(CC11, 12th place) Robotics;Grinding Treetops
Posted: Mon Aug 17, 2015 3:04 pm
by Darkonius Mavakar
ayy.
here's the level i sent to the contest!
thanks to glitch4 for providing me a screenshot of the level since i lack laptop atm.
https://www.dropbox.com/s/ir1pt3ik9pa4t ... 2.rar?dl=0
and the reviewssss
here's the level i sent to the contest!
thanks to glitch4 for providing me a screenshot of the level since i lack laptop atm.
Spoiler: show

https://www.dropbox.com/s/ir1pt3ik9pa4t ... 2.rar?dl=0
and the reviewssss
Spoiler: show
12. Darkonius Mavakar - Robotics;Grinding Totems (8.08/10)
Bomber57 (8.75/10)
Woo! Someone used music from Pac-man World 2! Finally! *ahem* So yeah, someone finally managed to use the totem graphics decently. In fact, I'm pretty sure here they are redone a little because they look better than I remember. The sawblades were implemented perfectly, and there wasn't one that I felt was in an unfair position. Same goes for the hammer brothers, who made frequent appearences in the level. The custom boss fight is real nice, and the attacks are telegraphed nicely (save for when you first enter, its sort of sudden there). I feel the exclamation points for the horizontal thunder shockwaves could have been a different color so that it was easier to tell what they were. The phase before jumping on the boss the second time had too much going on. Either slow down the generation of the thunder from above or slow down the generation of the thunder shockwaves from the boss. Its too difficult to time when its safe to move, and gets more difficult the closer you are to him.bossedit8 (8.75/10)
Nice exploration... thingy... oh well. I do like this level throughoutly but I feel that some of the secrets relative to different paths seems kinda... lacking but oh well. I do kinda think that the warp pipe's placement at the second section that leads to the third section seems a bit weird since once you enter it's sadly impossible to go back and you can't recheck as of what you've missed on this level even though they gave you just coins and some enemies during the exploration. The rest is just basic obstacles and one point of the section wrapping around which was ok. The boss, I find the boss nice although there were some points of it that his projectile shooters are coming way too fast to react for the fitst time players and there were some forms that are pretty hard to even manage but overall it was a nice boss.Chad (7.5/10)
Pretty excellent level. It's a very lively mountain/sky atmosphere with some tricky design and enemy placements, aided by the totems to keep things lively. The Grinders and Hammer Bros. are placed strategically, and the design is intriguingly open and explorative. However, I don't care much for the color of the sizables. They're not distinct enough from the solid tileset, so I initially got confused at how to leave the first section and got stuck in the upper-right area. The level wraps later in the level are also not clear in either of the places that they're used, which makes them based on guesswork when you could have just put in a couple of arrow signs. The boss is really interesting and dynamic, with a lot of difficult hazards but also plenty of indication and warning. However, the projectiles are excessive during the times when the player has an opportunity to damage Lakitu. There isn't any sort of clear way to avoid multiple sets of them at those points, so it almost comes down to rushing in and taking a hit to get the job done.Quill (7.4/10)
The totems were pretty cool and added to the atmosphere and overall feel of the level. I just wish the level wasn't as long as it was considering that once you've really gone through the first section, you've seen it all. The boss was neat, though I would have liked to see something better than "play the waiting game until the boss just stands there so you can jump on him".Valtteri (8.0/10)
There are parts where I wished there was more room for jumping. And the second pipe that takes you forward could use an arrow or something beside it as the path crosses into two at it and both paths lead to dead ends which confused me for a while. And is there any reason the pipe after that is hidden on the other side of the section which secretly has Level Wrap on? Is this a ghost house? The boss fight is okay. The exclamation marks oftentimes make a mess but will give the player a rough idea where is safe which is fine I guess. Overall the level is really nice with the aestethics and neat structure.
Bomber57 (8.75/10)
Woo! Someone used music from Pac-man World 2! Finally! *ahem* So yeah, someone finally managed to use the totem graphics decently. In fact, I'm pretty sure here they are redone a little because they look better than I remember. The sawblades were implemented perfectly, and there wasn't one that I felt was in an unfair position. Same goes for the hammer brothers, who made frequent appearences in the level. The custom boss fight is real nice, and the attacks are telegraphed nicely (save for when you first enter, its sort of sudden there). I feel the exclamation points for the horizontal thunder shockwaves could have been a different color so that it was easier to tell what they were. The phase before jumping on the boss the second time had too much going on. Either slow down the generation of the thunder from above or slow down the generation of the thunder shockwaves from the boss. Its too difficult to time when its safe to move, and gets more difficult the closer you are to him.bossedit8 (8.75/10)
Nice exploration... thingy... oh well. I do like this level throughoutly but I feel that some of the secrets relative to different paths seems kinda... lacking but oh well. I do kinda think that the warp pipe's placement at the second section that leads to the third section seems a bit weird since once you enter it's sadly impossible to go back and you can't recheck as of what you've missed on this level even though they gave you just coins and some enemies during the exploration. The rest is just basic obstacles and one point of the section wrapping around which was ok. The boss, I find the boss nice although there were some points of it that his projectile shooters are coming way too fast to react for the fitst time players and there were some forms that are pretty hard to even manage but overall it was a nice boss.Chad (7.5/10)
Pretty excellent level. It's a very lively mountain/sky atmosphere with some tricky design and enemy placements, aided by the totems to keep things lively. The Grinders and Hammer Bros. are placed strategically, and the design is intriguingly open and explorative. However, I don't care much for the color of the sizables. They're not distinct enough from the solid tileset, so I initially got confused at how to leave the first section and got stuck in the upper-right area. The level wraps later in the level are also not clear in either of the places that they're used, which makes them based on guesswork when you could have just put in a couple of arrow signs. The boss is really interesting and dynamic, with a lot of difficult hazards but also plenty of indication and warning. However, the projectiles are excessive during the times when the player has an opportunity to damage Lakitu. There isn't any sort of clear way to avoid multiple sets of them at those points, so it almost comes down to rushing in and taking a hit to get the job done.Quill (7.4/10)
The totems were pretty cool and added to the atmosphere and overall feel of the level. I just wish the level wasn't as long as it was considering that once you've really gone through the first section, you've seen it all. The boss was neat, though I would have liked to see something better than "play the waiting game until the boss just stands there so you can jump on him".Valtteri (8.0/10)
There are parts where I wished there was more room for jumping. And the second pipe that takes you forward could use an arrow or something beside it as the path crosses into two at it and both paths lead to dead ends which confused me for a while. And is there any reason the pipe after that is hidden on the other side of the section which secretly has Level Wrap on? Is this a ghost house? The boss fight is okay. The exclamation marks oftentimes make a mess but will give the player a rough idea where is safe which is fine I guess. Overall the level is really nice with the aestethics and neat structure.