(CC11 - 39th Place) Abyss Sea of the Cryptic Sunken Ship

Levels that have good quality and are worth playing.
GameClip477
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(CC11 - 39th Place) Abyss Sea of the Cryptic Sunken Ship

Postby GameClip477 » Thu Aug 20, 2015 12:43 am

Hello Everyone, back again to show something different a never made before. A Sunken Ship level. I was hoping of doing well in this contest just like my CC9 contest (12th place) but, I guess not. :/ Not to worry, I manged to fixed up the level after reading the reviews. This was also an exprience level mostly including my very own custom npcs used in this level. Welp, feel free to critcize or wait until the Tower of Biased 10.

I really hope you like it tho

List of things fixed:

-no more cramped areas
-decrease the amount of npcs
-darken some bgos
-removed unnecessarily blue Venus Fire Trap's projectile
-fixed npc-130 death effects ( effect-68, effect 65 )
-added an sign indication for section (the area where you only have to run not jump)
-polish section 7 or dark/lighting gimmick

Screenshots:
Spoiler: show
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Spoiler: show
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CC11 Results:
Spoiler: show
39. GameClip477 - Abyss Sea of the Cryptic Sunken Ship (6.53/10)
Bomber57 (8.25/10)

I enjoyed the serene atmosphere of this level, and it was a well done water level. Though, it still has some issues. It can sometimes be hard to discern the BGO ship parts from the FGO ones simple because there isn't that great of a difference. There were areas where things got too cramped, especially by Torpedo Teds and other projectile enemies. Also, it wasn't necessary to make the Venus Fire Trap's projectile dark blue, which really makes it blend in with the dark blue background. I think the quest to find the 3 baby squids (the main way to beat the level) was pretty neat, but there were some issues in each of their areas, again regarding enemy crowding. In the area for the second baby there was a jump where the ceiling was way too low, and you'd get killed by the spikes or, if that didn't get you, you'd hit your head and fall into a pit below. It took me a few tries to realize I had to just run to the right without jumping to make it, but its not really clear you can make it without jumping. I also didn't like the area with the darkness too much, even though it was easy. Oh yeah, there's also a second star that requires you to get all the 5 dragon coins but I really couldn't be bothered. Though, I did stumble upon a familiar face where the star would (I assume) appear. A friendly face.

bossedit8 (4.0/10)
Abyss of torture abilities! For sure this level was nicely designed with great atmostphere and such but it contains flaws throughout the area. First of all, all of these dragon coin huntings is for the first time unnoticeable if it's actually accuired to do it once you reach to the point where the red guy is after the halfway point which means you basically either have to backtrack in order to get the missing dragon coins or beat the level so you can restart it again. I do like your NPC choicements in this level although there were some NPCs that are having a messed up death effect like one of those "Kirby 64" type enemies (those red triangle-shooters) once you kill them and there is one NPC that is incredible messed up just because of specific NPC codings that doesn't really support for european computers apparently which means on my display of playing SMBX they show up completly different than it used to be by the creator. The hitbox of the broken fish is incredible messed up and it also makes it invisible which means it can lead into unfair hits. The crates with cracks on them, at least it's nice enough that you tell the player that you can enter those like that they're doors. Your hunting with the white bloopers, there are 3 of them scattered around the area after the halfway point. Kinda ok by that but it seems that the whole level is just based of hunting specific objects that you need in order to get to the main goal of the level. I do think 1 time is enough for 1 stars, not by 2 different missions just to get 2 different stars because by that you could of just done something different rather than having to do with the hunting missions twice just to get everything done from your level.

Chad (5.0/10)
The visuals in this level are simply amazing! The essence and mood of a sunken ship are captured incredibly well, both in terms of atmosphere and the broken-looking design of it, and the amount of detail incorporated is highly impressive. The layout's a bit cramped, but also intriguingly complex. However, a few consistent issues with the level make it not very fun. Enemies are all over the place, taking up the narrow passageways and not giving you a lot of room to avoid them unless you swim near-perfectly and take the level at a pace so slow that it becomes somewhat of a chore. The little room wouldn't be as much of an issue if there were less hazards taking up that space. A lot of them shoot projectiles too, and traversing this underwater environment would have been a lot more fun if there weren't so many of them, or if there was a bit more room. It isn't so bad before the midpoint, but after that, just navigating becomes really difficult, and you don't even get a weapon to defend yourself with before that. Not helping this is the fact that almost every spot has BGOs that resemble the solid tiles extremely closely, to the point where I kept running into stuff I thought was scenery and missing things like Dragon Coins (needed for the second star) because I thought those walls were solid. By the time I knew Dragon Coins were even significant after only being told more than halfway through the level, I'd already missed a few of them. I like the hide and seek idea and the rooms are well-designed, but the darkness gimmick was a big pain and made a level that I was already exploring semi-blindly even more so. I honestly didn't even bother with the Dragon Coins, because after the first star, I didn't want to feel my way around ambiguously solid blocks and tight passages any further. I did check out the resulting path though, and that area was better. The Dragon Coins themselves are nicely placed and the executions of the cutscene and battle are interesting, but the aforementioned issues still come into play, making the punishment very high if you fail because then you have to explore the entire level all over again. This level would have been super fun if not for the above problems, but I admire the effort that went into it.

Quill (7.4/10)
I thought this was an interesting take on a sunken ship level. The first half was alright to play through but I think the second half is where this level really shines. Finding the three squids was fun and I liked how you had to retrieve them. Once you got them, the exit routes back to the main section were easier to get to which I thought was a nice touch. Overall, great job!

Valtteri (8.0/10)
This level looks gorgeous. I think the music is pretty fascinating as well. The atmosphere that the visuals and the music shape makes me think of being lost. The weird mishmash of Dino Rhino and Nipper Plant is random but I like it. The background blocks could be more distinguishable from the solid ones. I would say the lighting gimmick in the angler fish room is pretty lazily done. It's all blocky and ugly and it took me a while to realize what it was supposed to be. I find this level to be relatively creative with the quest to find the lost squid siblings.
Download: http://www.mediafire.com/download/4p5td ... xed%29.zip
Last edited by GameClip477 on Thu Aug 27, 2015 2:42 pm, edited 2 times in total.

FanofSMBX
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Re: (CC11 - 39th Place) Abyss Sea of the Cryptic Sunken Ship

Postby FanofSMBX » Thu Aug 20, 2015 1:17 am

I like how you used TheKingofBoos ghostly crate eyes.

TheKingOfBoos
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Re: (CC11 - 39th Place) Abyss Sea of the Cryptic Sunken Ship

Postby TheKingOfBoos » Thu Aug 20, 2015 12:44 pm

FanofSMBX wrote:I like how you used TheKingofBoos ghostly crate eyes.
Me too!!!!! :D Except the ones in the screenies are not mine.

GameClip477
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Re: (CC11 - 39th Place) Abyss Sea of the Cryptic Sunken Ship

Postby GameClip477 » Thu Aug 27, 2015 2:49 pm

Hey guys, I just edit download link to fix this one problem that effected EU computers
Here is a small change I made:

-fixed npc-234 ( it shouldn't be invisible anymore)

Download: http://www.mediafire.com/download/4p5td ... xed%29.zip


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