Fuzzies' Forest

Levels that have good quality and are worth playing.
RudeGuy
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Fuzzies' Forest

Postby RudeGuy » Sat Aug 22, 2015 2:38 pm

A little easy level made for fun. Hopefully you'll like it.
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Erik
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Re: Fuzzies' Forest

Postby Erik » Sat Aug 22, 2015 5:05 pm

Nice level!, I like the design and aesthetics, good work!

RudeGuy
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Re: Fuzzies' Forest

Postby RudeGuy » Mon Aug 24, 2015 9:49 am

There were some issues regarding the difficulty of the level that I didn't see before. Now (hopefully) all of them were fixed, and the download link has been updated.

ShadowStarX
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Re: Fuzzies' Forest

Postby ShadowStarX » Fri Aug 28, 2015 5:11 am

Fuzzies' Forest review

Design & Gameplay: 8/10 (counts 70%)
This level is p. fun, the first half is relaxing with its W1 difficulty but the second half is more hazardous with its W3 difficulty. The general design is p. good, the level is not repetitive at all, Q1 is like a generic swamp level, Q2 is like an athletic level, Q3 requires yoshi and Q4 is a vertical ruinous tower. The general placement is p. good, especially the enemy placement. The NPC variety is wide enough too. I'd like to mention that the level has some replay value too. The level overall has a slightly hazardous yet easy difficulty, a fair length, a decent curve & powerup vs. enemy ratio.
In Q3, there are some problems with the fruit-eating while platforming: they're a bit glitchy and it was leading to 3 deaths for me. (the platform carries the fruit blocks and pushes Mario down) I could only complete it with bouncing on the fuzzies.

Atmosphere & Visuals: 8.5/10 (counts 30%)
The level had a p. good atmosphere overall. The music is fitting in the whole level and there is a fair amount of background objects too. I also didn't notice any clash or broken effect in the level.
Some treecown BGO tiles hide the platform BGO tiles, and it looks very weird.

Score: 8.2/10
Moved to 'Pretty Good'

Enjl
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Re: Fuzzies' Forest

Postby Enjl » Fri Aug 28, 2015 10:01 am

Alright so while looking good on paper, this level felt rather rushed and not tested enough. Some enemies were completely useless or got stuck (fuzzy colliding with blocks, mole jumping into ?-Blocks and turning around, falling into a pit), and the latter half was just... bad.

Let me elaborate: While the first half was enjoyable for what it was, a generic SMW platforming level (with sometimes platform lines disappearing behind the trees), the second half tried adding Yoshi and Berry Blocks into the mix, but did so in all the wrong ways.
First off, the berry blocks are rather glitchy, since the platforms can pick them up and carry them around. If a bit more thought was put into this level, you would've moved the platform lines so that they'd be unable to pick the berry blocks up and cause confusion. But you didn't. Proof of a lack of testing.

Secondly, I'd have liked you to provide more Yoshis along the way. If you lose Yoshi near the end of the platforming segment before the muncher pit, you're bound to backtrack quite a lot and risk your life just for the Dinosaur you need to advance. This makes the level tedious, and, considering the already weak and dangerous enemy placement, is too much of a risk.

I'd also have preferred a different theme. Something which doesn't have that crackling noise on one of the lead instruments.

6.5/10.

RudeGuy
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Re: Fuzzies' Forest

Postby RudeGuy » Fri Aug 28, 2015 12:29 pm

To be honest I tested this but I forgot some flaws I saw and so didn't fix them... (yes I'm that stupid)
Anyway, thank you all for the criticism.


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