Postby Enjl » Fri Aug 28, 2015 10:01 am
Alright so while looking good on paper, this level felt rather rushed and not tested enough. Some enemies were completely useless or got stuck (fuzzy colliding with blocks, mole jumping into ?-Blocks and turning around, falling into a pit), and the latter half was just... bad.
Let me elaborate: While the first half was enjoyable for what it was, a generic SMW platforming level (with sometimes platform lines disappearing behind the trees), the second half tried adding Yoshi and Berry Blocks into the mix, but did so in all the wrong ways.
First off, the berry blocks are rather glitchy, since the platforms can pick them up and carry them around. If a bit more thought was put into this level, you would've moved the platform lines so that they'd be unable to pick the berry blocks up and cause confusion. But you didn't. Proof of a lack of testing.
Secondly, I'd have liked you to provide more Yoshis along the way. If you lose Yoshi near the end of the platforming segment before the muncher pit, you're bound to backtrack quite a lot and risk your life just for the Dinosaur you need to advance. This makes the level tedious, and, considering the already weak and dangerous enemy placement, is too much of a risk.
I'd also have preferred a different theme. Something which doesn't have that crackling noise on one of the lead instruments.
6.5/10.