use.

loop13
Ninji
Ninji
Posts: 980
Joined: Sun Apr 17, 2016 5:56 pm
Flair: professional moron

Re: Curse of the Seven Stars v1.2

Postby loop13 » Sat Jun 04, 2016 12:57 pm

braineat wrote:
Jayce 777 wrote:Does this use LunaLUA? Loafy-Shrooms and I have the same avatar. Complete coincidence. XD
No don't use.
Thanks! Good thing I had LunaLUA.

MasterRoboto2
Bit
Bit
Posts: 62
Joined: Mon May 09, 2016 10:54 pm

Re: Curse of the Seven Stars v1.2

Postby MasterRoboto2 » Fri Jun 17, 2016 4:32 pm

Exuse me, in the nsmbx, i wanted to download TNSMBUOCFP, but the download link is broken.

MasterRoboto2
Bit
Bit
Posts: 62
Joined: Mon May 09, 2016 10:54 pm

Re: Curse of the Seven Stars v1.2

Postby MasterRoboto2 » Mon Jun 20, 2016 8:37 pm

Also, this episode looks very nice! I'm will play this, but one question, can i use the world map graphics? Also give Credit!

braineat
Hoopster
Hoopster
Posts: 110
Joined: Mon Aug 24, 2015 10:08 am
Contact:

Re: Curse of the Seven Stars v1.2

Postby braineat » Tue Jun 21, 2016 2:04 am

MasterRoboto2 wrote:Also, this episode looks very nice! I'm will play this, but one question, can i use the world map graphics? Also give Credit!
Yeah sure.

Josh starr 891
Spiny
Spiny
Posts: 25
Joined: Fri May 22, 2020 10:29 am

Re: Curse of the Seven Stars

Postby Josh starr 891 » Sun Jun 07, 2020 10:10 am

love curse of the seven stars but too many enemies in 7-4

dericobanjo
Hoopster
Hoopster
Posts: 100
Joined: Sat Feb 16, 2019 9:05 pm
Flair: Try out Super Sackboy 64 in LBP3!

Re: Curse of the Seven Stars

Postby dericobanjo » Wed Jun 10, 2020 2:42 pm

For what SMBX version is this episode?

Cedur
Raccoon Mario
Raccoon Mario
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: semi-retired user, only interested in post ranks
Pronouns: he/him

Re: Curse of the Seven Stars

Postby Cedur » Wed Jun 10, 2020 3:20 pm

This looks like an ordinary 1.3 episode.

Archived
Van De Graf
Van De Graf
Posts: 2166
Joined: Tue Mar 13, 2018 6:15 pm

Re: Curse of the Seven Stars

Postby Archived » Sun Aug 01, 2021 12:48 pm

Archived
Last edited by Archived on Thu Feb 02, 2023 5:56 pm, edited 1 time in total.

Silver_Clambo
Bob-Omb
Bob-Omb
Posts: 21
Joined: Sun Jan 20, 2019 10:33 pm
Contact:

Re: Curse of the Seven Stars

Postby Silver_Clambo » Thu Aug 19, 2021 10:57 pm

Is this coop friendly ?

Cedur
Raccoon Mario
Raccoon Mario
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: semi-retired user, only interested in post ranks
Pronouns: he/him

Re: Curse of the Seven Stars

Postby Cedur » Fri Aug 20, 2021 8:48 am

I never even remembered to play this, thank you! Also what do you think makes an episode coop unfriendly?

Luna
Lakitu
Lakitu
Posts: 478
Joined: Sat Feb 10, 2018 2:17 am
Flair: Expectations are the seed for disappointment.
Pronouns: she/her
Contact:

Re: Curse of the Seven Stars

Postby Luna » Sun Aug 22, 2021 6:59 am

Cedur wrote:
Fri Aug 20, 2021 8:48 am
I never even remembered to play this, thank you! Also what do you think makes an episode coop unfriendly?
Some episodes are clearly not made with multiplayer in mind and sometimes, bugs may occur (e.g. 'The Princess Cliché's final boss doesn't work in 2 player mode).


Return to “Episodes”

Who is online

Users browsing this forum: No registered users and 3 guests